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Thread: Info: Damage and Hitrate formula

  1. #1

    Default Info: Damage and Hitrate formula

    I searched today info about the Dmg and Hitrate formulas for TW-Rome2 and gathered the following.
    It was quite hard to find, so I post it here - maybe it saves math enthusiats like me some time

    Hitrate = 40% + MA - MD [Min-Hitrate = 15%; Max-Hitrate = 75%]

    with MA: Melee Attack // MD: Melee Defence // BaseHitRate: 40%

    Damage dealt when hit gets substracted from the units Health:
    Dmg = { D_ap } + { [D_normal - RAND(Armor)], if > 0 }
    with D_ap: armor piercing damage // D_normal: not armor piercing damage //
    RAND(Armor): roll random number between 1 and Armor-Value (if number ≥ D_normal, no normal damage will be dealt)

    with some math you can calculate the Average Damage per hit:
    AvgDmg = { D_ap } + { 1/2 * (Damage^2 - Damage) / Armor } (only true for Armor ≥ Damage)

    Missiles vs Shields:
    Shields have a blockchance (small 10%; medium shields 35%; big shields 50%)
    Shields work on front and left side of the unit (claims that it only works on front in Rome 2 is false)

    some Sources with good information:
    http://www.twcenter.net/forums/showt...ombat-Analysis
    https://www.youtube.com/watch?v=W_Ih26KMiQc
    [for DeI, but same underlying math] https://www.youtube.com/watch?v=T1-jFKGFnts

    Edit: AvgDmg formula correction - now it's correct.
    Last edited by Alantin; April 09, 2024 at 06:14 PM.

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