Results 1 to 3 of 3

Thread: Vampire upgrade! "Oldschool units" unlocked for download

  1. #1

    Default Vampire upgrade! "Oldschool units" unlocked for download

    I really love this mod! You guys (and girls?) have so many great ideas!!! Thank you a lot

    Loving the Vampire faction, I didn't like the fact that you turned off some of the Undead Iconic units from Dark Omen
    Maybe some other players feel the same.
    So I edited some files, that the player can have them back in the game

    I would like to share them with the community

    Screaming Skull Catapult
    and some range units are back
    also Vampires / Bats / Dire Wolves and other Hounds are fast moving and a bit more powerful now - how they should be in my opinion

    Please make a backup of the 2 files.
    Download - copy paste both files in /BOTET/data folder done!
    Should be savegame compatible
    Have fun laughing at your fleeing subjects Muahahah



    Attached Files Attached Files
    Last edited by Caine-7; September 30, 2017 at 07:10 PM.

  2. #2

    Default Re: Vampire upgrade! "Oldschool units" unlocked for download

    Screaming Skull Catapult and ranged units were moved to only be available to Tomb Kings, because they're the Undead faction with lots of ranged options in TT/Lore. Dark Omen actually used a combination of VC and TK Undead, from when they both could work together.

    Nice idea for a mod for those that want them back as VC, just be ready for an incredibly powerful Vampire Counts faction with no real weaknesses!

  3. #3

    Default Re: Vampire upgrade! "Oldschool units" unlocked for download

    Hello guy.

    Glad to see other vampire player here.
    I have an idea for VC about update Necromancy trait:
    The old Necromancy trait:
    -Reduce cost for training army - base on trait level
    -Recover dead units after battle - base on trait level
    -Hire skeleton, zombie with VERRY low cost. Also VC can hire special unit at MORRSLIEB event(it doesnt relate to this trait but only VC generals can do it)

    The new Necromancy trait:
    -Increase point for each level of this trait
    -Reduce cost for training army - base on trait level
    -Recover dead units after battle - base on trait level
    -Reduce cost for mercenary - base on trait level (0% - 80% - 90%)
    -Hire zombie with ZERO cost - but neft the number unit.
    -Hire skeleton with low cost,
    -Hire strong units with VERRY HIGH cost.
    -Hire ellite units with VERRY HIGH cost at MORRSLIEB event.
    Let do an sample for "Grave guard":
    Set Grave guard as mercenary with cost 14K (the training cost is 1.4K)
    level 1 Necromancy General: need 14000 gold to hire Grave guard
    level 2 Necromancy General: need 2800 gold to hire Grave guard
    level 3 Necromancy General: need 1400 gold to hire Grave guard
    Then All VC general can hire zombie, skeleton with same gold but for strong unit, the level of Necromancy must be considered.

    I play VC campaign a lot. The reason I come with that idea because in the late game, VC will spawn a lot of Zombie, but only use for garrison. I think that update will make the strategy base on this trait for VC is deeper. I know we need do some thing to keep the balance and stuff because VC is already strong.

    What do you guy think about it?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •