It is the 25th of March! On this day, two brave Hobbits who were very, very far from home ventured into Mount Doom and destroyed the Ring, ending Sauron's reign of terror.
In celebration of this, we have decided to release version 0.1 of Rise of Mordor!
After quite a long time, we have decided that it is unfair to the fans to be kept waiting indefinitely, and it would be best for us to release the content that is currently created. So… here it is!
We would like to make a few things clear from the start.
- This is not Third Age: Total War for Attila. This is a completely different mod, and we take our inspiration from the books and the movies. We do not refer to other games or mods
- The campaign has not been started, and is not going to be started for a long time. There is no point creating a campaign if there are no units to play with
- The mod is still quite early in development. Only 2 out of 19 factions are completed. If you would like to see our plans, refer to our Trello page or to this image
- If you want the mod to be developed faster, join the team! We are always looking for more members who are dedicated and can create models to our standards
Download Links
You can download this mod from...
ModDB
In addition, you may be interested in...
Joining our Discord community to stay in touch with each member of Rise of Mordor team and more.
Looking at our public Trello board which has all of the unit rosters for those factions that are next in line to be developed.
This Trello board is used by team members so that we can keep track of which units are planned, how they should look and how to balance them. We are sharing this resource with the community so that anyone who is willing to create any small asset (but doesn’t have the time or necessary skills to become a Rise of Mordor member) can create their own submods. If you post your submod to the Workshop section of the Discord server, the mod will be evaluated by the team’s quality control and may be incorporated in the official Rise of Mordor build.
Troubleshooting
- The mod will NOT work on illegal or cracked versions of Attila.
- If unit names and descriptions aren't displayed, change your game language to English.
- If the mod crashes at the custom battle screen…
Go to your AppData folder (try searching for %appdata% with Windows). Mine is located at C:\Users\User\AppData\Roaming\The Creative Assembly\Attila
Delete the folder "battle_preferences". This folder stores Attila's custom battle settings, and resetting it should allow it to work.