Originally Posted by
Lethe1
First of all: what you are changing in the pack files are the standard prices if I'm not mistaking. The actual prices you see in a game are based on the market equilibrium (where supply and demand are equal in size).
Supply is obviously the amount of the commodities that make it to the capitals of the producing countries and are thus available on the global market.
Demand is influenced by several factors (depends on the exact type of commodity), but I seem to recall the 2 main factors were the GDP (the income generated in the regions, not the taxes) and population size (which would make sense: more people = more demand and richer people = they can afford a higher consumption). One 'special' effect I recall is that the demand for cotton is influenced by the textile industry.
In other words: if you want higher prices, you should increase the economies and/or population sizes throughout the world to have a noticeable impact.
About increasing the cost for upkeep: it's true the are the same ship model, but upkeep is also heavily influenced (both in TW games and in reality) by the cost of wages. An indiaman has a very small crew when compared to a 4th rate, so you should keep this in mind if you're looking for realistic upkeep. As you mentioned yourself, there is also a significantly smaller amount of guns and as upkeep also accounts for the shots you fire in battles, as this is a routine expense for fleets, you might also want to take this into consideration.