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October 16, 2020, 12:50 AM
#1
Rigging custom model for exporting as .rigid.model
Hey guys! This post will probably generate a few facepalms:
I have spent the last days trying to get new assets into the game. I followed every available tutorial and bugged a few modders, but so far to no avail.
I wonder if someone have or could make a detailed tutorial on how to process the rigging part. The material part have a few tutorials and is pretty straigt forward, but the rigging part no.
Lets say I take vik_head_young_c_05.rigid_model_v2, convert it to .dae, remodel it a bit in any software and then import/merge it into the testfile att_roman_16_cut_6(.max).
How to I proceed with the rigging part? what to delete from the .dae before importing and what to keep?
I tried it 100 times, but BOB returs errors regarding the rig each time.
So a detailed tutorial on this part would be great. In a perfect world a video with voice :/
Also welcome direct contact with any soul who could teach me. Then I can make the tutorial if i get it.
Cheers Aguirre
Last edited by Aguirre; October 16, 2020 at 01:00 AM.
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