Hi alias
Is the soldiers still showing even though you have placed in a new background? hmm thats strange ... i dont have that problem. what version are you running 1.2? or 1.1?
Hi alias
Is the soldiers still showing even though you have placed in a new background? hmm thats strange ... i dont have that problem. what version are you running 1.2? or 1.1?
I using 1.1
And here is screenshto
[img=http://img368.imageshack.us/img368/5497/errordr1.th.jpg]
Hmm thats really strange alias. from the screenshot i can't tell you whats wrong, but if you send me the files yours using i can take a look at them and test them on my M2TW.
Ok i fix it.
Problem was with Alpha Channels. , but thx for your help
NP glad you got it fixed.
Unit makers Tome of Knowledge:
http://www.twcenter.net/forums/showthread.php?t=127787
Warhammer: Total war modeller. Orc & Goblins (GREENSKINS!) creator
http://forums.totalwar.org/vb/showthread.php?t=90663&page=2
Third Age: Total war. Modeling and Skinning. Working on Isengard.
Alletun, great tut!
My only problem is the .bat file. When I try to run Medieval II using the batch file, nothing hapens. I went through those steps 3 times, but nothing happens. The batch file flashes for a second, but nothing else. Any ideas whats wrong?
I did evrything you have said in custom splash part and my game crashes with a message which says I have some graphic problem
I solved the problem but now after the splash it crashes to desktop I am having this error log:
15:39:06.843 [script.err] [error] Script Error in data/descr_building_battle.txt, at line 122, column 23
Unable to find building_battle localised string 'ambient'
this does not happen in normal MT2W only in this mod
EDIT: I solved this too this is the cause:
[io]
file_first = true
I deleted this and now It works perfect.
Last edited by Beregorn; June 25, 2007 at 09:41 AM.
Hey, great tutorial
Glad to have you in my team!
- What can change the nature of a man?
Unit makers Tome of Knowledge:
http://www.twcenter.net/forums/showthread.php?t=127787
Warhammer: Total war modeller. Orc & Goblins (GREENSKINS!) creator
http://forums.totalwar.org/vb/showthread.php?t=90663&page=2
Third Age: Total war. Modeling and Skinning. Working on Isengard.
CFG:
Code:[io] file_first = true [features] mod = Medieval Classic [log] to = logs/system.log.txt level = * error [video] movies = false
.BAT:
medieval2.exe @MedievalClassicPreference.cfg
Am I supposed to add those lines in the CFG file, or write them in on their own? I think that ight be the problem.
hmm can't see what the problem is but this should work:
name of the folder with all your files in: MedievalClassic
name of cfg: MedievalClassic.cfg
name of .bat: MedievalClassic.bat
contents of cfg:
contents of bat:Code:[features] mod = MedievalClassic [io] file_first = true
Code:medieval2.exe @MedievalClassic.cfg
Unit makers Tome of Knowledge:
http://www.twcenter.net/forums/showthread.php?t=127787
Warhammer: Total war modeller. Orc & Goblins (GREENSKINS!) creator
http://forums.totalwar.org/vb/showthread.php?t=90663&page=2
Third Age: Total war. Modeling and Skinning. Working on Isengard.
If it's the same problem, then your probably missing an alpha channel or it's wrong.
This is where you see your alpha channels:
the channel called Alpha 1 shows the game what should be visible. the white is visible and while the black isn't. if you dont have an alpha channel with that name ("alpha 1") then create it by pressing the square in the lower right corner.
hope it helps. if not, just ask
Unit makers Tome of Knowledge:
http://www.twcenter.net/forums/showthread.php?t=127787
Warhammer: Total war modeller. Orc & Goblins (GREENSKINS!) creator
http://forums.totalwar.org/vb/showthread.php?t=90663&page=2
Third Age: Total war. Modeling and Skinning. Working on Isengard.
Hi!!!,
excellent tut man. I was wondering, and I know you say in your first post that "Ingame Interface coming soon", could you please let us know which files are afected/need modifying??? I have searched through the unpacked folder with no luck!!!
thanks in advance.
Last edited by acegogo; July 04, 2007 at 04:44 PM. Reason: spelling mistake
Saludos
y
Respeto
-:-
Greetings
&
Respect
Dominion of the Sword / The Long Road GFX designer / Zuma Team member.
TLRaced GFX add on for TLR2.0
www.andresgogo.com
"coming soon" is abit of an overstatement im afraid
the files you need to look at can be found under
data->ui->southern_european->interface
the tga files with "battlepage" in it is the interface for the battlemap. sharedpage files is graphics which are used both in the the battlemap and the campaign map. lastly stratpage files are graphics used on the campaignmap.
Unit makers Tome of Knowledge:
http://www.twcenter.net/forums/showthread.php?t=127787
Warhammer: Total war modeller. Orc & Goblins (GREENSKINS!) creator
http://forums.totalwar.org/vb/showthread.php?t=90663&page=2
Third Age: Total war. Modeling and Skinning. Working on Isengard.
cheers!!. much appreciated
Saludos
y
Respeto
-:-
Greetings
&
Respect
Dominion of the Sword / The Long Road GFX designer / Zuma Team member.
TLRaced GFX add on for TLR2.0
www.andresgogo.com
Thanks for the tips but I don't find the interface symbol for the special abilities like spear wall. They don't seem to be in this folder (data->ui->southern_european->interface).
hmm they should be in one of the files, will have a look around.
Unit makers Tome of Knowledge:
http://www.twcenter.net/forums/showthread.php?t=127787
Warhammer: Total war modeller. Orc & Goblins (GREENSKINS!) creator
http://forums.totalwar.org/vb/showthread.php?t=90663&page=2
Third Age: Total war. Modeling and Skinning. Working on Isengard.
Nice tutoria, i'm waiting for the second part