I'm wondering how much I should be micro managing my missile units.
Both of these questions probably have more to do with the RTW engine than EB.
Question #1.
If an enemy unit comes within range with fire at will turned on, obviously they start firing upon it. But if a second unit comes in range closer, do they switch to the closer unit or continue firing upon the first unit until it leaves the range?
I assume the missile unit is not smart enough to automatically switch to fire upon less armored units.
Is this a good rule of thumb? Have archers fire at unarmored/lightly armored units while slingers can fire on armor because of the AP ability.
Question #2.
This arises from a recent siege I was defending on. A unit of Elite African Pike-men assaulted the walls with ladders. I had sever small partial units defending. About 10 Heavy Skirmishers, 40 Native phalanges and 20 Theuropel (Hellenic Spearmen, how do you spell that?)
Anyway, obviously my native phalanges and the elite africans had switched to their secondary weapon to be on top of the stone wall. To my surprise my units all had positive kill to casualty ratio's. I expected my units to lose more men than they killed but that wasn't the case.
I guess the questions are. Why did the elite africans do so poorly(2 full units)? If a unit has switched to a secondary weapon, does it still have the same attack/defense stats as on the unit card? Do attackers have large penalties for assaulting walls and are the penalty's different for siege towers than for ladders?