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Thread: Alterarts - Chaos Unit Cards (updated 03.06.10)

  1. #21

    Default Re: Alterarts - Chaos Unit Cards

    Which of these files contains the tweaked colours?

    Great unit cards, I like them thanks for your work

  2. #22

    Default Re: Alterarts - Chaos Unit Cards

    Quote Originally Posted by Nahlon View Post
    Which of these files contains the tweaked colours?

    Great unit cards, I like them thanks for your work
    I will add tweaked colours later.

  3. #23

    Default Re: Alterarts - Chaos Unit Cards (updated 03.06.10)

    The new Daemonettes you've done are top notch!

  4. #24
    cedric37's Avatar Why Not ?!
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    Default Re: Alterarts - Chaos Unit Cards (updated 03.06.10)

    I really like the new daemonettes!
    Good stuff Alterart!
    Patronized by y2day/Patron of KDK, Swagger & Navajo Joe, of the Imperial House of Hader



  5. #25

    Default Re: Alterarts - Chaos Unit Cards (updated 03.06.10)

    I bump this becuse it's really good mod!.
    All Orks is equal, but some Orks are more equal dan uvvas.

  6. #26
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Alterarts - Chaos Unit Cards (updated 03.06.10)

    How have I missed this one entirely, awesome job! +rep

    Altought I thinked excact same thing as Cedric stated above, they are a bit too much zoomed in. They look really cool, but version with smaller figures with same style would be good option too. Like you could tell straight away which unit is mounted, which isn't, and also weapons should be clearly in pic. Does the unit use spears, axes, swords, bows, halberds, does they have shields, etc.. I know it's easy to start recognice which unit is which after some time playing with them, but as almost Empire player, as me, it would be a bit harder to get real image of the enemy stacks. Chaos already is a bit hard to recognice since most troops are so similar.

    But I love them this way too. Truly awesome job!

  7. #27

    Default Re: Alterarts - Chaos Unit Cards (updated 03.06.10)

    Did you modify the Chaos knight color to a darker shade for the game or just photoshoped this picture? because it look very nice, alot better than the current Chao's corlor.

    If you did modify it please upload it up here as a sub mod, it's a crime against humanity to keep this to yourself

  8. #28
    randir14's Avatar Ordinarius
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    Default Re: Alterarts - Chaos Unit Cards (updated 03.06.10)

    He hasn't been online since April

  9. #29

    Default Re: Alterarts - Chaos Unit Cards (updated 03.06.10)

    is this 1.4 compatible?
    When you're pushed, killing is as easy as breathing.

  10. #30
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Alterarts - Chaos Unit Cards (updated 03.06.10)

    It is, but it doesn't add new cards for every unit.

  11. #31
    drecie14's Avatar Decanus
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    Default Re: Alterarts - Chaos Unit Cards (updated 03.06.10)

    I would like to see this with 1.4.1...
    For the new units
    Too bad there hasn't been updates...
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  12. #32

    Default Re: Alterarts - Chaos Unit Cards (updated 03.06.10)

    Installed this, now whenever I try to start a Chaos Storm campaign, I just get redirected to the menu. Loading games causes CTD.

  13. #33
    T&D's Avatar Vicarius
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    Default Re: Alterarts - Chaos Unit Cards (updated 03.06.10)

    Quote Originally Posted by zamme View Post
    Installed this, now whenever I try to start a Chaos Storm campaign, I just get redirected to the menu. Loading games causes CTD.
    Reinstall CoW...

  14. #34
    ~Beren~'s Avatar Primicerius
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    Default Re: Alterarts - Chaos Unit Cards (updated 03.06.10)

    Quote Originally Posted by zamme View Post
    Installed this, now whenever I try to start a Chaos Storm campaign, I just get redirected to the menu. Loading games causes CTD.

    That's very odd...

    These simply replace the UI textures for the units. I don't see how they could possibly ruin the game in any way. I would suggest deleting the map.rwm file located in: "C:\Program Files\SEGA\Medieval II Total War\mods\Call_of_Warhammer\data\world\maps\campaign\imperial_campaign"

    Otherwise, you're better off reinstalling CoW.

  15. #35

    Default Re: Alterarts - Chaos Unit Cards (updated 03.06.10)

    Quote Originally Posted by ~Beren~ View Post
    That's very odd...

    These simply replace the UI textures for the units. I don't see how they could possibly ruin the game in any way. I would suggest deleting the map.rwm file located in: "C:\Program Files\SEGA\Medieval II Total War\mods\Call_of_Warhammer\data\world\maps\campaign\imperial_campaign"

    Otherwise, you're better off reinstalling CoW.
    Yeah, it's strange. I played 1.4.1, closed the game, installed this, ran the game, and the issue was there. Deleting map.rwm did not help.
    I'll just reinstall then, thanks anyway!

  16. #36

    Default Re: Alterarts - Chaos Unit Cards (updated 03.06.10)

    The unit card are too close to the face, that makes it hard to recognize cavalry unit to infantry, I think you should zoom out to almost the whole body.

    And please please please release your modified chaos texture as a submod!!!
    Last edited by Babygod22; January 22, 2011 at 02:37 PM.

  17. #37

    Default Re: Alterarts - Chaos Unit Cards (updated 03.06.10)

    where do I install these??
    "The sparrow does not land where the tiger roams."

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  18. #38
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Alterarts - Chaos Unit Cards (updated 03.06.10)

    Your "Call_of_Warhammer\data\ui\units" folder

  19. #39

    Default Re: Alterarts - Chaos Unit Cards (updated 03.06.10)

    Yeah, I saw that after posting and thought to myself.... I am An Idiot
    "The sparrow does not land where the tiger roams."

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