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Thread: [Released] Carthage, Egypt, Seleucid, Arabian and African Expansion Mod

  1. #61

    Default Re: [Released] Carthage, Egypt, Seleucid, Arabian and African Expansion Mod

    Quote Originally Posted by iRoygbiv View Post
    Firstly, these are some sexy ass units! Good job!

    Secondly, do you reckon this will work fine with the upcoming Hannibal At The Gates DLC?
    Thanks Roy.

    I'm hoping it will work but it depends on how CA organise the new files. I will most likely have to make some changes for compatibility.

  2. #62
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: [Released] Carthage, Egypt, Seleucid, Arabian and African Expansion Mod

    + rep deserved for this huge work, man

    a little question: are you planning to release a polite small size version of this mod containing ONLY your new unique units without reskins of vanilla ones?

    thanks

  3. #63

    Default Re: [Released] Carthage, Egypt, Seleucid, Arabian and African Expansion Mod

    Quote Originally Posted by DramaBelli View Post
    + rep deserved for this huge work, man

    a little question: are you planning to release a polite small size version of this mod containing ONLY your new unique units without reskins of vanilla ones?

    thanks

    Thanks Drama!

    I was planning on releasing a "units only" version of my mod soon with my new units and the reskins only but I could possibly do a "new units only" version also. JUst need to find the time to sort it out ofcourse.

  4. #64
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: [Released] Carthage, Egypt, Seleucid, Arabian and African Expansion Mod

    Would be really pleased and grateful for an units_only version and thanks for your collaboration man, just time to go through the new dlc storm and we will ready to fight again

  5. #65
    ♘Top Hat Zebra's Avatar Praepositus
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    Default Re: [Released] Carthage, Egypt, Seleucid, Arabian and African Expansion Mod

    These are really great units. I especially love the Libyans with the captured Roman equipment...

    Any word on a Radious version?
    "Rajadharma! The Duty of Kings. Know you: Kingship is a Trust. The King is the most exalted and conscientious servant of the people."

  6. #66

    Default Re: [Released] Carthage, Egypt, Seleucid, Arabian and African Expansion Mod

    Quote Originally Posted by ♘Top Hat Zebra View Post
    These are really great units. I especially love the Libyans with the captured Roman equipment...

    Any word on a Radious version?
    Thanks Zebra!

    I am currently discussing with DramaBelli about incorporating some of the units into a forthcoming version of Radious Mod so should have some news soon about that.

  7. #67

    Default Re: [Released] Carthage, Egypt, Seleucid, Arabian and African Expansion Mod

    is it compitable with the newest patch?

  8. #68

    Default Re: [Released] Carthage, Egypt, Seleucid, Arabian and African Expansion Mod

    Quote Originally Posted by AfghanKhan View Post
    is it compitable with the newest patch?
    Yes it's working with the new patch. Make sure you enable out of date mods. I will be looking to release a new version soon to reflect the changes in cavalry stats in the new patch and with some alterations to some existing units.

  9. #69

    Default Re: [Released] Carthage, Egypt, Seleucid, Arabian and African Expansion Mod

    Here is a sneak preview at some of the unit changes for the next update/version of this mod:

    Sacred band Infantry and Cavalry
    With new hannibal esque helmets, cloaks and leopard pelts:



    Carthaginian Noble Cavalry
    Also with cloaks and new helmet variations


    New carthaginian auxiliary and thureos shields, and helmet variations.






    Egyptian Red Sea Hoplites
    With new helmet variations and greaves.
    Spoiler Alert, click show to read: 


    Nile Valley Spearmen with new helmet and shield variations and Egyptian Levy Spearmen adjusted hat and hair variations
    Spoiler Alert, click show to read: 


    More to come.

  10. #70

    Default Re: [Released] Carthage, Egypt, Seleucid, Arabian and African Expansion Mod

    More preview shots for next version of the mod

    Nubian Lion Pelt Axe Warriors
    (new unit for Egypt, African and Aethiopian factions)



    New wonderful Carthaginian Scutums courtesy of Fernando77





    New Eastern Pattern hoplons for Syrian Cav, Syrian and Persian Hoplites.
    Spoiler Alert, click show to read: 


    New African Pattern Hoplons for Numidian Hoplites

    Spoiler Alert, click show to read: 

    Cloaks, leopard pelts and new hannibal style helmets for Lbyan Elite scale hoplites
    Spoiler Alert, click show to read: 


    New Armour and shield variations for libyan hoplites and libyan levy pikemen
    Spoiler Alert, click show to read: 




    New Armour variations for Iberian Noble fighters
    Spoiler Alert, click show to read: 
    Last edited by ottomanfan; April 16, 2014 at 10:49 AM.

  11. #71

    Default Re: [WIP] Carthage, Egypt, Seleucid, Arabian and African Expansion Mod

    Hi,

    I've never tried modding before but it's something I've wanted to try even in previous total war titles.

    Since your mod looks incredible, I just wanted to get a sense of how much time and effort did yo invest to create this?

    I didn't see any mention but did you have a team or did you do this by yourself?

    Anyway, I love what you've made and I'm sure to play using this but if you could give an idea of how all this works I'd really appreciate it.

    -Thanks

  12. #72

    Default Re: [Released] Carthage, Egypt, Seleucid, Arabian and African Expansion Mod

    First of all thank you AMD pone question isla compatible with hannibal at gates campaign ? I love the lybians veteranos i can use it sin muy campaing with hannibal thank you forma tour efforts
    [URL="http://www.radikal.ru/"][/UR
    http://www.youtube.com/watch?feature=player_detailpage&v=vdNXJ2E181c

  13. #73

    Default Re: [WIP] Carthage, Egypt, Seleucid, Arabian and African Expansion Mod

    Quote Originally Posted by Hilel The Elder View Post
    Hi,

    I've never tried modding before but it's something I've wanted to try even in previous total war titles.

    Since your mod looks incredible, I just wanted to get a sense of how much time and effort did yo invest to create this?

    I didn't see any mention but did you have a team or did you do this by yourself?

    Anyway, I love what you've made and I'm sure to play using this but if you could give an idea of how all this works I'd really appreciate it.

    -Thanks
    Hi
    and thankyou Elder.

    I did this mod on my own but some other modders textures such as KLA's textures for Sacred Band, Gustaves and Fernando77's Carthaginian Shields patterns etc.. It's taken around 4 months but I havn't worked solidly on it. I just do a bit here and there.

    I got started by working my way through the modding workshop tutorials and it depends on what you want to mod.

  14. #74

    Default Re: [Released] Carthage, Egypt, Seleucid, Arabian and African Expansion Mod

    Quote Originally Posted by JOHANNES View Post
    First of all thank you AMD pone question isla compatible with hannibal at gates campaign ? I love the lybians veteranos i can use it sin muy campaing with hannibal thank you forma tour efforts
    HI Johannes,
    This does work with Hannibal at the gates and I am working on an update that will make it more compatible

  15. #75

    Default Re: [Released] Carthage, Egypt, Seleucid, Arabian and African Expansion Mod

    thanks for the rep
    [URL="http://www.radikal.ru/"][/UR
    http://www.youtube.com/watch?feature=player_detailpage&v=vdNXJ2E181c

  16. #76

    Default Re: [Released] Carthage, Egypt, Seleucid, Arabian and African Expansion Mod

    excuse me for my english the spanish corrector
    [URL="http://www.radikal.ru/"][/UR
    http://www.youtube.com/watch?feature=player_detailpage&v=vdNXJ2E181c

  17. #77

    Default Re: [Released] Carthage, Egypt, Seleucid, Arabian and African Expansion Mod

    Thanks for the response and explanation

    I'm starting the modding tutorials and hope to work on my own project this upcoming summer

    -thanks

  18. #78

    Default Re: [Released] Carthage, Egypt, Seleucid, Arabian and African Expansion Mod

    Quote Originally Posted by Hilel The Elder View Post
    Thanks for the response and explanation

    I'm starting the modding tutorials and hope to work on my own project this upcoming summer

    -thanks
    No problem. Look forward to seeing your project.

    More previews of the next version:
    Reworked Large Shield warriors with helmets.


    New Armour variations for Carthaginian Hoplites



    And for heavy Citizen Militia


    Auxiliary Shield variants for Italian Levy Spearmen


    New helmets for Arabian Noble Spearmen/Noble Swordsmen/Noble Cavalry/Noble Horse Archers (screens of the Noble Spearmen)



  19. #79

    Default Re: [Released] Carthage, Egypt, Seleucid, Arabian and African Expansion Mod

    Hi, I think you may have already answered this somewhere in the thread but will this mod be going to steam workshop soon?

    If not is there any other way to download it?

    Thanks for all the help

    -Donnesh FF

  20. #80
    Laetus
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    Default Re: [Released] Carthage, Egypt, Seleucid, Arabian and African Expansion Mod

    Wow, this is just amazing. Really great work, thanks for this!
    I especially love the arabian and carthaginian units.

    Is it possible that you can make a version, where the carthaginian units dont have that long beards? Only if its not too much work. Would be great.

    Greetings

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