Changes v48
-Added 3 new units. Portuguese Blunderbuss, Portuguese Lance Cavalry and Blunderbuss Wako
-Wako have more moralle now
-Wako are really cheap but cost lot to mantain
-Wako have higher melee stats
-Wako katana carries 2 grenades
-Changes to Portuguese recruitment. Otomo no longer require naban for all submod
Changes V47
-Info card for units added (this is only visible when you recruit just one unit).
-Fixed some paths that could no be crossed
-Ashikaga no longer display massive province values
-Revamped ship recruitment
-Nanbu agent icon fixed (showed Oda)
-Unstuck starting army for an Ai clan
Changes V46
-Small changes around balance and fixes
-Added historical castles Azuchi, Iwamura, Kumamoto, Odarawa
-SoTS castles available (Thanks to Sorinel1991)
Changes V45
-Katana Ki early recruitment
-Fletcher and powder taller bonus fixed
-Samurai armour bonus fixed
-Turns requited to recuirt fixed
-Ai recruiment tendency increased towards veterans
-Reduced required provinces to win (new campaign)
IMPORTANT!!!! I had to change a lot of unit inner coding. This was to an issue. I tested it and it's save game compatible. Only issue is that you and the AI will be able to re recruit some units (there are two of the same looking the same, but they are not). The old one (indicated by *) will die at some point and wont be able to be recruited.
WHAT I REALLY NEED!! is you to report any bug as i mass edited this in a rush so i might have forgot somthing.
Changes V44
>>Highlight<<
-Rebalanced the prices and turns required to build and recruit. Overall it’s easier to recruit and maintain a large army while investing in buildings is more serious. The campaign develop wide faster with less early campaign hardships.
-The AI now is more aggressive and will send more interesting armies to attack you.
>>CAMPAING<<
-Fixed some campaign map choke points
-Locked some historical castles with a tech (date trigger wont work)
-Geisha re skinned to Kunoichi
-Changed price and agents limits
-Satake bonuses added
-Clan bonuses now display in campaign selection
-Effects UI size reduced (Some texts were reduced so it take less space)
-Fixed some text issues
>>BATTLE<<
-Trumpet sounds fixed
-Climbing damage reduced
-Minor map fixes
Changes V43:
This one is a quite important update were you wont see much changes in content but should impact in gameplay.
I reduced the resources required for some buildings and also improved AI.
-Rebuilt regions borders. Now you get influence and trade only for true neighbours. This will make easier to understand were you get extra unrest. Also this fix issues with trade routes.
-Fixed issues with naval trade. Some trade routes were wrongly placed.
-FIXED AI TRADE SHIP RECRUITMENT. Now AI recruit and will use trade ships to get the nodes!!
-Improvements on how the AI build. Now they should be building smarter. I'll keep working on this one.
-Fixes around some buildings effects that were misplaced.
-Shimazu gets a lumbercamp now! Be happy.
Changes v42:
NEW CLANS PLAYABLE: Imagawa, Miyoshi, Mogami, Satake
Castles should no longer block the armies in the campaign map (if happens please report it)
Blocked armies from game start unlocked
Added Sound fix made by Izzi. Cannon sound killer should no longer be required
Campaign start for some clans is easier as a temporal effect reduce upkeep
Class from Mogami/Date to the north are inmune to winter
Fixes in some castles
Minor fixes here and there
Changes v41:
Nerf economy for late game:
-Admin cost is higher
-Bulding and tech bonuses like building cost, unit upkeep, growth, replenishment, etc are lower reaching late game.
-Food production lowered
-Food consuption for last tier buildings increased from 1 to 2
-Unrest is higher
-Taxes levels other than minimal have more negative effect in happiness and unrest. But affect a bit less growth.
-Conversion and happines from buildings lowered. Also some half point were added. Shogun count points when they are above half. So 1.3 means 1, 1.5 means 2, -0,75 means -1.
Overall those are the changes.
Changes v39
//Campaign
Ikko Ikki should no longer produce their own troops if their provinces rebel (not tested)
Chosokabe extra range bonus was not working. Now they get +20 accuarcy
Increased slot unlocking price just in case (do not affect game play, once you get the town it should be aroun 100 koku)
Shimazu's Generals age corrected
No longer toodler generals (got an Unicef ultimatum about it)
Nerfed building melee and armour bonuses for camps and crafters.
Stables food consuption reduced to 0/1/2 per level
Fixes around Naban Quarter building (200 export and +3 cap)
Now castles cost money to mantain instead of giving.
Changed resource order for docs, first iron then stone
Sengoku and Seki bune at harbour
Increased AI tendency to develop naval tech and docs
//Units
Nerfed samurai bonuses
Corrected xp for lvl 8 veterancy of land units
Monks buffed (around 2 def and changes in weird stuff, like yari being more powerfull than naginata)
Nerfed nagamaki units
Nerfed heroes (around -2 armour)
Buffed veteran samurai (around +1 def)
//Combat
Land units speed abilities reduced from +33% to +20%
Reduced foot units velocity spreed
Increased foot units walking speed
Reduced a bit foot units running speed overall (slowler ones are faster now)
Reduced charge speed
//Other
Some txt fix
Changes v38
hilly plane swaped to mountain 02
New hilly plane
Bullets can penetrate fortwall
-Palisade 60%
-Wood 40%
-Stone 20%
Changes to make Major clans last longer
Deleted agressive AI submod
Added no realm divide submod
Changes v37
Improved AI. Should be more agressive, note that Ai submod block this changes. Until i recheck that one it's recommended to not use it.
Major clans should have better changes tu survive now.
Improved naval AI, specially trade nodes usage.
A wrongly placed metsuke for Tokugawa has been eliminated.
Ninja Hero should be available for Rokkaku as unique unit.
Yari ashigaru sashimono added.
Changes v36
-Tea fields icon changed (was wrong)
-Fixed some duplicated building names
-Fixed some building effects
-Locked leased land, if you have one delete it.
-Reduced admin cost logaritmic base (admin cost should be higher now)
-Nihon Maru and Otaka Bune up. Nihon Maru cost a lot unless you own Kyoto.
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