Hello, so I'm working on two projects currently - Wrath of the Norsemen: The Baltic, and my submod for it called "Factions United" where I've remade the old submod named "VIKINGS Submod" in 2016 - the old one weren't stable unlike the new one.
I've posted info in the pictures-section over at MODDB.
Here are some updates:
1. Version 3.4 of the official mod released a few weeks back and simply added version 2.0 of the M2TWEOP-tool - required for the berserk-mental-state to not crash in battle.
2.
The Lidsmenn have finally been fixed and are now holding their spears in melee, while still throwing their Javelins while pointing them the right way.
3.
New Berserker-assassin strat-map model for the Norse and Gardariki'Rus!
I've added a new assassin strat-map model for the Norse factions (Halogaland, Vestfold, Rygjalandi, Moerrafylki (Norse), Svitjod, Gutland, Gautland (Swedes, Gauts and Gutes), Danmörk (Danes) and Gardariki Rus' (Russia).
I've also made it the "Heretic".
There are already old merchants that look unique.
Edit:
I've updated the Berserker-assassin and added the shield on the back and an axe.
Also, I've finished the Vikingar-soldier shared between the same factions.
The merchant is old and will be kept as stated previously.
The diplomat is also old and will be kept for some of the factions if not all of them.
I'm going to add a new generic general, a unique "heir" and "Jarl/King" - as well as add a new spy.
The submod has diplomats and assassins de-activated but I've re-added the assassins for the Norse/Danes/Gutes/Swedes/Gauts and Rus'.
4.
New generic Shield Maiden Spy for the Norse/Danes etc!
I've added a new spy strat-map model for the Norse factions (Halogaland, Vestfold, Rygjalandi, Moerrafylki (Norse), Svitjod, Gutland, Gautland (Swedes, Gauts and Gutes), Danmörk (Danes) and Gardariki Rus' (Russia).
This is replacing the old vanilla spy.
It's based on the Call of Warhammer Shield Maidens but using my edits for TLK: WotN.
5.
New generic Kertilsveinar-general for the Norse/Danes etc!
I've added a new generic Kertilsveinar general strat-map model for the Norse factions (Halogaland, Vestfold, Rygjalandi, Moerrafylki (Norse), Svitjod, Gutland, Gautland (Swedes, Gauts and Gutes), Danmörk (Danes) and Gardariki Rus' (Russia).
This is replacing the outdated general in use by everyone in the mod except the Francs.
Its currently using a skin suitable for Svitjod (Swedish Vikings) but will get new textures on the shield, cape and armor for the others.
Edit: I have made variations of the Vikingr-soldier for all the Viking-factions except the Rus' - who are still using the old model shown above. The others have at least different shields, and some have different armor.
PS: The kertilsveinar-general will also get variations unique for the factions.
6.
Wrath of the Norsemen Factions United-submod.
I originally in January 2016 started my modding on Medieval II: Total War: Kingdoms by reworking Wrath of the Norsemen from 2011, which was in an alpha-state with a lot of bugs, no custom settlements, no custom music, many unfinished unit-cards, glitched units and such - and in January 2016 I believe my first release happened.
I released WotN VIKINGS SUBMOD which changed the music in the game, but also made all the factions start with every territory that they should have owned historically. In the original mod each faction starts out with one or two villages and then has to compete with the others in conquering most of the map stretching Scandinavia, the Baltic, the beginning of the Russian Steppes and parts of Europe - an endeavor that would often end in the player blitzing the rebels and ending up with a huge stretch of land while the AI factions hadn't even begun their conquests yet.
So currently two updates are in the works - the official mod, which has been updated with fixes to rebel-unit cards that were missing, Lidsmenn has been fixed, the AI has been replaced with the much more aggressive Savage AI of Stainless Steel - so the AI won't do nothing for a long period of time anymore and instead will attack everyone it borders, improved the victory conditions and the diplomacy at the start and finally I've begun to add new strat-map models to the mod.
But.. I already had a WIP (Work-in-progress) submod in the works since 2018 which aimed at recreating my old submod from January 2016. The issue with the original mod had been that it CTD (crashed to desktop) randomly all the time.. And I were unable to fix it. That's why I focused on the Official release that were stable. Now, the Regnum Francorum submod by Aphain seemed stable after he removed the Pope and such, so I gambled on it. However I didn't feel like re-doing everything in vain again.. Until now when I started doing new strat-models. Unlike the old version the new has garrisons everywhere & is stable.
New Svitjod/Swede variation of the Vikingr Soldier strat-model:
New Danish Vikingr Strat_map soldier variation:
New Gutland strat-map Vikingr soldier:
Gutland and Gautland will share body but might get different shields.
Gautland Vikingr strat-model:
Vestfold will have the same body as Svitjod but with a different shield.
New Vestfold Vikingr Soldier:
New Moerrafylki Vikingr strat-map soldier:
New Rygjalandi Vikingr Strat-map soldier:
New Halogaland Vikingr strat-map soldier:
The general also will need variations.
After that I'll be doing the Francs, the Sami, the Finns, the Balts and the Slavs.
They will not have more than one or zero variations.
1 Franc faction, 1 sami faction, 1 Finn faction.
Balts and Slavs will have two variations of their soldiers and generals.
Hopefully we'll get something new for the Rus' as well.