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Thread: Bretonnia sub-mod for BOTET

  1. #1
    Domesticus
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    Default Bretonnia sub-mod for BOTET

    Hello!


    In the future, if there is a team to make a sub-mod (for BOTET) with the kingdom of Bretonnia divided into 14 factions, I am available to do the various units.

  2. #2
    isa0005's Avatar Campidoctor
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    Default Re: Bretonnia sub-mod for BOTET

    I'm fairly certain the faction limit has been reached has it not?

  3. #3
    Domesticus
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    Default Re: Bretonnia sub-mod for BOTET

    Yes!

    We still have to decide whether to make a new map or eliminate factions.
    Last edited by Crociato78; June 07, 2017 at 07:36 PM.

  4. #4
    DMPumuki's Avatar Laetus
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    Default Re: Bretonnia sub-mod for BOTET

    Can't see Bretonnia divided into several factions, it's a kingdom after all, and it always have been more stable than the empire, but new models for each country would be awesome. We already have this "Legio xx lllllllll" script, would be nice to have units displaying different textures based on the province...or simply give a quirk at the units from each country. Perhaps knights from Gisoreux are faster than the ones of Carcassone, but the last ones are far more better with their swords...who knows.

  5. #5
    Domesticus
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    Default Re: Bretonnia sub-mod for BOTET

    Ok!


    We can have Bretonnia in only faction.


    But it remains the problem of the units, we have to eliminate those existing by some factions.

  6. #6
    DMPumuki's Avatar Laetus
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    Default Re: Bretonnia sub-mod for BOTET

    There is a limit of custom units on a mod? I don't think so.

  7. #7
    Domesticus
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    Default Re: Bretonnia sub-mod for BOTET

    Quote Originally Posted by DMPumuki View Post
    There is a limit of custom units on a mod? I don't think so.
    There is a limit in the EDU of 500 units.

  8. #8
    DMPumuki's Avatar Laetus
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    Default Re: Bretonnia sub-mod for BOTET

    Damn.

    Also Bretonnia has always been known for mixing knights from various countries into the same unit, do we really need to stick to units bearing the symbols of each country and only that country? It makes more sense to group them in regions, L'anguille, Couronne and Lyonesse together, then Carcassone, Bastonne and Gisoreux and so on. Just shooting out ideas, I wish I had knowledge of modding medieval 2 total war.

  9. #9
    Domesticus
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    Default Re: Bretonnia sub-mod for BOTET

    In EDU of BOTET there are 497 units, only 3 units are possible create.

  10. #10
    Domesticus
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    Default Re: Bretonnia sub-mod for BOTET

    Hardcoded list

    Maps, Regions, Landmasses, Resources, Climates, Vegetation:

    *Number of regions: 200 (Including sea regions)
    *Map size smaller maps (e.g map_regions): 510x510 pixels
    *Map size bigger maps (e.g map_heights): 1021x1021 pixels
    *Hidden Resources: 64
    *Limit for the number of times you may use a resource:186 -Werety
    *Maximum amount of land masses a map can have: 20 -Razor, B.Ward.
    *Maximum number of climates: 12
    *Maximum number of vegetation models per vegetation group: 4
    *Adding a new ground_type is impossible as it is hardcoded.
    *In descr_model_strat you can not get more than 256 "type".
    *Entries in descr_rebel_factions: there is no limit of creating, the limit is using them, as you can have only one per region.


    Buildings:
    *Maximum number of buildings per tree is 9
    *Maximum number of building trees is 128.
    *The highest base cost a building can have: 65,535 florins
    *Required buildings in EDB:
    --core_castle_building
    --core_building
    --port
    --castle_port


    Units, EDU, Projectiles, BMDB:
    *Maximum number of units per mod/game (EDU): +/- 500
    *Max number of units for a faction available in custom battle selection screen: 200
    *Maximum ammo limit:100 ... Rocket Launcher salvoes is limited to 3 only.
    *Total number of armour_ug_levels: 7. On battle map, the levels are counted as 8. -Tellos Athenaios
    *armour_ug_levels can go up to where you want. But armour_ug_models can be used only upto 4, one original and 3 upgrade models. -Ishan
    *The current known highest number of entries for the model.db: "the third age have 1659" -Hospitallers Kane
    *The apparent limit of explosive projectiles (exploding_[name]_shot) in descr_sm_projectiles: 9 -Gigantus



    Campaign, Strat map data:
    *Faction Limit: 31 (Including slave/rebel) ((The 1 is the slave/rebel faction))
    *Maximum number of cultures: 7
    *Maximum number of religions: 10
    *Maximum number of crusades at once: 1
    *Can edit the frequency of crusades: No
    *Can Orthodox be modded as a crusade target: No


    Named Characters, Agents:
    *Maximum number of traits that can be triggered: 11
    *The max number of letters for a character's name: 42
    *Agent types: 12
    *Limit on the number of Levels a character type can have: 10 (note: level 0 is also counted) -Kiliç Alì
    *In the descr_character file, you can only define 30 different entries in one particular agent type (does not include generals / captains, but does include spies / assasins at the least and probably others as well. If you type in the 31st entry it will go ballastic. -RollingWave
    *Maximum number of Ancillaries: 8



    Sounds and Music:
    *Number of sounds, samples and musics: Unlimited
    *Number of accent groups: Unlimited
    Last edited by Crociato78; June 10, 2017 at 04:11 PM.

  11. #11
    DMPumuki's Avatar Laetus
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    Default Re: Bretonnia sub-mod for BOTET

    Silly hardcoded stuff, there was a facebook group to ask SEGA to remove the limits...

  12. #12
    Domesticus
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    Default Re: Bretonnia sub-mod for BOTET

    Yes, it has long been the petition!


    Hope is the last to die!

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