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Thread: AI Occupation Choices

  1. #1

    Default AI Occupation Choices

    I made this to change the way the AI handles occupation. There are mods like this already, but they are mostly part of large overhauls, I just wanted to change small things.

    With this mod the AI is:

    More likely to colonize desolate settlements
    More likely to liberate destroyed factions
    More likely to directly occupy a settlement
    More likely to resettle from a horde
    More likely to subjugate factions
    Less likely to raze
    Less likely to sack


    http://www.mediafire.com/download/ig...ccupation.pack

  2. #2

    Default Re: AI Occupation Choices

    I like it.
    Save compatible? As in does it change any startpos stuff?

    I'd say factions at present sack just the right amount. Gotta keep that high.

    I wonder what effect this would have on hordes that are supposed to settle a long way from their start pos. Suebi, Vandali, Alani and Visogothic Hordes are all supposed to settle in Spain. If you make them settle quicker, we'd probably never see this. Still, better than never seeing them settle at all...
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  3. #3

    Default Re: AI Occupation Choices

    It is save compatible, and doesn't touch the startpos.

    I made it for myself because I was tired of seeing nothing but razed provinces and 1 region factions. I just thought I would share it.

    Since using it I have seen 2 random factions with 6 regions and 3 with 3. Its more fun, but that is subjective.

  4. #4

    Default Re: AI Occupation Choices

    After some testing I decided to lower the chance of liberation slightly. Too many new factions were popping up. Everything else is still working quite well. The huns are razing the east, but that is to be expected. Very few towns have been razed besides those.

  5. #5
    Laetus
    Join Date
    May 2009
    Location
    Philippines
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    18

    Default Re: AI Occupation Choices

    Nice mod!

  6. #6
    Libertus
    Join Date
    Sep 2013
    Location
    Michigan, USA
    Posts
    88

    Default Re: AI Occupation Choices

    Great idea, but I'm about 160 turns into a campaign with this mod and nearly every region of the WRE has been razed by the Huns.

  7. #7
    Garensterz's Avatar Senator
    Join Date
    Sep 2013
    Location
    Philippines
    Posts
    1,064

    Default Re: AI Occupation Choices

    Thank goodness for this mod. Now I gots to try it. +rep for you sir.



  8. #8
    SharpEyed's Avatar Be Fair and Thankful!
    Join Date
    Oct 2013
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    the Vale of Tears
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    3,384

    Default Re: AI Occupation Choices

    db values doesn't %100 fix the problems, there are some background/hard coded or scripted values that effects AI's decisions, if there isn't bugs..

    see here and the next page

  9. #9

    Default Re: AI Occupation Choices

    delete me

  10. #10
    FrozenmenSS's Avatar Senator
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    Apr 2013
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    Silistra,Bulgaria
    Posts
    1,014

    Default Re: AI Occupation Choices

    steam workshop link soon?

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