it's still bugging me, that SS 7.0 has never seen the light of day, despite great amount of time our team contributed to it.
This is why I have started a salvage project intended to release the content that had been developed and agreed on by the development team between 2011 and 2014.
Stainless Steel 7.0 Lost Files ETA: NOW - 09.12.2023 (working WIP - needs community effort) more detailed info in 2nd post Link:
Spoiler Alert, click show to read:
Standalone mod:https://mega.nz/file/kHdhFKrI#7zCD7D...btwQuLV_PZICxQ Patch1:https://mega.nz/file/wbNwiTyL#jWpZgw...yoe93HkNZTNYRU
Installation: just copy the contents to your M2TW\mods folder or perform equivalent action for Steam, then run ss_setup.exe ;
Patch1: copy, then run ss_setup.exe and switch campaign early<>late so that new campaign script is placed in the right folder... or manually copy early/late campaign_script.txt to the proper location.
password: ss_forever
Setup options: disable RR not working correctly; the rest should work fine
I am in no condition to provide full support, integration, bugfixing etc, that is why I am counting on integrating/bugfixing help from this great community. Nevertheless this is the closest we will get to 7.0.
Luckily I dug out all contributions and integrations by gracul, I have all the mods I developed, so code-wise we are good.
So what kind of content can you expect?
1. Full Preview I features
Spoiler Alert, click show to read:
Preview I: Gameplay Features
Stainless Steel team proudly presents new line of gameplay-enhancing modifications deeply rooted in medieval history. Bringing you more fun every day.
Great Discoveries
Great Discoveries let you recreate paths of most daring naval and land voyages, shaping your own history of exploration.
Features:
- 3 sea and 2 land exploration directions
- 14 landmark discoveries recreated
- everything based on historical travels and art
- prestige, titles and income attributed to each journey
- possibility to rewrite history and speed up some game events
- triggered by owning certain regions and maintaining fleet on high seas
Autonomous Regions
A bow towards sovereignities that fell victims to game engine limitations.
Features:
- Reenactment of 4 Autonomous Fiefdoms at player's disposal
- Granting partial independence results in large variety of possible bonuses, depending on region's historical background
Advanced Missions and Rewards
A whole range of totally new customised missions and rewards opening exciting gameplay-enhancing possibilities. Directly utilised in some of below mentioned modifications.
Papal Investiture
As expressed by the entire crusade movement, The Pope is desperate to keep political supremacy in christian world
Features:
- When in need, the Pope will ask you to lead a purely punitive expedition against Pagans or followers of Allah
- The sole purpose of such endeavour is death and destruction
- Varying rewards and bonuses
- From time to time His Holiness, when feeling such urge, may ask you to return crusade target in order to fulfill obligations towards the Holy Church
- You will be greatly awarded... or punished for not doing so, this will affect your position among other christian rulers
Terminate Crusading Army
During crusades period the problem of each non-christian ruler was not if, but when a pack of greedy, yet zealous individuals makes land at their footstep, now is the time to show them the power of Allah... or Perkun.
Features:
- Rewarding missions for targetting invasion forces
- Randomised goals and rewards
Golden Age
Every civilisation reaches its peak at some point, you can ensure it occurs during your rule
Features:
- each exploration stage and great building constructed brings you closer to your goal
- your population will benefit from greater productivity, growth rate and trade income once Golden Age starts
Spoils of War
New complex Spoils of War script awards player for battle victories.Features:
- new system of rewards : attacker gets more money
- winning with odds against a player gives additional funds, particularly when heavily outnumbered
- the bigger AI army is, the better rewards
- when scoring a heroic victory against much bigger enemy, additional reward from The Council may be granted
Leader Development
Specifically constructed to award adventurous faction leaders
Features:
- achievement tracking
- a range of innovative and most satisfying rewards
- rewards get better with game progress
Privateers
An opportunity to invest into shady, yet profitable entrerprise
Features:
- Player can issue letters of marque to a privateer
- A share in bounty will be issued to player
- If privateer is caught, your reputation wil suffer
New Background \ Loading Screens and Art
2. 80% - 100% of Preview II features
Spoiler Alert, click show to read:
Preview II: Gameplay Features II
The Stainless Steel team proudly presents the second line of gameplay features. Remember folks, this is not everything we have!
Re-emergent Factions
Interactive Festivals
Ally Assistance
Controllable Inquisitors
Godlike Difficulty
Autopillage
3. New Economy Script (tested over nearly 3k turns)
Spoiler Alert, click show to read:
FRSM01 is the choice, I hope the content is at least vaguely clear, tested on autoplay and monitored via scripts and Debugview)
4. Gracul's Bugfixes, integrations, features as per list
Spoiler Alert, click show to read:
(internal communication)
5. New setup and installer (Steam-compatible)
Later stage:
6. Community bugfixes
7. RC/RR 2.0 integration
8. Content by Kahvi and HoTW
9. Other content
More details to come in the following weeks.
Regards
Last edited by Germanicu5; December 12, 2023 at 05:17 PM.