Thread: SSHIP - Original Thread (archived)

  1. #3421

    Default Re: The Stainless Steel Historical Improvement Project - Beta 8 downloadable!!

    What I mean is the screen where you construct or train soldiers there is a picture of someone with a crown it's not middle eastern culture.

  2. #3422

    Default Re: The Stainless Steel Historical Improvement Project - Beta 8 downloadable!!

    The culture of milan is changed to middle_eastern. The whole music files are based on culture. So it should work, although it appearantly doesn't. I really don't know why yet

    ; i am not sure about this but i think it got something too do in; descr_sounds_music_types,put regions of the factions in the music type you want.

  3. #3423
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: The Stainless Steel Historical Improvement Project - Beta 8 downloadable!!

    @ ZombieSleeping, Unfortunately not or you have to remove one of the factions and to replace it by Sweden. The game limitation is 32 factions (playable and non-playable) and we have already reached that limit.

    @ cloud700 & Stevietheconquier, I'll check that.
    Last edited by Lifthrasir; February 03, 2014 at 02:13 PM.
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  4. #3424

    Default Re: The Stainless Steel Historical Improvement Project - Beta 8 downloadable!!

    @Hungarian Hussar
    Thanks for your great feedback! We were actually not focusing on characters and family trees in Beta 8, though MWY did some extra work on that aspect too.

    However, as I promised some time ago, the inclusion of historical characters will be one of the main features of Beta 9. I plan to start with a research phase soon where we go from faction to faction and discuss which generals, princesses, under-age family members, etc. should be included, similarly to what we did with the map at the beginning of this project. (Eh, good old times in the summer of 2011, does anyone remember?)

  5. #3425
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: The Stainless Steel Historical Improvement Project - Beta 8 downloadable!!

    Hehehe, I remember that crystal clear even if I wasn't involved as at present
    I was logging every 5 min. to see if anyone had added new suggestions. Good old days
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  6. #3426

    Default Re: The Stainless Steel Historical Improvement Project - Beta 8 downloadable!!

    Quote Originally Posted by Lifthrasir View Post
    Hehehe, I remember that crystal clear even if I wasn't involved as at present
    I was logging every 5 min. to see if anyone had added new suggestions. Good old days
    Then it's time to relive those memories... expect more news this weekend, guys!

  7. #3427
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: The Stainless Steel Historical Improvement Project - Beta 8 downloadable!!

    can we make abbasid faction more noticable in the minimap?Click image for larger version. 

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  8. #3428

    Default Re: The Stainless Steel Historical Improvement Project - Beta 8 downloadable!!

    Quick question, why the 3 turn recruitment on militias, but shorter times on professional units? Also adding to the poster who commented about elections for the holy roman empire, you guys could check out this mod for ideas
    http://www.twcenter.net/forums/forum...Römische-Reich

    Another errors, first turn England

    Could'n find ancillary name string <crown>.
    18:28:03.273 [script.err] [error] Script Error in mods/SS6.33/data/export_descr_ancillaries.txt, at line 12, column 14
    Could'n find ancillary description string <crown_desc>.
    18:28:03.273 [script.err] [error] Script Error in mods/SS6.33/data/export_descr_ancillaries.txt, at line 13, column 21
    Could'n find ancillary effect description string <crown_effects_desc>.
    18:28:03.285 [script.err] [error] Script Error in mods/SS6.33/data/export_descr_ancillaries.txt, at line 3509, column 11
    Could'n find ancillary name string <king_reggio>.
    18:28:03.285 [script.err] [error] Script Error in mods/SS6.33/data/export_descr_ancillaries.txt, at line 3513, column 14
    Could'n find ancillary description string <king_reggio_desc>.
    18:28:03.285 [script.err] [error] Script Error in mods/SS6.33/data/export_descr_ancillaries.txt, at line 3514, column 21
    Could'n find ancillary effect description string <king_reggio_effects_desc>.
    18:28:03.286 [script.err] [error] Script Error in mods/SS6.33/data/export_descr_ancillaries.txt, at line 3872, column 11
    Could'n find ancillary name string <king_skadar>.
    18:28:03.287 [script.err] [error] Script Error in mods/SS6.33/data/export_descr_ancillaries.txt, at line 3876, column 14
    Could'n find ancillary description string <king_skadar_desc>.
    18:28:03.287 [script.err] [error] Script Error in mods/SS6.33/data/export_descr_ancillaries.txt, at line 3877, column 21
    Could'n find ancillary effect description string <king_skadar_effects_desc>.
    18:28:03.292 [script.err] [error] Script Error in mods/SS6.33/data/export_descr_ancillaries.txt, at line 5441, column 11
    Could'n find ancillary name string <iking_reggio>.
    18:28:03.293 [script.err] [error] Script Error in mods/SS6.33/data/export_descr_ancillaries.txt, at line 5445, column 14
    Could'n find ancillary description string <iking_reggio_desc>.
    18:28:03.293 [script.err] [error] Script Error in mods/SS6.33/data/export_descr_ancillaries.txt, at line 5446, column 21
    Could'n find ancillary effect description string <iking_reggio_effects_desc>.
    18:28:03.293 [script.err] [error] Script Error in mods/SS6.33/data/export_descr_ancillaries.txt, at line 5624, column 11
    Could'n find ancillary name string <iking_skadar>.
    18:28:03.293 [script.err] [error] Script Error in mods/SS6.33/data/export_descr_ancillaries.txt, at line 5628, column 14
    Could'n find ancillary description string <iking_skadar_desc>.
    18:28:03.294 [script.err] [error] Script Error in mods/SS6.33/data/export_descr_ancillaries.txt, at line 5629, column 21
    Could'n find ancillary effect description string <iking_skadar_effects_desc>.
    18:28:03.300 [script.err] [error] Script Error in mods/SS6.33/data/export_descr_ancillaries.txt, at line 7372, column 11
    Could'n find ancillary name string <oking_reggio>.
    18:28:03.300 [script.err] [error] Script Error in mods/SS6.33/data/export_descr_ancillaries.txt, at line 7376, column 14
    Could'n find ancillary description string <oking_reggio_desc>.
    18:28:03.300 [script.err] [error] Script Error in mods/SS6.33/data/export_descr_ancillaries.txt, at line 7377, column 21
    Could'n find ancillary effect description string <oking_reggio_effects_desc>.
    18:28:03.301 [script.err] [error] Script Error in mods/SS6.33/data/export_descr_ancillaries.txt, at line 7679, column 11
    Could'n find ancillary name string <oking_skadar>.
    18:28:03.301 [script.err] [error] Script Error in mods/SS6.33/data/export_descr_ancillaries.txt, at line 7683, column 14
    Could'n find ancillary description string <oking_skadar_desc>.
    18:28:03.301 [script.err] [error] Script Error in mods/SS6.33/data/export_descr_ancillaries.txt, at line 7684, column 21
    Could'n find ancillary effect description string <oking_skadar_effects_desc>.
    18:29:30.450 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    Last edited by Dex-starr; February 03, 2014 at 06:31 PM.

  9. #3429

    Default Re: The Stainless Steel Historical Improvement Project - Beta 8 downloadable!!

    Quote Originally Posted by Fair Prince View Post
    @Hungarian Hussar
    Thanks for your great feedback! We were actually not focusing on characters and family trees in Beta 8, though MWY did some extra work on that aspect too.

    However, as I promised some time ago, the inclusion of historical characters will be one of the main features of Beta 9. I plan to start with a research phase soon where we go from faction to faction and discuss which generals, princesses, under-age family members, etc. should be included, similarly to what we did with the map at the beginning of this project. (Eh, good old times in the summer of 2011, does anyone remember?)
    Well, Fair Prince, if I've learned anything studying history, it's how to research haha! Count me in for that task! And of course, if I can manage to mod those factions on my own, the files are yours too.

  10. #3430
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: The Stainless Steel Historical Improvement Project - Beta 8 downloadable!!

    SSHIP v0.8.2 (21st of Apr. 2014)



    DOWNLOAD SSHIP v0.8.0 INSTALLER
    Download Link 1 - on MediaFire

    DOWNLOAD SSHIP PATCH v0.8.1
    Download Link 1 - on MediaFire

    DOWNLOAD SSHIP HOTFIX FOR PATCH v0.8.1
    Download Link 1 - on zippyshare (Thanks to MWY)
    IMPORTANT: not saved game compatible. If you have already installed the previous Hotfix version (before March 17), just overwrite it with this one.

    DOWNLOAD SSHIP PATCH v0.8.2
    Download Link 1 - on MediaFire
    IMPORTANT: not saved game compatible.

    DOWNLOAD SOUNDFIX - only for non-English players
    SoundFix

    NORDOM'S TEXT IMPROVEMENTS - for SSHIP patch V0.8.1 - Included in v0.8.2
    Download Link - on Mediafire
    ReadMe here

    NORDOM "1 SETTLEMENT TYPE" - optional

    1 Settlement Type

    INSTALLATION INSTRUCTIONS

    1. Install a clean version of SS6.4. Run SS_Setup.exe (into the /SS6.3 folder). Run the SS6.4 setup and choose Early Era campaign with Savage AI, RR/RC enabled and optionally, permanent arrows.

    IMPORTANT: YOU MUST RUN THE SS6.4 SETUP BEFORE INSTALLING SSHIP. ONCE SSHIP IS INSTALLED, DO NOT EVER RUN SS6.4 SETUP AGAIN OR YOU MUST RE-INSTALL SSHIP

    2. Download & run the SSHIP v0.8.0 Installer. Check the path to the location where the submod will be installed to be sure it's correct. Basically, the SSHIP data folder must be merged with the data folder located in your SS6.3 main folder. SSHIP is not compatible with other mods.
    Important: Sometimes the installer create a SSHIP folder inside the SS6.3 folder. In that case, cut that folder and paste it somewhere else. Then copy its contents (should be a data folder) and merge it with the one located in your SS6.3 folder.


    3.a) If you have an English version, delete the idx and dat files in the SS6.3/data/sounds/ folder. The game will regenerate them.

    3.b) If you don't have an English version, install the sound fix in the SS6.3/data/ folder and then delete the .idx and .dat files in the SS6.3/data/sounds/ folder.

    4. Download the SSHIP v0.8.1 (patch). Extract & merge the data folder with the one in your SSHIP submod folder.
    !!! Not saved game compatible!!!

    5. Download the SSHIP v0.8.1 (Hotfix). Extract & merge the data folder with the one in your SSHIP submod folder.
    !!! Not saved game compatible!!!

    6. Download the SSHIP v0.8.2 (patch). Extract & merge the data folder with the one in your SSHIP submod folder.
    !!! Not saved game compatible!!!

    8. Download the Nordom's Text Improvement. Extract & merge the data folder with the one in your SSHIP submod folder (save game compatible). See the Features section for more details. Note that this feature is included in v0.8.2.

    9. Optional - If you want to have only 1 settlement type, install Nordom "1 Settlement Type" (many thanks to him). Unzip & extract to the SS6.3 folder. Readme file included.

    10. Play the game!

    NEW FEATURES

    SSHIP v0.8.2
    + Issues reported here have been fixed.
    + Overhauled cumans (recruitment system, settlements)
    + New strat map settlements and variants (hre, hungary, serbia)
    + New resource models (glass, timber)
    + Overhauled sea texture
    + Dynamic order recruitment
    + Adjusted AI
    + Overhauled and working civil war and family tree mechanics
    + Overhauled faction traits
    + Overhauled mongols (mongol money script, mongol AI)
    + Fort/watchtower cost adjusted
    + Traits like chivalry, loyalty, etc. are harder to get
    + Artillery cost overhaul (since it costed way too much to be worth it; now it has high construction costs but low upkeep)
    + Unit recruitment time overhaul (the more professional the unit, the longer it takes to recruit. mostly.)
    + Some unit costs adjusted
    + Peasants are now recruitable from farms
    + Slave factions get more recruitable units
    + Implemented Sandy's Western Unit Overhaul 2.3 (only infantry and cavalry units for now ; the others will follow once the Banzaï animations are implemented)
    SSHIP v0.8.1 Hotfix
    + Reduce the unrest rate, making the game more "playable".
    Nordom's Text Improvement
    + Makes some changes to (currently just) traits' and ancillaries' text:
    Spoiler Alert, click show to read: 
    1. Makes various English grammatical corrections for the mod-added traits/ancillaries, including spelling, punctuation, structure, and usage errors. Text was generally attempted to keep as close to its original form as possible, but blatant sentence structure errors were revised as necessary.
    2. Standardized the language of mod-added traits/ancillaries to British English, as per the language used in the original game. Words like "organized" and "honor" have become "organised" and "honour", like they were written in the original game.
    3. Standarized stat names. No more inexact "Slightly increased loyalty" or "True to the crown" nonsense in the effects parameters - only exact language like "+1 Piety" and "+1 Loyalty" is used. Any "incorrect" labels for stats, like "+1 Morale for soldiers", instead of the normal "+1 Morale for all troops on the battlefield", were corrected.
    4. When appropriate, amended some of the effects text to the main description.
    5. When inconsistencies between what the text stated a trait/ancillary to do and what it actually does in-game were noticed, the text was corrected to reflect reality. So if now a trait/ancillary is stated to do something different from what you remember, that would be because it didn't do what it used to state to begin with.
    6. Reorganized in what order stats appear. This order was determined by studying how the stats were organized in the vanilla traits/ancillaries. Said order almost always holds true for the vanilla traits/ancillaries, but there were sometimes a few outliers that I have corrected when I saw them. The exact order is stated at the beginning of both text files, and is as follows: "Text for Stats Guide: Arranged strictly by the order they should appear on a trait, but also loosely (and coincidentally) by category. Previous category stats always appear before subsequent category stats. Almost entirely determined by the way vanilla Medieval 2 had them organized, but using slightly revised stat text names for Stainless Steel as determined by gracul. When adding/editing traits, please keep this order in mind. Main Stats: +/-(x) Chivalry, +/-(x) Dread, +/-(x) Piety, +/-(x) Command, +/-(x) Loyalty, +/-(x) Authority Military Stats: +/-(x) Morale for all troops on the battlefield, +/-(x) to/from movement points (increases/decreases movement range), +/-(x) to/from sight range, +/-(x) Command when, +/-(x) siege equipment build points Security Stats: +/-(x) to/from personal security (improves/decreases the chances of foiling assassination attempts), +/-(x) public security (improves/decreases the chances of detecting and capturing enemy agents) Economic Stats: (x)% bonus/penalty on all trade income, (x)% bonus/penalty on tax income, (x)% increase/decrease in [...] cost[s], +/-(x) to farming output, (x)% bonus/penalty on mining income Public Order Stats: +/-(x) to/from popularity (improves/reduces public order), +/-(x) to/from squalor (decreases population growth and public order/increases public order and population growth), +/-(x) to/from unrest (improves/reduces public order), +/-(x) to/from law (improves/reduces public order) Health Stats: improves/decreases the chances of having children, +/-(x) to/from general's hitpoints, increased battlefield casualties recovery chances"
    SSHIP v0.8.1 features:
    + New sea texture (made by MWY)
    + Several spelling and/or typo errors fixed
    + Textures_trans corrected for battle banners (made by Lifthrasir):
    - for the Republic of Pisa
    - for the Grand Principilty of Serbia
    - for the Kingdom of Georgia
    - for the Rûm Sultanate
    - for the Zengid Emirate
    - for the Abbasid Caliphate
    - for the Great Seljuk Empire
    - for the Mongols
    + Missing Bodyguard and Cavalry Militia textures fixed
    + Missing text strings in the Building browser fixed and some other texts corrected
    + Teutonic Order even appears much later now
    + Pic for the Abbasid Caliphate faction is the one for Muslim factions now instead the one for Catholic factions
    + Incomes slightly adjusted

    SSHIP v0.8.0 features:
    + Abbasid Caliphate added (replacing The Republic of Genoa)
    + Zengid Emirate added (replacing Kwarezmia Empire)
    + Great Seljuk Empire starting position revised
    + HRE starting position revised
    + Hrodna (Bielorussia) replaces Kurkana
    + Niemen River (South of Lithuania) corrected to be more realistic
    + Al-Wasit (Wasit) replaces Medina
    + EDU updated: less bonus charge, unit movement speed updated, missile range updated, hit frequency increased
    + Family Trees, Starting Armies, Size, Locations adjusted historically accurate for: Venice, Pisa, Sicily, England, Scotland, France, HRE+ Native Population Resistance after being conquered:
    - Capital Regions: 14
    - Rebel Capitals: 12
    - Lesser Rebel Capitals: 8
    - Core Regions: 9
    - Border Regions: 4
    + New Aerial Map Bases for settlements
    + config_ai_battle adjusted
    + Pope shouldn't be attacked by catholics
    + Peace missions working now
    + Remove Moorish Naval Invasion
    + Easier establishment of protectorates
    + Adjusted crusade targets
    + Alliance system overhauled: not always England+HRE vs France, Poland & Pisa
    + Adjusted Bodyguards for Denmark/Norway / Royal Hirdsmen
    + AI defends against strongest neighbour when at war
    + AI wants to have one enemy (neighbour)
    + Invade Decisions Overhaul
    + Pirates spawn reduced
    + Starting Agent Amount adjusted to empire size and faction
    + Slave AI fixed
    + descr_win_conditions changed
    + Relocated Resources to be fitting on the map
    + Rum bug -> Sultan of Rum is dead -> Faction destroyed bug fixed
    + Building prices & building times adjusted
    + More Requirements for buildings
    + New Buildings:
    - Slave Market
    - Food Support
    + Faction_standing: big, huge, crushed, (AI)
    + Local Triggers (Settlement Captures)
    + Balance of Kings purse
    + Allow capital revolts to actually cause rebellions for AI
    + Region growth, public order, taxes revised
    + Starting money for each faction individualized
    + Starting Armies adjusted
    + Scripted AI Invasions (To create a more stable early and midgame):
    Spoiler Alert, click show to read: 
    - Turn 4: Serbia(Skadar), Spain(Badajoz)
    - Turn 5: Denmark(Ribe), Pisa(Cagliari), Lithuania(Riga)
    - Turn 6: Sicily(Naples)
    - Turn 7: Venice(Ancona), France(Clermont), Abassids(Al-Hasa), England(Poitiers)
    + Introduce the is_peasant attribute: Basically, those are the starting units of a faction. The Is_peasant attribute cuts the garrison bonus of units in a city by 50%. So, with more professional units you can keep the population peaceful more easily:
    - Pisan and Geonese Sailors
    - Syrian Auxillaries
    - Baltic Spearmen
    - Urban Spear Militia
    - Kasogi
    - EE Spear Militia
    - Junior Militia
    - Spear Militia
    - Contaratoi
    - ME Spear Militia
    - Georgian light spearmen
    - Kashtim thralls
    - Lithuanian Axemen
    - Javelinmen
    - Archer Militia
    - Chude Militia
    - ME Crossbow Militia
    - Dismounted Cuman Militia
    - aor trasc javelin
    - Sibiryaki Junior Militia
    - Toxotae
    - Peasants
    - Bondir
    - Peasants
    - Scots Skirmisher
    - Southern Peasants
    - Acontistae
    - EE Peasants
    - ME Peasants
    - Syrian Auxilliaries

    OLDER VERSIONS FEATURES

    SSHIP v0.7 Features:
    + Patch 0.7c

    • Fixed radar map error in the campaign_script
    • Fixed Arles typo in descr_strat
    • Added Skadar ancillary
    • Some graphical attention to Turkomans! They have nicer armor upgrades and shields, now.
    • Muslim Princesses speech fix
    • Further revised unit stats
    • Various minor bugfixes causing errors in system.log & possible CTDs

    + Patch 0.7b

    • Fixed sinking models, unit balance, missing ui
    • Replaced Kaunas with Kernave
    • Removed Lubeck from HRE
    • Added Byzantine unit cards by Arthalion

    + Massive units overhaul by MagicCuboid & Lifthrasir:


    +Map adjustments by Dominick. Vilnius removed and Skadar added, and various border touchups.
    +Fair Prince's reduced squalor fix and balancing starting positions.
    +Revision of trade resources and world religious makeup by Ichon.

    SSMAP v0.6b Features:
    + New Economy Changes: Hard and Very Hard Difficulty should be harder.
    + The Hereditary system have be improved. The Heir will be selected correctly.
    + If It not a leader's son, the heir will be a Regent
    + If its Dread it is bad enough it will reveal himself as an Usurper and your country will suffer a Civil war.
    + Disloyal generals will be more eager to revolt against you.
    + Custom Battles
    + Short campaign load problem solved
    + Updated Ichon's resources location
    + Marble has mines now
    + Serbia sound problem solved
    + Bremen gives a title now
    + Rum and Portugal got improved merchants and buildings
    + Rum got an improved Imam

    SSMAP v0.6a Features:
    + Major economy changes:
    - Now the you gain more money from trade but your expenses will be even higher.
    - The army cost has been deeply revised by Ichon and Lifthrasir. Now getting a good army won't be so easy. You would have to sort it out
    with you can allow yourself.
    - New resources thanks to Ichon.
    - Corruption is increased by 50%. Now managing law is on demand in order to keep the money flowing
    - War devastation will now destroy a region's economy.
    + A lot of changes at recruitment by Ichon. A few units will be accesible in lesser buildings.
    + Unrest from distance to capital is doubled in cities: you will have to invest in law and happiness
    + Family members can now be bribed.
    + Disloyal generals will be more eager to revolt against you.
    + 1 new unit for Hungary.
    + AI help bonuses removed. The battle is more evenly-matched, however It will be hard enough!
    + Fixed some minor bugs

    SSMAP v0.5d Features:
    + New resources added by Ichon
    + Resources revised by Ichon
    + General settlement corrections by Fair Prince
    + Georgian Army's armor upgraded fixed
    + Custom battle fixed
    + Some minor fixes
    + Cuman army increased
    + Venice city improved.

    SSMAP v0.5c Features:
    + The muslim factions have princesses now
    + Now Princesses can make a general adopt her religion if she has charm enough and his piety is not too high.
    + A converted general has severe penalties in loyalty and piety, has less command vs his own religion and less ressistance to bribery
    + If parents has a different religion (to faction's religion) their children are likely going to adopt it
    + If a converted genereal becomes leader, other generals will be eager to revolt.
    + Princesss with low Charm are going to adopt his husband's religion gaining popularity
    + Custom Battles Fixed

    SSMAP v0.5b Features:
    + The Republic of Venice label now has the final 'e'
    + Added unit cards for Venetian Crossbow Militia
    + Serbian EE Late Bodyguards horses now have a texture
    + Bodouin Cavalry officer has now a texture
    + Fixed the Marksman Range building's label
    + Fixed the Duchy of Bohemia title
    + Now Serbia can recruit Slavic Javelinman from castles
    + Some EDU fixes
    + Some EDB fixes
    + Serbia has big banners now
    + A few battle flags from the new factions fixed
    + Updated the DFS file.
    + Many faction stances changed: now everybody is angrier with you (but you still has friends)!
    - Genoa and Pisa are in abysmal relations.
    - HRE is hated almost by everyone, specially the northern italy factions which want HRE out of Italy.
    - Sicily and Hungary hates Byzantium, and Georgia is angrier with them.
    - Denmark and Norway are not in good mood now.
    - Poland is angrier with Lithuania... and Lithuania is angrier with Kievan Rus.
    + Added alot of new Crusades and Jihads targets.
    - If your are excomulgated your capital may be target of a crusade: You don't want the Pope to be mad at you.
    - Muslim can declare Jihad on their main capitals in order to recover them from infidels.

    SSMAP v0.5a Features:
    + NEW FACTION: The Serbian Grand Principality (Orthodox) replace The Teutonic Order (Catholic). Thanks to RollingWave for sharing his work.
    + 8 news units for Serbia
    + 1 new AOR Armenian unit
    + 1 new unit for Hungary (to replace the Bosnian Archers)
    + 1 new for Georgia that will replace the Georgian Horse Archers when Mongols emerge.
    + Serbian Knights recovered to serve as Serbian Feudal Knights (a free upkeep unit)
    + Bosnian Archers are now only recruitable by Serbia in balkans
    + Georgia initial army increased
    + Georgia recruitable system revised:
    - Now, the Kartjlian Spearmean has a free upkeep, which will help the economy.
    - Aznauri Nobles and Eristavi Cavalry have a free upkeep now. Both are recruitable from the core castle building
    + Strategic city banners problem corrected. Installation is now in the SS6.3 folder
    + Lithuania is now in worse relations with its neighbors
    + Hungary and Byzantium are in worse relations
    + Near Eastern ground types and regions revised
    + Egypt ground types and regions revised
    + Nile river redrew
    + Regions changes:
    - Benghazi/Cyrenaica --> Vrhbosna/Bosnia
    - Skhoder/Dukjdla --> Nis/Western_Bulgaria
    - Gaza --> Ascalon
    - Position of Ras corrected
    - Some balkans rivers revisedSSMAP 0.4b Features:
    + Fixed a bug that caused CTDs with some georgian units
    + Georgian roster revised by Ichon
    + General game labels revised by Fair Prince
    + Fixed a few georgian labels by Fair Prince
    + Added some missing georgian boats pics

    SSMAP v0.4a Features:
    + NEW FACTION: The Kingdom of Georgia (Orthodox) replace Timurids (Muslim)
    + 17 new units for Rebels and Georgia from Broken Crescent 2.3: Thanks alot BC Team!
    + 2TPY implemented
    + Starting date: 1132
    + Rum and Selguq colours swithed
    + Rum, Pisa and Seljuqs banners and COAs revised.
    + Caucasus region revised
    + Kievan king has a king texture now
    + A few lesser bugs fixed

    SSMAP v0.3a Features:
    + 2 NEW FACTIONS:
    - The Sultanate of Rum (Muslim). Capital: Konya
    - The Republic of Pisa (Catholic). Capital: Pisa
    + Low countries region revised:
    - Antwerp/Brabant --> Arras/Artois
    - Bruges/Western Flanders --> Leuven/Brabant
    - Groningen --> Utrecht
    + Anatolian boundaries revised.
    + A few map fixes (ground and resources)
    + A few campaign script fixes
    + New faction selection maps
    + IA Changes:
    -PISA --> Sailor smith
    -GENOA --> Sailor napoleon
    -EGYPT --> Religuos caesar
    -CUMANS --> Balanced Genghis
    -MONGOLS --> Fortified Genghis
    -RUM --> Fortified Napoleon
    -SELJUQ EMPIRE --> Religiuos Stalin
    -France --> craftsman napoleon
    -HRE --> Balanced Caesar
    -ENGLAND --> Fortified Smith
    -BYZANTIUM --> Comfortable caesar
    -ALMORAVIDS --> Religious mao
    -CASTILE & LEON --> Fortified Caesar
    -KIEVAN RUS --> bureaucrat stalin
    -TEUTONIC ORDER --> Fortified Henry
    -Crusarder statets --> fortified caesar
    -Kwarezm --> craftsman henry

    SSMAP v0.2d Features:
    + Rivers, boundaries and city position revised in Iberia (quite accurate now)
    + Rheims is a town now
    + Badajoz is moorish now

    SSMAP v0.2c Features:
    + Low countries fixed
    + Iberian boundaries revised
    + Tarabulus is now egyptian
    + Turku is now a town
    + SSHCP files added
    + Sheldt river added
    + Various resources fixed
    + Scottish mountains revised
    + Hungary is now hostile with HRE
    + Hungary's army strenghtened
    + Kiev and Novgorod are now in bad relations

    SSMAP v0.2b Features:
    + New strat map textures added:
    - TATW 3.0 terrain textures (A lot of thanks for their awesome work!)
    - Desert impassable, tundra and mediterranean plains from Ravenant
    + Ground Types map revised
    + Climate map revised
    + Rebel Factions cleaned and revised
    + Resources revised
    + Africa and Balkans boundaries revised
    + Region and city changes:
    - Herat --> Mecca/Mecca (Egypt)
    - Sidon --> Tripolitania/Tarabulus (Rebels)
    - Ochrida --> Duklja/Shkoder (Rebels)
    - Augsburg --> Bavaria/Ratisbon (HRE)

    Links and Installation Instructions updated. Obsolete links removed to avoid mistakes

    Don't hesitate to report any mistake I may have made while writing this post. I've already corrected some that I've found by myself

    Beside that, I'd like to thanks MWY who did most of the work on this release and Nordom for his text improvements.
    Last edited by Lifthrasir; June 02, 2014 at 01:42 AM.
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  11. #3431

    Default Re: The Stainless Steel Historical Improvement Project - Beta 8 downloadable!!

    Just a little update on how I have been doing with making things more accurate: extremely poorly.

    I've tried for several hours to get the names right, yet apparently things are not as simple as I figured they would be.

    Not sure how to fix the HRE "der Stolze" to "von Welf", since I only see the elder Heinrich. When I switched his name to "von Welf", both him and his son appeared with no surname.

    With England I tried to get Baldwin and Eustace to have the de Blois name. I was at least able to switch their births (not difficult in the slightest), but I just can't fix the names. All I know is that whatever I try screws up the de Blois family. Since Stephen (the father, deceased) and Stephen (the younger, alive) have the same name, the wife Adela can't figure out which one is the father. My results have been several things:

    Vanilla: elder Stephen has "de Blois", younger Stephen has no name, Eustace and Baldwin have no name. Result: E and B have no name, but any brothers or sisters receive "de Blois".
    Attempt 1: elder Stephen has "de Blois", younger Stephen has no name, Eustace and Baldwin have "de Blois. Result: same as above.
    Attempt 2: elder Stephen has "de Blois", younger Stephen has "de Blois", E and B have "de Blois". Result: crash back to main screen, with the error that says (paraphrased) that "Adela is trying to be the spouse of Stephen de Blois but is already married to Stephen de Blois".
    Attempt 3: elder Stephen has no name, younger Stephen has "de Blois", E and B have "de Blois". Result: opposite of Vanilla, where E and B have the name, but any siblings have no last name, due to the elder Stephen having no last name.

    Apparently there is something I have missed, or I am fighting a losing battle. Either way, those are my findings. Aside from providing research for those factions, I doubt I will be able to fix them. :/

    Let me know whatever else I can help with!

    Sincerely,

    H.H.

  12. #3432

    Default Re: The Stainless Steel Historical Improvement Project - Beta 8 downloadable!!

    @cloud: Ah that's right, the image is wrong. Noted and will be fixed.

    @dex-starr: This log means that something is wrong with your installation. Did you forget the 0.7c patch? Since this package contains the ancillaries text files. If you did, try to delete the temporary .strings files in your data/text folder. The game will create new ones. I hope this helps. By the way, thanks for the link. What these guys did seems huge. I can't even imagine the time they needed to script all this stuff. I will definitely look into this more when I got more time.

    @HH: As far as I remember, you need to give a character a special trait, from which he becomes named after ("the mauler", "the fat", etc). This way you could circumvent the problems. I also couldn't figure out another way of fixing things.
    Last edited by MWY; February 04, 2014 at 05:24 AM.

  13. #3433

    Default Re: The Stainless Steel Historical Improvement Project - Beta 8 downloadable!!

    Armenians of Cicilia unit card and battle texture seems to be missing for like half the factions.

  14. #3434

    Default Re: The Stainless Steel Historical Improvement Project - Beta 8 downloadable!!

    Quote Originally Posted by ZombieZleeping View Post
    Thanks for the reply, I will get this mod then. But is there any way to add Sweden to the game with compatibility with this mod?
    If you want to play sweden and this mod, you will have to play them on seperate versions of the game. I.e, dual installs, one with BftB and one with SSHIP.

    Apologies for double post.

  15. #3435

    Default Re: The Stainless Steel Historical Improvement Project - Beta 8 downloadable!!

    Great to see you guys back! This brought me back to M2TW
    A few things I've noticed, playing as Denmark;

    * I got an announcement 8 turns in (1135) stating that the Teutonic Order was founded after the loss of Jerusalem in 1187.
    * All starting family members have Royal Hirdsmen infantry bodyguards, but all new family members get the normal cavalry bodyguard. I imagine this is on purpose to show the transition from the Viking age toward a more classical European style in Scandinavia.
    * The more active rebels are really nice. They are constantly besieging Lund, but won't actually assault. I don't quite have the forces to beat them off yet, so they are just really slowing down progress in Lund.

  16. #3436

    Default Re: The Stainless Steel Historical Improvement Project - Beta 8 downloadable!!

    Hey PerXX, that's really nice to hear.

    I made the teutonic order event dynamic, so it shouldn't announce that it was founded in 1187. I actually only checked if the script works and didn't read the text, this will obviously be fixed.
    I should also delay the event a bit longer probably.

    Concerning the rebels: Just see them as chaotic (Just like the AI really is ). This happened to me aswell, but don't count on all rebels not invading. There will be more agressive rebels aswell which will actually take cities. I could explain how and why but that would make things too easy right?

    @GideeUpp: Noticed this aswell.

    I will start working on a hotfix this thursday evening. I'm just really busy the next 2 days.

  17. #3437
    Lifthrasir's Avatar "Capre" Dunkerquois
    Patrician took an arrow to the knee

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    Default Re: The Stainless Steel Historical Improvement Project - Beta 8 downloadable!!

    Quote Originally Posted by GiddeeUpp View Post
    Armenians of Cicilia unit card and battle texture seems to be missing for like half the factions.
    I found a spelling error in the EDU. On the dictionary line, it's written "Armenians_of_Celicia". Replace it by "Armenians_of_Cilicia" and it should work. If you're not sure how to do it, let me know and I'll edit a new EDU.
    Meanwhile, if you see any other missing texture, try to record which unit is involved and I'll check them.

    @ PerXX, this is a mistake but it will be corrected soon. Actually, only Norway is supposed to have the Royal Hirdsmen as bodyguard to represent their lack of cavalry in their homeland (and only in Scandinavia). For instance, if you conquer a castle on the main European land, you will be able to recruit a Norse bodyguard unit as a cavalry one to represente the Western influence.
    On contrary, Denmark at that time was a lot more westernized than Norway and they should have a cavalry unit as bodyguard like the other NE factions.
    I've noticed that mistake when I wrote the download post above but that's not a big deal for now and it will be corrected in a patch later on.

    Thanks guys for pointing this out.

    @ MWY, it seems our posts are passing each over again today
    Last edited by Lifthrasir; February 04, 2014 at 08:14 AM.
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  18. #3438

    Default Re: The Stainless Steel Historical Improvement Project - Beta 8 downloadable!!

    Oh, another thing; the Hunters mercenaries have the AP attribute given to their missile attack. I assume this is a mistake?

  19. #3439
    Lifthrasir's Avatar "Capre" Dunkerquois
    Patrician took an arrow to the knee

    Join Date
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    Default Re: The Stainless Steel Historical Improvement Project - Beta 8 downloadable!!

    Yeap, it is
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  20. #3440

    Default Re: The Stainless Steel Historical Improvement Project - Beta 8 downloadable!!

    @ lifth: Haha Are you sure about denmark though? I actually intended it that way because I read somewhere that 300 german knights basically ended the civil war (with Erik Emune) in denmark... So I'm not quite sure that they had feudal knights themselves. I thought it would be pretty unrealistic to give them around 100 feudal knights from the start of the game (as bodyguard).

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