Cool, thanks a bunch.
Added you on steam too.
Cool, thanks a bunch.
Added you on steam too.
I can change artillery back to normal sizes if anyone wants.
Last edited by Cody712; February 08, 2018 at 03:41 PM.
When will this be compatible with 6.0?
The file I posted works with 6.0. I have been making the edits with the new mod version.
Here is the no grenades version with normal artillery sizes. The starting artillery is still small sizes but recruitable artillery is normal.
https://drive.google.com/open?id=1u5...mC2DNfvQ7kotPB
Last edited by Cody712; February 17, 2018 at 12:18 PM.
It is not working for me for some reason... I added new line in userscript but can't start the game
I reinstaled the game from ground up and now it is working just fine !
does not work for me at all can someone help me by explaining step by step?
Dear Cody712, Im having some issues regarding the fire mechanics in the mod. Could it be possible to isolate the changes in a pack? I mean tight-pack infantry formations with quick-fire and quick-movement response (like in NTW). My goal is to merge the modīs battle mechanics with the IS campaing changes. Thank you in advance and sorry for any misspelling, Im not a native speaker (writer in this case haha).
Hi, I have not modded this in a while. You can try exporting some of the specific Imperial destroyer mod tables using pack file manager. Add me on steam cody712 if you want to talk. I kind of forgot how to do this stuff lol.
Do any one here know how to bring mines to game, I all ready done elite units be able do mass fire and I want them be able to do mines I am not sure how this is called In ability tables. Also codi I use a lot your tweeks in my mini mod I looking to upload that by I want make sure u are ok with that. I am sure I got your stats with limited amo and abilities.
i placed the file into my data folder and updated my userscript but my infantry is still running out of ammo after its second or third volley. artiellery is also still 2 canons per unit. am i missing something?
This submod currently is incompatible with ID 6.1
Please update