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Thread: Fires Are Fires (The Siege Balancing Project)

  1. #1

    Default Fires Are Fires (The Siege Balancing Project)

    Hello once again!

    Fire. The world. Burning. It is all fun and games until you blink and WHOOSH! Those fires have already ripped your world to pieces.


    No longer I say because fires are fires! I mean, when a building is burning on the local news station that story can go on for hours. Fires take time to destroy your homes and loved ones! I have decreased fire damage to buildings, so now they will slow burn those towns.

    Changes in gameplay:
    • Changed damp weather effects. Now rain will stop the spread of fire once the fire actually breaks out into the open!
    • Damage of fire to buildings has been reduced, this means that it will be harder to damage cities in real time to debuff the defenders.


    Aside from all of that this I may modify the debuff effects of damaging towns if it becomes an apparent imbalance.


    _longer_fires.zip

  2. #2

    Default Re: Fires Are Fires (The Siege Balancing Project)

    Patch notes:

    -Increased propagation range so that fires tend to spread faster.


    Creates much more spectacle during the burning of towns.
    Attached Files Attached Files

  3. #3

    Default Re: Fires Are Fires (The Siege Balancing Project)

    Update: tweaked the damp weather modifier since apparently it accounts for snow too. Should be easier, but still be put out by rain.
    Attached Files Attached Files

  4. #4

    Default Re: Fires Are Fires (The Siege Balancing Project)

    great mod
    thank you

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