Originally Posted by
jackx
Regarding balance, VH battles can be enormously skewed, particularly if the base stats are very low - in ATW, they were (are?) very high, so even the +7 uberpeasants of doom, while of course much more dangerous than without the stat boost, would still be quite a bit worse than elites.
In any case, the AI is just as inept as before, and its defenses aren't improved, so it'll still fall to the good old mix of missiles and flank/rear charges almost as quickly as before, and in just as boring and potentially immersion-breaking fashion.
Campaign difficulty, I don't know much about, I think I remember reading that on VH, some AI bonuses (money) weren't working as intended, but that was RTW/BI, might actually be fixed for ALX. Rabid AI behaviour will of course remain a problem, particularly with so many small factions that can easily ruin themselves through multiple wars...
I guess we'll just have to wait and see how it turns out, and dial down the difficulty if we think it's necessary, or find it to provide a more enjoyable experience.