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Thread: Crimea, Caucasus and Magreb rosters, plus Pirates with grenades

  1. #1

    Default Crimea, Caucasus and Magreb rosters, plus Pirates with grenades

    New Caucasus units
    Spoiler Alert, click show to read: 




    The rosters for Crimea, Dagestan and Georgia are now esthetically much closer to their eastern neighbors', but in essence are quite similar to tribal Native American's. Line infantry and artillery are now disabled (except for Crimean Tufekci similar to Isarely) and the factions have to rely on irregular warfare.


    Crimean tactics should include mass cavalry harassment with limited support from below average matchlock infantry. Harass the enemy using masses of cheap Tatar horse archers and hit them with your mailed Oglan lancers when the enemy is in disarray. Light Steppe Cavalry should chase the skirmishers and neutralize the cannons, while the foot Tufekci militia tangle the enemy in melee or ranged combat. Construct a Minor Royal Palace to get access to Crimean Heavy Cavalry - heavily armoured horse archers, riding medium mounts.


    Georgia and Dagestan have identical infantry-heavy rosters. Amass a huge number of Caucasian Hillmen supported by excellent Caucasian Swordsmen or Khevsur Warriors. Both states are very tight on budget, so do not disdain using armed peasantry to amass firepower. Hide the skirmishers and harass the enemy from the cover of difficult terrain. Approach carefully with swordsmen, hiding behind the hills, avoiding musket and cannon fire, and when the moment is right, throw them into melee, and no foe will withstand their fury. Use the swift and capable Jigits horsemen to pursue the running enemies and counter the enemy skirmishers.

    New Barbary units and pirates with grenades

    Spoiler Alert, click show to read: 


    Morocco and Barbary States are interesting factions to play, even in vanilla. The key to winning battles using Barbary roster is to consistently outmaneuver the enemy, and the factions of Magreb have everything to achieve this: home soil advantage against units without resistance to heat, swift moving Desert Warriors and Camel Gunners, which can by numbers and right choice of position deliver the overwhelming amount of firepower to the certain spot at the needed time. Use Fellahin Swordsmen to cover critical spots in your defenses, while moving your Camel Gunners and Barbary Corsairs to the flanks of the enemy. When the enemy is softened up, move the Corsairs closer, make one pistol volley, throw grenades and charge - if done correctly, the explosion will do enough impact to make the enemy panic on contact. Use Fellahin Musketeers somewhat higher attack stats to support the Swordsmen, when they run out of ammo. Hit the enemy in the back with Berber Lancers, while keeping away enemy cavalry with your Camel Nomads, denying them the opportunity to exploit combined arms. And when the enemy is crushed, chase them down with the deadly Berber Cavalry.


    Download ("Small mods" file)
    Last edited by ilia_r_s; April 19, 2023 at 06:29 PM.

  2. #2

    Default Re: Crimea and Caucasus rosters

    I mostly autoresolve the battles in ETW, and it made me a disservice: the mod crashed when Steppe Light Cavalry were present on the battlefied in real time battles. I fixed it by changing it's soldier model from poligar to bargir. CA probably included some smart protection into the files, so that you couldn't easily copy DLC units.

  3. #3

    Default Re: Crimea and Caucasus rosters

    UPDATE 1: Fixed crash occuring due to Armoured light cavalry using poligar textures

  4. #4

    Default Re: Crimea, Caucasus and Magreb rosters, plus Pirates with grenades

    Made a big update with a bit more units and changes for Barbary States and Morocco.

  5. #5

    Default Re: Crimea, Caucasus and Magreb rosters, plus Pirates with grenades

    Version 1.1 of Small Mods Collection and a media add-on are released.

  6. #6

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