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Thread: (Help) How to change faction leader skin

  1. #1

    Icon5 (Help) How to change faction leader skin

    The emperor of the ERE has a special skin with a crown. Each time a character becomes emperor gets this skin. I'm looking to add this feature to WRE but I cant find the right lines with PFM. Any help?

  2. #2

    Default Re: (Help) How to change faction leader skin

    Posting this because it looks like nobody has answered your question yet. I hope it helps.

    The faction leader's skin is defined by variant meshes with both the frontend 3d model and initial faction leader being defined by att_frontend_faction_leader_rome_west.variantmeshdefinition in this case.
    Each consecutive leader is defined by their att_general_(and so on).variantmeshdefinition There should be 17? of these you need to update.

    Therefore to make a change you will have to change the variant mesh on all of these variantmeshdefinitons
    The thing you were refering to i think is the olive wreath so the line you would be interested in from the roman emperors variant mesh is this

    Spoiler Alert, click show to read: 
    <SLOT name="helmets" >
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/helmets/olive_wreath_02.rigid_model_v2" mask0="2" mask1="0" mask2="1" />
    </SLOT>


    incase you don't know where to put it, here is the frontend variant mesh definition done for you
    Spoiler Alert, click show to read: 
    <VARIANT_MESH>
    <SLOT name="base" >
    <VARIANT_MESH>
    <SLOT name="skin" >
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/att_cine_roman_16_skin01_cut_1.rigid_model_v2" />
    </SLOT>
    <SLOT name="hair" />
    <SLOT name="props" >
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/accessories/neckerchief_3.rigid_model_v2" />
    </SLOT>
    <SLOT name="accessories" >
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/accessories/roman_belt_complex_01_cut.rigid_model_v2" />
    </SLOT>
    <SLOT name="helmets" >
    <VARIANT_MESH>
    <SLOT name="helmets" >
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/helmets/roman_officer_infantry_helmet_02.rigid_model_v2" decal_diffuse="VariantMeshes/_VariantModels/man/patterns/blank/decal_diffuse" decal_normal="VariantMeshes/_VariantModels/man/patterns/blank/decal_normal" imposter_model="VariantMeshes/_VariantModels/man/helmets/generic_spangenhelm_light.rigid_model_v2" >
    <SLOT name="top_crests" attach_point="crest_centre" >
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/crests/ridge_crest_tall.rigid_model_v2" />
    </SLOT>
    <SLOT name="side_crests" />
    <SLOT name="cheeks" />
    <SLOT name="face" />
    <SLOT name="neck" />
    </VARIANT_MESH>
    </SLOT>
    </VARIANT_MESH>
    </SLOT>
    <SLOT name="clothing" >
    <VARIANT_MESH>
    <SLOT name="tunics" >
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/tunics/roman_tunic_b_cut_04.rigid_model_v2" >
    <SLOT name="armour" >
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/lorica_squamata_sleeveless.rigid_model_v2" />
    </SLOT>
    <SLOT name="belts" >
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/accessories/roman_belt_scarf_cut_01.rigid_model_v2" />
    </SLOT>
    <SLOT name="trousers" >
    <VARIANT_MESH>
    <SLOT name="trousers" >
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/cloth_legs_heavy_cut_02.rigid_model_v2" decal_normal="VariantMeshes/_VariantModels/man/patterns/blank/decal_normal" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01_cut.rigid_model_v2" mask0="2" mask2="0" >
    <SLOT name="shoes" >
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/accessories/roman_shoe_02.rigid_model_v2" decal_diffuse="VariantMeshes/_VariantModels/man/patterns/blank/decal_diffuse" decal_normal="VariantMeshes/_VariantModels/man/patterns/blank/decal_normal" />
    </SLOT>
    </VARIANT_MESH>
    </SLOT>
    </VARIANT_MESH>
    </SLOT>
    </VARIANT_MESH>
    </SLOT>
    </VARIANT_MESH>
    </SLOT>
    <SLOT name="cloaks" >
    <VARIANT_MESH>
    <SLOT name="cloaks" >
    <VARIANT_MESH>
    <SLOT name="cloaks" >
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/cloak/generic_elite_cloak_01/generic_elite_cloak_armour_01.rigid_model_v2" decal_normal="VariantMeshes/_VariantModels/man/patterns/blank/decal_normal" imposter_model="VariantMeshes/_VariantModels/man/cloak/eastern_cloak/eastern_cloak_01.rigid_model_v2" mask0="2" mask1="0" mask2="1" />
    </SLOT>
    </VARIANT_MESH>
    </SLOT>
    </VARIANT_MESH>
    </SLOT>
    <SLOT name="helmets" >
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/helmets/olive_wreath_02.rigid_model_v2" mask0="2" mask1="0" mask2="1" />
    </SLOT>
    <SLOT name="vambraces" />
    <SLOT name="greaves" />
    <SLOT name="shield" attach_point="weapon_03" >
    <VARIANT_MESH>
    <SLOT name="shields" >
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/shield/oval_shield_curved.rigid_model_v2" decal_diffuse="VariantMeshes/_VariantModels/man/patterns/eastern/sassanid_round_gyan_avspar_01_diffuse" decal_normal="VariantMeshes/_VariantModels/man/patterns/blank/decal_normal" imposter_model="VariantMeshes/_VariantModels/man/shield/oval_shield_curved.rigid_model_v2" />
    </SLOT>
    </VARIANT_MESH>
    </SLOT>
    <SLOT name="boss" attach_point="weapon_03" />
    <SLOT name="weapon_1" />
    <SLOT name="weapon_2" attach_point="weapon_02" >
    <VARIANT_MESH>
    <SLOT name="weapons" >
    <VARIANT_MESH model="VariantMeshes/_VariantModels/man/weapons/roman_spatha_1.rigid_model_v2" decal_diffuse="VariantMeshes/_VariantModels/man/patterns/blank/decal_diffuse" decal_normal="VariantMeshes/_VariantModels/man/patterns/blank/decal_normal" imposter_model="VariantMeshes/_VariantModels/man/weapons/roman_spatha_1.rigid_model_v2" />
    </SLOT>
    </VARIANT_MESH>
    </SLOT>
    <SLOT name="weapon_3" attach_point="weapon_04" />
    <SLOT name="weapon_4" />
    </VARIANT_MESH>
    </SLOT>
    </VARIANT_MESH>


    Just doing this wont update the porthole pictures with your changes, but if you have porthole's set to be 3d not 2d in your graphical settings this wont be as noticable. good luck!

  3. #3

    Default Re: (Help) How to change faction leader skin

    Hey I just wanted to see if this work?

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