The shield was an important part of defense in our timeframe. I'm still considering wether I would prefer a shield system with or without shield armour. Shield armour is actually nonsense because if a shield could not deflect an attack, usually the body would be hit, if unarmoured with unpleasant results. But the TW system has shield armour, so taking it away may cause weird results in balance. I read the vanilla or Gunny's table so: shield defense is the ability to actively use the shiled to deflect blows, therefore it's higher the smaller and better to handle a shield is. Shield armor is the passive ability to deflect blows, aka the bigger and stronger the shield, the better. The "unknown" at the right side of the unit_shield_table is the missile deflection, the bigger the better. Is this correct?
A few questions:
1. Are the stats in defense giving the percentage with which the shield is calculated against the hits? So 50 means in 50% of hits the hit is totally deflected?
2. Does ap also count against shield armour? Or are projectiles only influenced by the deflection stats, so ap is meaningless against shields?
3. Is shield armour always added to defense against hits from the front and left? Does that not create a strange double count, making shields too strong? Or is it necessary if the weird TW:A ap mechanic is used (which seems to deliver the ap damage without taking into account the kind of armour)?