Esteemed comrades of the forums,

I humbly solicit your wisdom and insights on a matter of great import for my own personal modding endeavors. I've been assiduously attempting to contrive a way to unlock factions in several mods released for ATW including the excellent 1295 mod as well as AD 1066 and AD 1080. I have diligently and scrupulously followed the instructions as adumbrated in this post on the Steam workshop: https://steamcommunity.com/sharedfil...6918306#140946 and have been continually unsuccessful in my efforts. I have been able to lock factions, or in other words, remove factions that are available to play but not to make unavailable factions accessible in the campaign. I'm very familiar with the structure of the startpos file and am likewise well-acquainted with the mechanics of PFM. I can only surmise that the creators of the mods somehow left out the lines of code that control for the enabling of factions beyond those which they included in their own versions of the game. Any insights or guidance from a more learned modder than myself would be greatly appreciated. Thank you for your time and consideration.