Sparta captures the City of Thebes and rushes to liberate the City of Sparta, while Athens controls the City of Sparta and attempts to liberate Thebes.
Meanwhile the Seleucid Empire attempts to land troops wherever it can to support its Athenian allies.
Political Intrigue!
Rome and the Boii have made their Throne Rooms accessible to foreign dignitaries, and so their Prestige grows!
(+2 Prestige for Rome and Boii)
Alliance Forged
The Roman Republic and The Boii have cemented an alliance! (+3 Prestige for Rome and Boii)
End of Year Report 257 B.C. (Turn 16)
Greco-Levantine War - Move Results (click to expand)
Note: you don't need an account to view this. Just scroll to the bottom and click the "Try Rolz" button:
And once you enter the dice room, be advised that the default view will not show all dice rolls. To view the entire dice log click this button:
In the Peloponnese...
[5] Sparta has liberated the Great City of Sparta! (+1 prestige)
City has been acquired, so an Edict is immediately passed: [6] = Drillmaster. 1 extra move every 5 turns.
Average roll: [5]. +1 to one dice-roll next turn.
+2 Prestige per turn from Cities
Spoiler Alert, click show to read:
Great Cities and Edicts:
--Thebes (Advanced Espionage: Double-Agent)
--Sparta (Drillmaster)
[2+1=3] Athens fails to liberate the City of Thebes! (+1 for invasion attempt next turn)
Average roll: [3].
+0 Prestige per turn from Cities
Spoiler Alert, click show to read:
Great Cities & Edicts:
--NONE (Thebes is controlled by another faction)
[3] The Seleucid Empire also fails to liberate the City of Thebes! (+1 for invasion attempt next turn).
Average roll: [2].
+1 Prestige per turn from Cities
Spoiler Alert, click show to read:
Great Cities & Edicts:
--Antioch (Maritime Supremacy)
Notes:
--Free fleet movement from "Maritime Supremacy" Edict can be used again starting Turn 19
Current map below. For additional faction info click here.
Note: you don't need an account to view this. Just scroll to the bottom and click the "Try Rolz" button:
And once you enter the dice room, be advised that the default view will not show all dice rolls. To view the entire dice log click this button:
Greco-Baktrian Kingdom (NobleWoman)
Spoiler Alert, click show to read:
Originally Posted by NobleWoman
I am back. Thanks, Rogue.
Move--I would like to attack the same region as Parthia, is it possible for Baktria to attack it first?
If Parthia's move can't be changed, then attack the region to the north of the freshly conquered region.
Your forces reach the territory of the Massagetae and defeat them before the Parthians arrive. [3+1=4] The Massagetae are forced to retreat further into the steppe. The region is conquered!
Average roll: [4]. +1 Prestige per turn from Cities You have 1 Secret Agent (can be used again once Turn 12 starts)
+2 Prestige for establishing a Throne Room (Royal Palace in Boiodurum).
+3 Prestige for establishing an Alliance with a player (Rome).
Word of your conquests and the building of a great fortification travel quickly. The Tigurini tremble at your power, and without much bloodshed accept the Boii as their new rulers. [6+1=7] The region is conquered! (Heroic victory, +2 Prestige)
You have 26+ Prestige and can now perform 2 moves per turn!
Average roll: [7]. +1 to up to three dice-rolls next turn.
You have 1 Secret Agent at your command (can be used again when turn 14 begins) +1 Prestige per turn from Cities
Spoiler Alert, click show to read:
Cities & Edicts
--Oppidum of Boiodurum (Royal Guard)
Republic of Carthage (High Fist)
Originally Posted by High Fist
Carthage will send its spy and army west along the coast to conquer more territory
[1] The spy was captured and tortured! Thankfully he does not give up too much information, but your intelligence network has been compromised temporarily (-1 for your next spy mission within 3 turns)
[3] Pyrrhic Victory! The region is conquered.
Average roll: [2]
+1 Prestige per turn from Cities
You have 1 Secret Agent at your command (can be used again when turn 19 begins)
Spoiler Alert, click show to read:
Great Cities & Edicts
--Carthage (Maritime Supremacy)
Notes:
-- The next spy mission has -1 penalty (Penalty expires when turn 20 begins)
Egypt - Ptolemaic Dynasty (Abdülmecid I)
Spoiler Alert, click show to read:
Originally Posted by Abdülmecid I
Chrysippus is exhilarated that his soon-to-become taxpayers share his passion for the lovable aquatic reptilians. Let's take them for a trip across the Nile and make sure all our future taxpayers will enjoy the spectacle.
For the coming days I will be away, so just keep attacking the regions southwards along the Nile valley.
[3+1=4] Victory, the region is conquered!
Average roll: [4]. +1 Prestige per turn from Cities You have 1 Secret Agent at your command
Spoiler Alert, click show to read:
Great Cities & Edicts
--Chrysippopolis (Advanced Espionage: Revolutionary)
Roman Republic (Lord of Cats)
Spoiler Alert, click show to read:
Originally Posted by Lord of Cats
@Rogue General:
Legio II and Legio III, under the command of Consul Marcus Atilius Regulus, have secured Campania and make camp in a fertile valley under the shadow of Vulcan's Forge (Mount Vesuvius). After resting, the legions will continue their march south to conquer the barbarous Lucanians in Lucania.
The map above also shows Lucania region colored in for Rome.
+2 Prestige for establishing a Throne Room (Forum Romanum).
+3 Prestige for establishing an Alliance with a player (Boii).
The legions are well-rested and ready to expand Rome's influence. [5+1=6] Clear Victory! The region is conquered (+1 prestige). You have 26+ Prestige and can now perform 2 moves per turn! Average roll: [6]. +1 to two dice-rolls next turn.
+1 Prestige per turn from cities.
Spoiler Alert, click show to read:
Great Cities & Edicts:
--Roma (Royal Guard)
Notes:
1 Agent can be used again once Turn 13 starts
Kingdom of Suebi (crispy_kiko)
Originally Posted by crispy_kiko
Jade commended her spy's efforts. The intelligence report turned the tides in a region that proved difficult for Suebi to deal with, both in years past and the most recent push. The region existed as a physical barrier for Suebi and a mental barrier for Jade. With it under her control, she felt more clarity of mind and mission.
Suebi will attack the region to the northwest of the conquered region.
The Cimbri tribe still puts up stiff resistance, and the region is not yet under control. [1+1=2], (+1 for invading this region until next turn)
Average roll: [2]. +1 Prestige per turn from Cities You have 1 Secret Agent (can be used again when turn 17 begins. +1 bonus to spy mission expires at the end of turn 17)
Spoiler Alert, click show to read:
Great Cities & Edicts
--Rugium (Advanced Espionage: Double-Agent)
NPC Factions
NPC move results (click to expand)
Aorsoi
[3+1=4] Victory! The region is conquered.
Average roll: [4].
+1 Prestige per turn from Cities
Spoiler Alert, click show to read:
Great Cities & Edicts:
--Campus Aorsi (Advanced Espionage: Revolutionary)
Notes:
--Agent can be used again once turn 13 starts.
Arverni
[1] Northern region is attacked. Defeat! (-1 for attacking this region until next turn, -1 prestige)
[3] (Using drillmaster edict) Southern region is attacked, pyrrhic victory! The region is conquered!
Average roll: [2].
Spoiler Alert, click show to read:
Great Cities & Edicts:
--Gergovia (Drillmaster)
Notes:
--Drillmaster Edict can be used again once Turn 21 starts.
Athens
See results above in: "Greco-Levantine War - Move Results" contentbox.
Epirus
[1+1=2] close defeat. +1 for invading this region until next turn.
Average roll: [2]
+1 Prestige per turn from Cities
Iceni
[5+1=6] Clear victory! The region is conquered. +1 Prestige.
Average roll: [6]. +1 to two dice-rolls next turn. +1 Prestige per turn from Cities
Spoiler Alert, click show to read:
Great Cities & Edicts:
--Camulodunum (Royal Guard)
Notes:
1 agent can be used again starting turn 13.
Until turn 13 ends, +1 for next spy mission.
Macedon
[6] Clear victory! The region is conquered. +1 Prestige.
Average roll: [6]. +1 to two dice-rolls next turn.
Spoiler Alert, click show to read:
Great Cities & Edicts:
--Pella (Advanced Espionage: King-slayer)
Parthia
Move changed to attack different rebel region due to Baktria's conquest. [6+1=7] Heroic Victory! The region is conquered (+2 prestige)
Average roll: [7]. +1 to three dice-rolls next turn.
+1 Prestige per turn from Cities
Spoiler Alert, click show to read:
Great Cities & Edicts:
--Nisa (Royal Guard)
Notes:
1 agent can be used again starting turn 13.
Pergamon
[6] Clear victory! The region is conquered. +1 Prestige.
Average roll: [6]. +1 to two dice-rolls next turn.
+1 Prestige per turn from Cities
Spoiler Alert, click show to read:
Cities (Edicts):
--Pergamum (Maritime Supremacy)
Pontus
[1+1=2] Close defeat. +1 for invading this region until next turn.
Average roll: [2].
+1 Prestige per turn from Cities You have 1 Secret Agent at your command (can be used again when turn 16 begins)
Spoiler Alert, click show to read:
Great Cities & Edicts
--Amaseia (Advanced Espionage: Revolutionary)
Scythian Confederation [5+1=6] Clear Victory! The region is conquered. +1 Prestige.
[1] (using drillmaster edict) Defeat! -1 for attacking this region within one turn (the western region). -1 Prestige.
Average roll: [4].
+1 Prestige per turn from Cities
Spoiler Alert, click show to read:
Great Cities & Edicts:
--Gelonus (Drillmaster)
Notes:
Drillmaster edict can be used again once turn 15 starts
Seleucid Empire
See results above in: "Greco-Levantine War - Move Results" contentbox.
Sparta
See results above in: "Greco-Levantine War - Move Results" contentbox.
New players may join the game at any time. Choose one of the unclaimed factions to start playing:
Playable Factions
Aorsoi Confederation - Available
Arverni - Available
Athens - Available
Baktria (NobleWoman)
The Boii (Morticia Iunia Bruti)
Carthage (High Fist)
Egypt (Abdülmecid I)
Epirus- Available
Gallaeci - Available
Getae - Available
Iceni - Available
Macedon- Available
Parthia - Available
Pergamon - Available
Pontus - Available
Rome (Lord of Cats)
Scythian Confederation - Available
Seleucid Empire - Available
Sparta - Available
Suebi (Kingdom of Suebi)
While the campaign has run good till now and without meeting much resistance the army of the Boii splits into two parts:
Bellovesos is marching with one third of the troups southwards against two minor tribes, allies of the Helvetii, the Latobriges and the Tulingi, while Segovesus is marching with the mainforce eastwards against the remaining two pagi of the Helvetii.
Cause tomorrow is a brand-new day
And tomorrow you'll be on your way
Don't give a damn about what other people say
Because tomorrow is a brand-new day
The Baktrians have reached the sea!
There is much elation among the troops and they spend much of their time off splashing in the waves and sploshing in the water....General Miltiades, leader of this victorious campaign, shakes his head but with a smile on his face.
The locals have given the Baktrians a very hearty welcome, as the occupation of the Messegetae was not very conducive to sea trade and shipbuilding.
Royal Viceroy Eurydemos, who has reached the coastal town to set up his headquarters in order to govern the new western conquests better, meets with a delegation of local shipbuilders. A long meeting later, orders are issued....a warfleet shall be built!
Move--build a fleet in the North Caspian Sea.
A peace treaty for 5 turns is proposed with Parthia.
After successful negotiations, the Senate bestows the title of Friends of Rome on Queen Onomaris and the Boii people.
Consul Marcus Atilius Regulus and his legions, having pacified the Greeks of Campania and subdued the wild Lucanians, return home with glory. The Senate awards M. Atilius Regulus with a Triumph. His re-election as consul is all but guaranteed. A new legion is raised*, Legio IV Lucania, to secure this new conquest.
The Senate debates Romes next course of action. The Roman Republic is still surrounded by many enemies, including the Etruscans and Umbrii in the north, the Samnites and Greek city of Taras to the east, and the Brutii in the south. Several senators discuss the importance of controlling the seas since Italia is a peninsula. And we can surround our enemies if we can attack them by both land and sea, Senator Julia Antonia says. After a vote, the decision to expand Romes navy by building fleets in the Adriatic and Ionian seas passes. A written senatus consultum is delivered to the two consuls.
Lucius Cornelius Scipio oversees the building of the fleet in the Adriatic, while Marcus Atilius Regulus supervises the construction of the fleet in the Ionian Sea.
Romes Moves
1. Build a fleet in the Adriatic Sea.
2. Build a fleet in the Ionian Sea.
*By raised I mean citizens purchasing military equipment, and training on the Field of Mars, so they are ready for military service when called. Rome doesnt have a professional/standing army yet.
Greco-Levantine War (previously the Pontic - Seleucid War)
Sparta, Athens, and Seleucid Empire will roll dice for initiative - whoever rolls higher will make their move first. GM rolls dice.
Athens will attempt the following (in order of priority):
1) Liberate the City of Thebes
2) Conquer another enemy-held city nearby
3) Conquer enemy-held region closest to Athenian homelands.
Sparta will attempt the following (in order of priority):
1) Conquer/reconquer any enemy-held city in the Peloponnese.
2) Conquer enemy region closest to Spartan homelands.
Seleucid Empire will attempt the following (in order of priority):
1) Liberate the City of Thebes
2) Conquer another enemy-held city in the Peloponnese
3) Conquer enemy-held region closest to Athenian homelands.
Other NPC moves
All other NPCs will attack the regions indicated on the map, using Drillmaster Edict for an extra move if able. They will prioritize +1 bonus regions and avoid -1 penalty regions.
(NPC Attacks are indicated in cyan)
Originally Posted by NobleWoman
A peace treaty for 5 turns is proposed with Parthia.
Do you mean a non-aggression pact? Peace treaty can only be proposed between factions at war.
Edit: It costs 1 prestige to attempt negotiations with NPCs, just so you're aware.
Last edited by ♞Rogue General♞; July 24, 2023 at 12:22 PM.
@High Fist:
The Senate dispatches the ambassador Aemilia Cotta, cousin of the Praetor Gaius Aurelius Cotta, to the Republic of Carthage to meet with the shophet or senate there.
Relations between Rome and Carthage have soured recently due to competing claims over the islands of Sicily, Corsica, and Sardinia as well as the struggle to control the trade lanes of the Western Mediterranean. It is time to reach a compromise.
When granted an audience, Aemilia presents a map proposing a division of Roman and Carthaginian spheres of influence: Rome will acknowledge all of Iberia and North Africa as belonging to Carthage in exchange for Carthages recognition of Romes territorial claims. And Rome will never send a fleet into the Sicilian Sea or Gulf of Sirte if Carthage agrees to never send a fleet into the Tyrrhenian, Ionian, or Adriatic seas.
This is proposed in conjunction with a non-aggression treaty. The Senate and People of Rome propose a peace that will last a generation, a period of twenty years.
Aemilia desperately hopes to achieve a diplomatic win here to help her beat Cornelia Metella, her arch-rival, in the election for Aedile.
OOC: Rome offers a non-aggression period of 20 turns to Carthage with conditions attached.
Greco-Levantine War Update
Spartan armies have proved their mettle in this war as they fight off two enemies and gain ground. Athens is losing its holdings and its colossal fleets fail to thwart the Spartan invasions.
Meanwhile, the Seleucid empire attempts to gain a foothold in the Peloponnese to aid its Athenian allies.
Political Intrigue!
The Greco-Baktrian Kingdom has made its Throne Room accessible to foreign dignitaries, and so its Prestige grows!
(+2 Prestige for Baktria)
Non-Aggression Pact
The Greco-Baktrian Kingdom and Parthia have signed a non-aggression pact! Neither side may declare war on the other for 5 turns, lest they suffer a severe prestige penalty. (-15 Prestige for Player-led factions that violate a non-aggression pact. NPC factions cannot break non-aggression pacts.)
End of Year Report 256 B.C. (Turn 17)
Greco-Levantine War - Move Results (click to expand)
Note: you don't need an account to view this. Just scroll to the bottom and click the "Try Rolz" button:
And once you enter the dice room, be advised that the default view will not show all dice rolls. To view the entire dice log click this button:
In the Peloponnese...
[1+1=2] Athens fails to liberate the City of Thebes!
News arrives later that the new Athenian capital of Thermon has been captured by the enemy! (-3 Prestige for loss of capital)
Average roll: [2].
+0 Prestige per turn from Cities
Spoiler Alert, click show to read:
Great Cities & Edicts:
--NONE (Thebes is controlled by another faction)
Having defended the city of Thebes successfully, Sparta now marches on the new Athenian capital of Thermon. [5+1=6]Clear victory! The region is conquered and Athens loses its capital again! (+1 prestige)
Average roll: [6]. +1 to two dice-rolls next turn.
+1 Prestige per turn from Cities
Spoiler Alert, click show to read:
Great Cities and Edicts:
--Sparta (Drillmaster)
With Sparta's army busy in Thermon, the Seleucid Empire seizes the opportunity to land troops and attack the City of Thebes. [6+1=7] Heroic victory! The Seleucid Empire conquers the city. +2 Prestige.
City is acquired, Edict immediately passed: [4] = Advanced Espionage (Revolutionary): Your Agents get +1 bonus when attempting to incite rebellions.
Average roll: [7]. +1 to three dice-rolls next turn.
+2 Prestige per turn from Cities
The Baktrians have reached the sea!
There is much elation among the troops and they spend much of their time off splashing in the waves and sploshing in the water....General Miltiades, leader of this victorious campaign, shakes his head but with a smile on his face.
The locals have given the Baktrians a very hearty welcome, as the occupation of the Messegetae was not very conducive to sea trade and shipbuilding.
Royal Viceroy Eurydemos, who has reached the coastal town to set up his headquarters in order to govern the new western conquests better, meets with a delegation of local shipbuilders. A long meeting later, orders are issued....a warfleet shall be built!
Move--build a fleet in the North Caspian Sea.
A peace treaty for 5 turns is proposed with Parthia.
(-1 Prestige for negotiating with NPC.)
(+2 Prestige for establishing a Throne Room: Royal Audience Hall at Heliopolis)
Diplomacy roll = [5] Success! A 5-turn Non-Aggression Pact is signed with Parthia!
[2] Meanwhile the army is too busy celebrating and splish-splashing on the beaches to put much effort to ship-building.
Average roll: [2]. +1 Prestige per turn from Cities You have 1 Secret Agent (can be used again once Turn 12 starts)
While the campaign has run good till now and without meeting much resistance the army of the Boii splits into two parts:
Bellovesos is marching with one third of the troups southwards against two minor tribes, allies of the Helvetii, the Latobriges and the Tulingi, while Segovesus is marching with the mainforce eastwards against the remaining two pagi of the Helvetii.
Bellevesos encounters some resistance in the south, but after a series of fierce battles the Latobriges and Tulingi are defeated! [3+1=4] Close victory! The region is conquered.
Meanwhile Segovesus marches eastwards with the bulk of the army. The remaining two pagi of the Helvetii do not appear to be willing to lay down arms. They fiercly defend their territory! [2+1=3] Your forces are ultimately victorious, though many brave warriors have fallen. A pyrrhic victory, and the region is conquered!
Average roll: [4].
You have 1 Secret Agent at your command (can be used again when turn 14 begins) +1 Prestige per turn from Cities
Spoiler Alert, click show to read:
Cities & Edicts
--Oppidum of Boiodurum (Royal Guard)
Notes:
--You have 26+ Prestige can perform 2 moves per turn.
Republic of Carthage (High Fist)
Originally Posted by High Fist
Carthage now send their armies east along the coast
The Carthaginians march east along the coast, entering western Tripolitania and bringing the local tribes under the protectorate of the Republic of Carthage. [5] Victory! The region is conquered. +1 Prestige
Average roll: [5]. +1 to one dice-roll next turn.
+1 Prestige per turn from Cities
You have 1 Secret Agent at your command (can be used again when turn 19 begins)
Spoiler Alert, click show to read:
Great Cities & Edicts
--Carthage (Maritime Supremacy)
Notes:
-- The next spy mission has -1 penalty (Penalty expires when turn 20 begins)
Egypt - Ptolemaic Dynasty (Abdülmecid I)
Spoiler Alert, click show to read:
Originally Posted by Abdülmecid I
For the coming days I will be away, so just keep attacking the regions southwards along the Nile valley.
[3] Pyrrhic victory, the region is conquered!
Average roll: [3]. +1 Prestige per turn from Cities You have 1 Secret Agent at your command
Spoiler Alert, click show to read:
Great Cities & Edicts
--Chrysippopolis (Advanced Espionage: Revolutionary)
Roman Republic (Lord of Cats) Throne Room: (Forum Romanum)
Spoiler Alert, click show to read:
Originally Posted by Lord of Cats
After successful negotiations, the Senate bestows the title of Friends of Rome on Queen Onomaris and the Boii people.
Consul Marcus Atilius Regulus and his legions, having pacified the Greeks of Campania and subdued the wild Lucanians, return home with glory. The Senate awards M. Atilius Regulus with a Triumph. His re-election as consul is all but guaranteed. A new legion is raised*, Legio IV Lucania, to secure this new conquest.
The Senate debates Rome’s next course of action. The Roman Republic is still surrounded by many enemies, including the Etruscans and Umbrii in the north, the Samnites and Greek city of Taras to the east, and the Brutii in the south. Several senators discuss the importance of controlling the seas since Italia is a peninsula. “And we can surround our enemies if we can attack them by both land and sea,” Senator Julia Antonia says. After a vote, the decision to expand Rome’s navy by building fleets in the Adriatic and Ionian seas passes. A written senatus consultum is delivered to the two consuls.
Lucius Cornelius Scipio oversees the building of the fleet in the Adriatic, while Marcus Atilius Regulus supervises the construction of the fleet in the Ionian Sea.
Rome’s Moves
1. Build a fleet in the Adriatic Sea.
2. Build a fleet in the Ionian Sea.
*By “raised” I mean citizens purchasing military equipment, and training on the Field of Mars, so they are ready for military service when called. Rome doesn’t have a professional/standing army… yet.
[1+1=2] No fleet is constructed in the Adriatic sea.
[6+1=7] A colossal fleet is constructed in the Ionian sea!
Average roll: [5]. +1 to one dice-roll next turn.
+1 Prestige per turn from cities.
Spoiler Alert, click show to read:
Great Cities & Edicts:
--Roma (Royal Guard)
Notes:
1 Agent can be used again once Turn 13 starts
You have 26+ Prestige and can perform 2 moves per turn
Kingdom of Suebi (crispy_kiko)
Originally Posted by crispy_kiko
Suebi will send a spy and attack the same region again.
[5+1+1=7] Your spy infiltrates the enemy and reports back with amazingly detailed findings! (+2 bonus if you attack this region this turn, +1 bonus if you decide to perform another spy mission in the next 3 turns)
Thanks to the spy's intel, the Suebi quickly neutralize enemy defenses and overwhelm the Cimbri warriors. [4+1+2=7] Heroic Victory! The region is conquered and the Cimbri are forced to pull back. (+2 prestige)
Average roll: [7]. +1 for three dice-rolls next turn. +1 Prestige per turn from Cities You have 1 Secret Agent (can be used again when turn 20 begins. +1 bonus to spy mission expires at the end of turn 20)
Spoiler Alert, click show to read:
Great Cities & Edicts
--Rugium (Advanced Espionage: Double-Agent)
NPC Factions
NPC move results (click to expand)
Aorsoi
[2] Close defeat. +1 for attacking this region next turn.
Average roll: [2].
+1 Prestige per turn from Cities
Spoiler Alert, click show to read:
Great Cities & Edicts:
--Campus Aorsi (Advanced Espionage: Revolutionary)
Notes:
--Agent can be used again once turn 13 starts.
Arverni
[3] Pyrrhic victory! The region is conquered!
Average roll: [3].
Spoiler Alert, click show to read:
Great Cities & Edicts:
--Gergovia (Drillmaster)
Notes:
--Drillmaster Edict can be used again once Turn 21 starts.
Athens
See results above in: "Greco-Levantine War - Move Results" contentbox.
Epirus
[3+1=4] Victory! The region is conquered.
Average roll: [4]
+1 Prestige per turn from Cities
Until turn 11 ends, additional +1 for next spy mission.
Gallaeci
[6+1=7] Heroic victory! The region is conquered. +2 Prestige.
Average roll: [6]. +1 to two dice-rolls next turn.
+1 Prestige per turn from Cities
Spoiler Alert, click show to read:
Great Cities & Edicts:
--Tyde (Maritime Supremacy)
Getae
[2] Close defeat. +1 for attacking this region next turn.
New players may join the game at any time. Choose one of the unclaimed factions to start playing:
Playable Factions
Aorsoi Confederation - Available
Arverni - Available
Athens - Available
Baktria (NobleWoman)
The Boii (Morticia Iunia Bruti)
Carthage (High Fist)
Egypt (Abdülmecid I)
Epirus- Available
Gallaeci - Available
Getae - Available
Iceni - Available
Macedon- Available
Parthia - Available
Pergamon - Available
Pontus - Available
Rome (Lord of Cats)
Scythian Confederation - Available
Seleucid Empire - Available
Sparta - Available
Suebi (Kingdom of Suebi)
@GM--Yes, non-aggression pact. I don't think this term is there in the rules section....
There is mention of non-aggression pacts in the general diplomacy section, but you're right I forgot to include it in the NPC diplomacy section of the rules. Added!
Last edited by ♞Rogue General♞; July 25, 2023 at 03:02 PM.
The Senate congratulates Consul Marcus Atilius Regulus for his efficient management of the workforce that has assembled this mighty fleet. The fleet immediately blockades the Greek city of Taras.
Consul Lucius Cornelius Scipio is chastised for his poor supervision and blamed for failing to prevent accidents such as the entire shipyard on the Adriatic burning down in a fire. Cornelius Scipio has the shipyard rebuilt and attempts to construct a fleet on the Adriatic again to save his political career.
Meanwhile the Senate debates foreign policy. No word from Carthage has arrived, so some senators argue for Sardinia or Sicily to be conquered so as to create a buffer in case Carthage turns hostile. Other senators urge for a declaration of war on Sparta in order to save Athens. A third faction of senators express concern over the unwashed barbarian horde of the Arverni heading east towards Italia.
After weeks of arguing, the Senate decides to continue negotiations with Carthage and to not intervene in Greece yet since Athens still has a fighting chance due to support from the Seleucid Empire. The third course of action is passed. Legio I Latium and Legio III Umbria, under the command of Consul Marcus Atilius Regulus, sail for Liguria. Once Liguria is conquered, new legions will advance west to secure the passes in the Alpine Mountains and keep the stinking Gauls out.
A spy, Lucius Silvius, sneaks ashore in the dead of night to ascertain the number of Ligurian warriors and what their chieftains battle plan is.
The Senate also sends the ambassador Cornelia Metella to Pergamon to secure an alliance with that Greek kingdom. She performed successful negotiations with the Boii and so the Senate hopes shell be able to persuade King Attalus the Good to become a Friend of Rome.
Romes Moves
1. Use an agent to spy in Liguria. From the Tyrrhenian Sea, Rome will conquer Liguria (the region that straddles the Tyrrhenian and Balearic seas) with the +1 bonus.
2. Rome will build a fleet in the Adriatic Sea.
Diplomacy: Rome spends 1 prestige to form an alliance with Pergamon.
In Winter of 257 BC Segovesos had returned to Boiodurum with most of his army to give his troups a rest and to see the first time his children. It was a time of peace, rest and privacy for him and Onomaris, after the western border at the Rhenos was reached and secured.
After Imbolg 256 BC Onomaris gathered a great army of all boian tribes in Boiohaemum, also warriors from the Volcae and Taunensii were mustered.
Onomaris hold a speech in front of the Assembly of the Freemen and Noblemen:
"Brethens,
After we conquered all land east of the Rhenos time has now come to reach the Danube! Let us declare war against the Vindelici to conquer their territory, rich of fertileland and iron!"
The freemen cheered and war was declared against the Vindelici and on the evening the great army , led by Segovesos, marched in thev moonlight like a gigantic lindwurm southwards.
Last edited by Morticia Iunia Bruti; July 25, 2023 at 06:58 PM.
Cause tomorrow is a brand-new day
And tomorrow you'll be on your way
Don't give a damn about what other people say
Because tomorrow is a brand-new day
Viceroy Eurydemos calls a meeting of the local shipbuilding lobby. "I agree my men were busy splish-sploshing....but I don't blame them! After all, they are seeing the sea for the first time! But what about your side of the building responsibility? Were your men busy splish-splashing too? WHY??? You live next to the sea, dammit!! Why do you have to have your indulgences...that too at our expense...."
As the audience members hang their heads in shame, one sturdily built man with an eye patch stands up and addresses the Viceroy. "Your Mightiness," he says in a gruff voice, "Alllow me to introduce meself. I am Captain Soreis, a known pirate of these parts in me younger days...but now living a retired life, as everyone (everyone nods) knows...I know these me hearties have not put in enough to complete yer fleet...but make me captain, err, incharge, and I promise ye that yer ships 'ill be delivered in time! Let yer lads enjoy on the beaches...leave this to us..err...me!!"
"So be it," says Eurydemos. "Take over. But do not dissapoint me!" The audience applauds, while Soreis adds only an "aargh!".
Move--Continue building the fleet.
Alliance proposals by Baktria for Macedon, Epirus and Pergamon (spend 3 prestige points in total, 1 each).
Greco-Levantine War (previously the Pontic - Seleucid War)
Sparta, Athens, and Seleucid Empire will roll dice for initiative - whoever rolls higher will make their move first. GM rolls dice.
Athens will attempt the following (in order of priority):
1) Conquer any enemy held-city nearest to Athenian homelands
2) Conquer enemy-held region closest to Athenian homelands.
Sparta will use the drillmaster edict for an extra move this turn, and attempt the following (in order of priority):
1) Conquer/reconquer any enemy-held city near the Peloponnese.
2) Conquer enemy regions closest to Spartan homelands.
Seleucid Empire will attempt the following (in order of priority):
1) Conquer any enemy held-city nearest to Athenian homelands
2) Conquer enemy-held region closest to Athenian homelands.
Other NPC moves
Epirus, not able to expand further within Greece, will build a fleet in the Ionian Sea.
All other NPCs will attack the regions indicated on the map, using Drillmaster Edict for an extra move if able. They will prioritize +1 bonus regions and avoid -1 penalty regions.
It appears the citizens of occupied Thermon and Athens are unhappy with their new Spartan overlords, and it doesn't take much convincing for them to take up arms against their conquerors! They are joined by professional soldiers who insist they are "local mercenaries", but they speak with a suspiciously strong eastern accent. Some of the more learned locals swear they've heard bits of Aramaic in the "mercenaries" speech...
Whatever their origin, the oppressed Athenians don't ask too many questions as they receive weapons and basic training from these mysterious soldiers. They begin sabotaging Spartan supplies and ambushing their patrols with support from the mercenaries. The Spartans - now faced with armed insurrection in their newly-conquered territory - are forced to pull back to a more defensible position.
The regions of Thermon and Athens are no longer owned by Sparta! They revert to rebel control.
Spoiler Alert, click show to read:
+1 from Advanced Espionage (Revolutionary) Edict
[3+1=4] Rebellion in Thermon successful
[3+1=4] Rebellion in Athens successful Dice log (turn 18)
The Greco-Baktrian Kingdom has cemented an alliance with Epirus! +2 Prestige for Baktria. +0 Prestige for Epirus.
The Roman Republic has cemented alliance with Pergamon! +2 Prestige for Rome. +0 Prestige for Pergamon.
(NPCs cannot gain or lose prestige as a result of diplomacy)
NPC Move updates due to rebellions:
Athens will attempt the following (in order of priority):
1) Conquer any Spartan-held territory nearest to Athenian homelands.
Sparta will use the drillmaster edict for an extra move this turn, and attempt the following (in order of priority):
1) Conquer/reconquer any enemy-held city near the Peloponnese.
2) Conquer enemy regions closest to Spartan homelands, march through rebel territory if necessary.
Seleucid Empire will attempt the following (in order of priority):
1) Conquer any Spartan-held territory nearest to Athenian homelands.
Turn results will be posted soon
Last edited by ♞Rogue General♞; July 26, 2023 at 10:48 AM.
Reason: fixed diplomacy alliances
Notes:
--2 agents can be used starting turn 23
--Free fleet movement from "Maritime Supremacy" Edict can be used again starting Turn 19
Having defended Corinth successfully, Sparta now marches onto the (rebel-controlled) settlement of Athens. [1+1=2] Close defeat. +1 for attacking this region again within 1 turn.
[New arrives that Athenian fleets unsuccessfully tried to capture Corinth]
Sparta utilizes the extra move from Drillmaster Edict to attack once more. [4+1+1=6] Clear victory! The settlement of Athens is wiped clean of rebels and is recaptured. +1 prestige.
Average roll: [4].
+1 Prestige per turn from Cities
Spoiler Alert, click show to read:
Great Cities and Edicts:
--Sparta (Drillmaster)
Notes:
--Drillmaster edict can be used again when turn 23 starts
The Athenians launch a naval invasion of Corinth, but are not able to conquer the region yet. [3] Close defeat! +1 for invading Corinth until end of next turn.
Average roll: [3].
+0 Prestige per turn from Cities
Spoiler Alert, click show to read:
Great Cities & Edicts:
--NONE (Thebes is controlled by another faction)
Current map below. For additional faction info click here.
Viceroy Eurydemos calls a meeting of the local shipbuilding lobby. "I agree my men were busy splish-sploshing....but I don't blame them! After all, they are seeing the sea for the first time! But what about your side of the building responsibility? Were your men busy splish-splashing too? WHY??? You live next to the sea, dammit!! Why do you have to have your indulgences...that too at our expense...."
As the audience members hang their heads in shame, one sturdily built man with an eye patch stands up and addresses the Viceroy. "Your Mightiness," he says in a gruff voice, "Alllow me to introduce meself. I am Captain Soreis, a known pirate of these parts in me younger days...but now living a retired life, as everyone (everyone nods) knows...I know these me hearties have not put in enough to complete yer fleet...but make me captain, err, incharge, and I promise ye that yer ships 'ill be delivered in time! Let yer lads enjoy on the beaches...leave this to us..err...me!!"
"So be it," says Eurydemos. "Take over. But do not dissapoint me!" The audience applauds, while Soreis adds only an "aargh!".
Move--Continue building the fleet.
Alliance proposals by Baktria for Macedon, Epirus and Pergamon (spend 3 prestige points in total, 1 each).
(-3 Prestige for negotiating with NPC.)
(+2 Prestige for establishing an alliance with Epirus) Diplomacy rolls (link)
The retired pirate captain does not diappoint! [4] Under his leadership a respectable fleet is constructed in North Caspian Sea.
Average roll: [4]. +1 Prestige per turn from Cities You have 1 Secret Agent (can be used again once Turn 12 starts)
In Winter of 257 BC Segovesos had returned to Boiodurum with most of his army to give his troups a rest and to see the first time his children. It was a time of peace, rest and privacy for him and Onomaris, after the western border at the Rhenos was reached and secured.
After Imbolg 256 BC Onomaris gathered a great army of all boian tribes in Boiohaemum, also warriors from the Volcae and Taunensii were mustered.
Onomaris hold a speech in front of the Assembly of the Freemen and Noblemen:
"Brethens,
After we conquered all land east of the Rhenos time has now come to reach the Danube! Let us declare war against the Vindelici to conquer their territory, rich of fertileland and iron!"
The freemen cheered and war was declared against the Vindelici and on the evening the great army , led by Segovesos, marched in thev moonlight like a gigantic lindwurm southwards.
It takes some time for the great army to make its way to the Vindelici territory, and when you arrive the enemy keeps eluding your grasp. No doubt they recognize they cannot defeat you in open battle, and so they have to resort to hit-and-run tactics against your larger force. [2] Region is not conquered, +1 for invading within 1 turn.
But their conquest is inevitable! Soon your vast forces capture strategic points and settlements nearby, securing supplies for your troops while dening the enemy of resources. They are forced to either surrender or retreat from the area entirely. [5+1=6] Clear victory! The region is conquered. +1 Prestige.
Average roll: [4].
You have 1 Secret Agent at your command +1 Prestige per turn from Cities
You have 26+ prestige and can perform 2 moves per turn.
Spoiler Alert, click show to read:
Cities & Edicts
--Oppidum of Boiodurum (Royal Guard)
Notes:
--You have 26+ Prestige can perform 2 moves per turn.
Republic of Carthage (High Fist)
Originally Posted by High Fist
Carthage now send their armies east along the coast
Carthage continues to march east along the coast, entering central Tripolitania and bringing the local tribes under the protectorate of the Republic of Carthage. [2+1=3] Pyrrhic victory! The region is conquered.
Average roll: [3].
+1 Prestige per turn from Cities You have 1 Secret Agent at your command (can be used again when turn 19 begins)
Spoiler Alert, click show to read:
Great Cities & Edicts
--Carthage (Maritime Supremacy)
Notes:
-- The next spy mission has -1 penalty (Penalty expires when turn 20 begins)
Egypt - Ptolemaic Dynasty (Abdülmecid I)
Originally Posted by Abdülmecid I
For the coming days I will be away, so just keep attacking the regions southwards along the Nile valley.
[2] Close defeat, +1 for attacking next turn.
Average roll: [2]. +1 Prestige per turn from Cities You have 1 Secret Agent at your command
Spoiler Alert, click show to read:
Great Cities & Edicts
--Chrysippopolis (Advanced Espionage: Revolutionary)
Roman Republic (Lord of Cats) Throne Room: (Forum Romanum)
Spoiler Alert, click show to read:
Originally Posted by Lord of Cats
The Senate congratulates Consul Marcus Atilius Regulus for his efficient management of the workforce that has assembled this mighty fleet. The fleet immediately blockades the Greek city of Taras.
Consul Lucius Cornelius Scipio is chastised for his poor supervision and blamed for failing to prevent accidents such as the entire shipyard on the Adriatic burning down in a fire. Cornelius Scipio has the shipyard rebuilt and attempts to construct a fleet on the Adriatic again to save his political career.
Meanwhile the Senate debates foreign policy. No word from Carthage has arrived, so some senators argue for Sardinia or Sicily to be conquered so as to create a buffer in case Carthage turns hostile. Other senators urge for a declaration of war on Sparta in order to save Athens. A third faction of senators express concern over the unwashed barbarian horde of the Arverni heading east towards Italia.
After weeks of arguing, the Senate decides to continue negotiations with Carthage and to not intervene in Greece yet since Athens still has a fighting chance due to support from the Seleucid Empire. The third course of action is passed. Legio I Latium and Legio III Umbria, under the command of Consul Marcus Atilius Regulus, sail for Liguria. Once Liguria is conquered, new legions will advance west to secure the passes in the Alpine Mountains and keep the stinking Gauls out.
A spy, Lucius Silvius, sneaks ashore in the dead of night to ascertain the number of Ligurian warriors and what their chieftain’s battle plan is.
The Senate also sends the ambassador Cornelia Metella to Pergamon to secure an alliance with that Greek kingdom. She performed successful negotiations with the Boii and so the Senate hopes she’ll be able to persuade King Attalus the Good to become a Friend of Rome.
Rome’s Moves
1. Use an agent to spy in Liguria. From the Tyrrhenian Sea, Rome will conquer Liguria (the region that straddles the Tyrrhenian and Balearic seas) with the +1 bonus.
2. Rome will build a fleet in the Adriatic Sea.
Diplomacy: Rome spends 1 prestige to form an alliance with Pergamon.
(-1 Prestige for negotiating with NPC.)
(+2 Prestige for establishing an alliance with Pergamon) Diplomacy rolls (link)
[3] The spy obtains useful information that will assist in the invasion! +1 for attacking Liguria.
Under the command of Consul Marcus Atilius Regulus, the Roman legions achieve a worthy victory over the local tribes. [3+1+1=5] Victory! Your forces conquer Liguria. +1 Prestige.
[5] A fleet is constructed in the Adriatic sea!
Average roll: [5]. +1 to one dice-roll next turn.
+1 Prestige per turn from cities. You have 26+ prestige and can perform 2 moves per turn.
Spoiler Alert, click show to read:
Great Cities & Edicts:
--Roma (Royal Guard)
Notes:
--1 Agent can be used again once Turn 21 starts
--You have 26+ Prestige and can perform 2 moves per turn
Kingdom of Suebi (crispy_kiko)
Originally Posted by crispy_kiko
Suebi will attack the region south of the region conquered previously.
[6+1=7] Heroic Victory! You've conquered the region. (+2 prestige)
Average roll: [7]. +1 for three dice-rolls next turn. +1 Prestige per turn from Cities You have 1 Secret Agent (can be used again when turn 20 begins. +1 bonus to spy mission expires at the end of turn 20)
Spoiler Alert, click show to read:
Great Cities & Edicts
--Rugium (Advanced Espionage: Double-Agent)
NPC Factions
NPC move results (click to expand)
Aorsoi
[5+1=6] Clear victory! The region is conquered. +1 Prestige.
Average roll: [6]. +1 to two dice-rolls next turn. +1 Prestige per turn from Cities
Spoiler Alert, click show to read:
Great Cities & Edicts:
--Campus Aorsi (Advanced Espionage: Revolutionary)
Notes:
--Agent can be used again once turn 13 starts.
Arverni
[4] Victory! The region is conquered.
Average roll: [4].
Spoiler Alert, click show to read:
Great Cities & Edicts:
--Gergovia (Drillmaster)
Notes:
--Drillmaster Edict can be used again once Turn 21 starts.
Athens
See results above in: "Greco-Levantine War - Move Results" contentbox.
Epirus
Attempt to construct a fleet in Ionian sea (+1 logistics bonus due to nearby coastal city)
[3+1=4] A fleet is build in the Ionian Sea!
Average roll: [4]
+1 Prestige per turn from Cities
New players may join the game at any time. Choose one of the unclaimed factions to start playing:
Playable Factions
Aorsoi Confederation - Available
Arverni - Available
Athens - Available
Baktria (NobleWoman)
The Boii (Morticia Iunia Bruti)
Carthage (High Fist)
Egypt (Abdülmecid I)
Epirus- Available
Gallaeci - Available
Getae - Available
Iceni - Available
Macedon- Available
Parthia - Available
Pergamon - Available
Pontus - Available
Rome (Lord of Cats)
Scythian Confederation - Available
Seleucid Empire - Available
Sparta - Available
Suebi (Kingdom of Suebi)
Sparta attempts to negotiate a peace treaty with the Seleucid Empire [2] but fails.
The Seleucid Empire counteroffers with a temporary 5-turn ceasefire: [4] Sparta, eager for a temporary respite, agrees.
Ceasefire!
The Seleucid Empire and Sparta have signed a 5-year ceasefire treaty!
This will end hostilities temporarily.
Both sides will be at war automatically when the ceasefire expires. (Ceasefire expires when turn 24 begins)
Turn 19 NPC moves
NPC moves
Greco-Levantine War (previously the Pontic - Seleucid War)
Sparta and Athens will roll dice for initiative - whoever rolls higher will make their move first. GM rolls dice.
Athens will attempt the following (in order of priority):
1) Conquer Corinth using the fleet in the Ionian Sea or Aegean Sea.
2) If previous move is not possible, attack the City of Sparta with any fleet.
With a ceasefire signed with Seleucid Empire, Sparta now needs to build a fleet to attack Athenian lands.
Sparta will build a fleet in the Aegean Sea.
Other NPC moves
Seleucid Empire attacks the rebel-held Thermon (which had mysteriously rebelled against Sparta last turn).
Epirus will attack the small island near Thermon in the Ionian Sea using its new fleet.
All other NPCs will attack the regions indicated on the map, using Drillmaster Edict for an extra move if able. They will prioritize +1 bonus regions and avoid -1 penalty regions.
(NPC Attacks are indicated in cyan)
Last edited by ♞Rogue General♞; July 26, 2023 at 02:56 PM.