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Thread: [Question] 3ds Max crashing when exporting

  1. #1

    Default [Question] 3ds Max crashing when exporting

    When i try to export my models from 3ds Max to the cs2 format, 3ds Max crashes. Any one else having this problem?

  2. #2

    Default Re: [Question] 3ds Max crashing when exporting

    Check if you have proper names for your meshes/layers. For example: roman_sword_lod1, roman_sword_lod2, etc. They have to end with _lodX sufix, starting from 1 to 4.

    Each lod should have 25% less polygons than previous one, so:
    lod1 - high quality
    lod2 - 25% less polygons
    lod3 - 50% less polygons
    lod4 - 75% less polygons

    The easiest way of making lods is using ProOptimizer modifier, but the best results would give you making it manually.

  3. #3

    Default Re: [Question] 3ds Max crashing when exporting

    So i have been fiddeling some more with it. And it seems it is the vanilla skeleton(attila) that is causing it to crash....
    i have no problem exporting my models when they are attached to a file containing a skeleton from rome 2.

    Are anyone else experiencing this?

  4. #4

    Default Re: [Question] 3ds Max crashing when exporting

    I exported models from Attila's with it's skeleton plenty of times and it's always crashing me when I don't have proper naming or I have messed up materials.
    Last edited by dotvhs; July 20, 2015 at 10:52 AM.

  5. #5

    Default Re: [Question] 3ds Max crashing when exporting

    so got it working, but now i get this error when i try to build my model using BOB
    "Texture folder: variantmeshes/_variantmodels/man/helmets/texERROR: Weighted mesh 'knighthelm_lod2 subobject 0' is trying to use a Rigid Mesh shader 'standard'.Failed."

    Any idea why it does this?

  6. #6

    Default Re: [Question] 3ds Max crashing when exporting

    This was the problem I was trying to solve for few days actually.

    Find your material, scroll down to bottom and you should see "Custom Attributes" section with a text input. You just need to write there "weighted" and it will work.

    If you're unlucky (like me) and don't see this text-input, here's what you should do:

    1. Select your object in 3ds Max.
    2. Press Alt + 1 (or go to Animation -> Parameter Editor...)
    3. Fill stuff like this (http://i.imgur.com/CnNsRJT.png)

    Add to type: Selected Object's Material
    Parameter Type: String
    UI Type: EditText
    Name: rigid_material
    EditText Default Text: weighted

    4. Press Add (with your object selected)

    And now you're done, the input is there, so just export your model again.
    Last edited by dotvhs; July 20, 2015 at 01:28 PM.

  7. #7

    Default Re: [Question] 3ds Max crashing when exporting

    Thank you you're a lifesaver

    Now for a bonus question. when i add the shaders provided by the assembly kit, there are no editble parameters. Is that a problem?

  8. #8

    Default Re: [Question] 3ds Max crashing when exporting

    You're welcome.

    Which parameters exactly?

  9. #9

    Default Re: [Question] 3ds Max crashing when exporting

    When i add the "standard_lighting_assembly_kit.fx" shader to my material editor. there are no editble parameters in the "standard_lighting_assembly_kit.fx Parameters" submenu.

    https://vimeo.com/85353788

    it's the part he edit ca. 4.00

  10. #10

    Default Re: [Question] 3ds Max crashing when exporting

    Which 3ds Max version are you using? And do you do that correctly?

    1. Select DirectX Shader type
    2. Point to standard_lighting_assembly_kit.fx
    3. If it's not showing up, try pressing reload button few times.

    Also, did you copy the standard_lighting_assembly_kit.fx to your map/fx folder?

  11. #11

    Default Re: [Question] 3ds Max crashing when exporting

    I'm using the 2014 version.

    And yes that i what i have been doing.

  12. #12

    Default Re: [Question] 3ds Max crashing when exporting

    Did you switch to Legacy Direct3D in your 3ds Max 2014 preferences?

  13. #13

    Default Re: [Question] 3ds Max crashing when exporting

    nope..... the only tutorial i could find only said i should change it Direct3D, but there are 3 different options called somthing with Direct3D.
    It seems to work now. Again thanks.

  14. #14

    Default Re: [Question] 3ds Max crashing when exporting

    Okay so im still having trouble with exporting. And i found out what was causing the crashes. There is an object in the called "eyebrows_aim_null", and every time the processbar reaches that object it crashes. I have tried to delete it and then it exports just fine, but then BOB won't convert it.

    So i was wondering if anyone in here could upload their version of the "cas2_exporter.dle(2014 version)" and the "generic_spangenhelm_elite.max" files??

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