POT694
Code:
(Historical photography) of Greek amazon warriors females charging in the battlefield during day time, Bronze Age, horses, war-paints on face, bronze spear, bronze armor, wooden shield, trojan war, Homer,(raw photo), (intricate details), (best quality),(realistic),(detailed),(masterpiece), dslr, ultra quality, 8K, UHD,
Negative prompt: ugly, tiling, poorly drawn hands, poorly drawn feet, poorly drawn face, out of frame, extra limbs, disfigured, deformed, body out of frame, blurry, bad anatomy, blurred, watermark, grainy, signature, cut off, draft, asian
Steps: 20, Sampler: Euler, CFG scale: 7, Seed: 1572974692, Face restoration: CodeFormer, Size: 768x432, Model hash: a87a37d0a1, Model: cyberrealistic_v21, Denoising strength: 0.7, Clip skip: 3, ADetailer model: face_yolov8n.pt, ADetailer conf: 30, ADetailer dilate/erode: 32, ADetailer mask blur: 4, ADetailer denoising strength: 0.4, ADetailer inpaint full: True, ADetailer inpaint padding: 0, ADetailer version: 23.5.17, ControlNet 0: "preprocessor: depth_leres, model: control_v11f1p_sd15_depth [cfd03158], weight: 1, starting/ending: (0, 1), resize mode: Crop and Resize, pixel perfect: False, control mode: Balanced, preprocessor params: (512, 0, 0)", ControlNet 1: "preprocessor: lineart_realistic, model: control_v11p_sd15s2_lineart_anime [3825e83e], weight: 1, starting/ending: (0, 1), resize mode: Crop and Resize, pixel perfect: False, control mode: Balanced, preprocessor params: (512, 64, 64)", Hires upscale: 1.334, Hires upscaler:
POTW693
Code:
a field full of (warrior corpses:1.3), medieval, dawn,(raw photo), (intricate details), (best quality),(realistic),(detailed),(masterpiece), dslr, ultra quality, 8K, UHD,
Negative prompt: ugly, tiling, poorly drawn hands, poorly drawn feet, poorly drawn face, out of frame, extra limbs, disfigured, deformed, body out of frame, blurry, bad anatomy, blurred, watermark, grainy, signature, cut off, draft, tombs, graveyard, stone tombs
Steps: 20, Sampler: Euler, CFG scale: 7, Seed: 2025309119, Face restoration: CodeFormer, Size: 1024x576, Model hash: a87a37d0a1, Model: cyberrealistic_v21, Clip skip: 3, ControlNet 0: "preprocessor: depth_leres, model: control_v11f1p_sd15_depth [cfd03158], weight: 1, starting/ending: (0, 1), resize mode: Crop and Resize, pixel perfect: False, control mode: Balanced, preprocessor params: (512, 0, 0)", ControlNet 1: "preprocessor: lineart_realistic, model: control_v11p_sd15s2_lineart_anime [3825e83e], weight: 1, starting/ending: (0, 1), resize mode: Crop and Resize, pixel perfect: False, control mode: Balanced, preprocessor params: (512, 64, 64)
POTW692
Code:
(peplum raw photography) of persian cataphracts charging on the battlefield, smoke, spears, lamellar armors, classical era,(raw photo), (intricate details), (best quality),(realistic),(detailed),(masterpiece), dslr, ultra quality, 8K, UHD,
Negative prompt: painting, artistic, drawing, ugly, tiling, poorly drawn hands, poorly drawn feet, poorly drawn face, out of frame, extra limbs, disfigured, deformed, body out of frame, blurry, bad anatomy, blurred, watermark, grainy, signature, cut off, draft,
Steps: 30, Sampler: Euler, CFG scale: 7, Seed: 2658904970, Face restoration: CodeFormer, Size: 1024x576, Model hash: a87a37d0a1, Model: cyberrealistic_v21, Clip skip: 3, ControlNet 0: "preprocessor: depth_leres++, model: control_v11f1p_sd15_depth [cfd03158], weight: 1, starting/ending: (0, 1), resize mode: Crop and Resize, pixel perfect: False, control mode: Balanced, preprocessor params: (512, 0, 0)", ControlNet 1: "preprocessor: lineart_realistic, model: control_v11p_sd15s2_lineart_anime [3825e83e], weight: 1, starting/ending: (0, 1), resize mode: Crop and Resize, pixel perfect: False, control mode: Balanced, preprocessor params: (1024, 100, 200)
POTW691
Code:
(movie photography) of full armor dwarves with a full bronze steam tank, steampunk, fantasy, war, machinery, (raw photo), (intricate details), (best quality),(realistic),(detailed),(masterpiece), dslr, ultra quality, 8K, UHD,
Negative prompt: painting, artistic, drawing, ugly, tiling, poorly drawn hands, poorly drawn feet, poorly drawn face, out of frame, extra limbs, disfigured, deformed, body out of frame, blurry, bad anatomy, blurred, watermark, grainy, signature, cut off, draft,
Steps: 30, Sampler: Euler, CFG scale: 7, Seed: 3178481771, Face restoration: CodeFormer, Size: 1024x576, Model hash: a87a37d0a1, Model: cyberrealistic_v21, Clip skip: 3, ControlNet 0: "preprocessor: depth_midas, model: control_v11f1p_sd15_depth [cfd03158], weight: 1, starting/ending: (0, 1), resize mode: Crop and Resize, pixel perfect: False, control mode: Balanced, preprocessor params: (512, 0, 0)", ControlNet 1: "preprocessor: lineart_realistic, model: control_v11p_sd15s2_lineart_anime [3825e83e], weight: 1, starting/ending: (0, 1), resize mode: Crop and Resize, pixel perfect: False, control mode: Balanced, preprocessor params: (1024, 100, 200)
POTW690
Code:
(movie photography) of full armor soldiers with a full bronze steam mecha, steampunk, fantasy, war, machinery, (raw photo), (intricate details), (best quality),(realistic),(detailed),(masterpiece), dslr, ultra quality, 8K, UHD,
Negative prompt: painting, artistic, drawing, ugly, tiling, poorly drawn hands, poorly drawn feet, poorly drawn face, out of frame, extra limbs, disfigured, deformed, body out of frame, blurry, bad anatomy, blurred, watermark, grainy, signature, cut off, draft,
Steps: 30, Sampler: Euler, CFG scale: 7, Seed: 4189867627, Face restoration: CodeFormer, Size: 1024x576, Model hash: a87a37d0a1, Model: cyberrealistic_v21, Clip skip: 3, ControlNet 0: "preprocessor: depth_midas, model: control_v11f1p_sd15_depth [cfd03158], weight: 1, starting/ending: (0, 1), resize mode: Crop and Resize, pixel perfect: False, control mode: Balanced, preprocessor params: (512, 0, 0)", ControlNet 1: "preprocessor: lineart_realistic, model: control_v11p_sd15s2_lineart_anime [3825e83e], weight: 1, starting/ending: (0, 1), resize mode: Crop and Resize, pixel perfect: False, control mode: Balanced, preprocessor params: (1024, 100, 200)
The colors are globally the same, so I think I have to modify some parameters in my prompt the next time, in order to have more diversity and to break the monotony between renders.