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Thread: Dismounted Reiksguard

  1. #1

    Default Dismounted Reiksguard

    Where can I get the dismounted reiksguard? They don't show up at Castle Reiksguard. Same with Altdorf.

  2. #2

    Default Re: Dismounted Reiksguard

    Many units have disappeared between COW and BOTET: for example, dismonted blood knights and von carsteins are gone. It may be the same with dismounted reiksguard
    "They make a desert, and call it peace" - Caledonian chieftain Calgacos' personal opinion about Pax Romana

  3. #3

    Default Re: Dismounted Reiksguard

    OverLORDY - I was modding the other day and noticed that they left a lot of the old textures/attachments that are not used anymore in the battle_moddels.modeldb. I double-checked and looks like they have the dismounted rieksguard still in there (but not the one with the halberds)

    These are the entries you'll use:

    21 dismounted_Reiksguard
    25 dismounted_Reiksguard_ug1
    25 dismounted_Reiksguard_ug2

    If you haven't modded before - please MAKE A BACKUP COPY OF EVERY FILE BEFORE STARTING - I cannot stress this enough! (especially the battle_moddels.modeldb because just 1 wrong entry and your game will not start).

    Here's what you'll need to add the unit in-game:

    Notepad++ (its free): https://notepad-plus-plus.org/download/v7.6.4.html

    How to add a new unit (Its muy reccomendo that you read the associated guide to descr_export_units.txt that is linked in the first paragraph)
    http://medieval2.heavengames.com/m2t...ts/index.shtml

    Guide to the battle_moddels.modeldb (BMBD for short)
    http://www.twcenter.net/forums/showt...glish-speakers

    Not really needed, but eventually, you'll most likely make a mistake there (we all have lol) and your game won't start - and you'll curse and cry "Woe is me!" until you remember I gave you a link to understanding and fixing it

  4. #4

    Default Re: Dismounted Reiksguard

    The dismounted_Reiksguard are the swordmen, the dismounted_Reiksguard_ug1 are the halberdmen and the dismounted_Reiksguard_ug2 are twohandswordman used as officers.
    So you just have to add a new entry in the export_descr_unit.txt like this, for example:

    type dismounted Reiksguard
    dictionary dismounted_Reiksguard
    category infantry
    class heavy
    voice_type light
    banner faction banner_reik_foot
    banner holy crusade
    soldier dismounted_Reiksguard, 47, 0, 1.5
    officer dismounted_Reiksguard_ug2
    officer dismounted_Reiksguard_ug2
    attributes sea_faring, knight, can_withdraw, command
    move_speed_mod 0.9
    formation 1.2, 1.2, 2, 2, 6, square
    stat_health 1, 0
    stat_pri 10, 6, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
    stat_sec_attr no
    stat_pri_armour 11, 6, 4, metal
    stat_sec_armour 3, 3, metal
    stat_heat 2
    stat_ground 0, -2, -3, -1
    stat_mental 18, disciplined, highly_trained
    stat_charge_dist 20
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 2000, 300, 100, 100, 2000, 2, 600
    armour_ug_levels 5, 6
    armour_ug_models dismounted_Reiksguard
    ownership hre
    era 0 hre
    info_pic_dir merc
    recruit_priority_offset 20

    and in the export_descr_buildings.txt search for the barracks_5 and add this line, again as example, they will be recruited in the last barracks building with a replenishing of 8 turns

    recruit_pool "dismounted Reiksguard" 1 0.13 2 1 requires factions { hre, }

    Good Modding!
    Last edited by Jivaro; March 16, 2019 at 12:37 PM.
    Benfiquista Budista Comunista

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