FPS comes to mind to measure the Framerate
FPS? Or you meant Fraps?
This can give a person about 5-10 extra fps increase depending upon several factors of his G.Card.
The procedure for creating those reduced textures:
- Create a folder to work in
- Download this converter and unzip it into that folder
- Make sure you have a Python version less then 2.7 installed, else install from the applicable download link
Windows x86 MSI Installer (2.6.6) - for 'regular' operating system
Windows X86-64 MSI Installer (2.6.6) - for 64 bit operating system
- Copy large texture files from TATW's data\blockset\textures folders (one folder at a time) into your working folder
- Run the 'convert_all_texture' file (you may have to associate the file with the python executable)
- Open the DDS file without mip maps, reduce the size to 1024*1024
- Save the DDS file in BC3\DTX5 format with mipmaps
- Run the 'convert_all_dds' file (you may have to associate the file with the python executable)
- Copy the new TEXTURE files back into their original folder
Note: it is advisable to make a back up copy of the data\blockset\textures folder in case something doesn't work the way it should.