I noticed that too and for me it's completely game breaking.
I mean what the hell, is that supposed to be a feature or something?
It's so frustrating to get huge diplomatic penalties from travelling through allied territory...
I'm astonished that no one seems to give a damn about this problem i hope you could work that out Dresden.
Btw good job Dresden, i love your work Thanks.
Correct me if I'm wrong, So with this mod, I can bring back factions that have been previously destroyed. For example, if the Sassanids were destroyed, could I liberate their desolate region and bring them back into the game?
guys could any1 tell me if Liberate option works for Huns?
Cause it doesn't for me :/
Liberate should do that. If a faction is completely destroyed from the game and you take over one of their original regions, you should be able to resurrect them.
I did read that some of the occupation options aren't working properly with Radious and maybe other mods. Not sure why yet. If you aren't using other mods, then I am not sure why it wouldn't be working. Do you mean that you don't have the option or the option doesn't work properly?
Well I do have other mods but yours is at top..
And, option doesnt exist at all, dont know if there is something (in db) blocking Huns to liberate or sth like that.
Or is it a general thing that we can't liberate some "gone" factions?
Edit: Now it's working, interesting
Oh btw do you know what are unknown5 6 and 7 of that table?
- - - - -
Btw do u think to do TTT mod for Attila? Rome 2 one was epic.
Last edited by SharpEyed; April 21, 2015 at 10:09 AM.
You cant liberate migratory factions if they don't settle in a region, can you?
Yup, here you go, 2nd page of Campaign mods section
But this mod changes the startpos it seems, so might not compatible with save games, and if u read the replies they will not emerge as Hordes, but settled already, still better than none right?
Edit:
Lol u even have a post there, long ago
Last edited by SharpEyed; April 25, 2015 at 08:39 AM.
how do i get factions to join a confederation. it says we have same blood but the option to form one does not appear when i talk diplomacy.
Dresden, may I ask, how to view or edit the db > culture_settlement_occupation_options_tables > culture_settlement_occupation_options in Pack File Manager? Because, this particular directory appears red-colored in my Pack File Manager. Cannot edit or view this tablet at all
Dresden, do you have too this problem too, or it is just me?
Note: I am using PackFileManager, the latest version updated with latest Schemes. All other tablets in the db are fine, black-colored and editable. Except the aforementioned culture_settlement_occupation_options_tables .
^ That table's format has been changed with Suebi patch, so you can go to main page of PFM and download the master_schema I've shared and replace with the current one of the PFM
I found it! Here we go, for those users who want a link straight to the updated schema file:
http://www.twcenter.net/forums/showt...1#post14603978
ah ok I think he merged/combined all the ones that we modders shared
Has anyone else noticed this mod interfering with the Last Roman DLC?
Edit: IE with the barbarian confederation mod I can no longer reforms the western roman empire
Last edited by Mayan-Man; July 30, 2015 at 05:33 AM.
"If a pro is the opposite of a con, then what is the opposite of progress?"
Is there perhaps a version of this mod that works for The Last Roman? A version that only gives the Hordes extra diplomatic options, like Military Access and those? It feels so weird to play as the Roman Expeditionary Force but not being able to secure a military access agreement with a nation the Roman Empire is actually in a Military Alliance with. I don't feel very Expeditionary then if I gain a diplomatic penalty. It honestly feels even worse to be at war with a nation the Empire is in an alliance or at peace with, but that's another matter
Wintermist, so far I don't think Dresden has replied in here to questions about Military Access option for Migrating factions. A lot of people have raised the question, but it goes ignored.
Perhaps modding it in crashes the game, or that it's somehow hard coded? It's really lame regardless. Orgetorix didn't simply march through Aedui or Roman lands without asking permission first.
Here's one way in which I think it could be difficult: Military Access is usually a two-way treaty. And since the Migrating Faction has no territory to share access with, that might break it down as an option?
------------------------------VOXIFEX MAXIMVS-------------------------------
------PROUD PARENT OF THE EUROPA BARBARORUM VOICEMOD-------
"To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE