Hello TWCenter. I've been a Total War player since I was 8 years old - and with my general interest in video games - have come to this forum asking a multitude
of favors.
I'm not asking for money, or a visit to my YouTube profile which "If you like this song, help support me enter the music industry and visit my channel for great
beats and sick wubs"
Instead; I'm an overly ambitious gamer who is serious in his development as a designer and creator. I've come to the forums to propose a potential mod
I'd be working on over the next year. It's not a ground-breaking concept - simply the ambition of creating a fictional faction for TotalWar: Attila.
It's out of my existing abilities as a modder, I'm limited at best using PFM and the established modding tools, but I'm confident in my understanding of the game
itself; as well as my creative potential.
I'm currently working on a piece of fiction, it's nature is grounded fantasy, but I've been wanting to make some of the concepts I have more tangible for myself by
creating a mod for Total War which embodies one of the factions in my story.
That's the background to 'why', but I'm going to explain the 'what'.
I understand that creating a new faction from scratch requires a lot of skill, an understanding of the game's development kits and the ability to spend time
creating and editing the possibly thousands of files required.
So with this massively convoluted introduction finished; what tools would I specifically require to create this? I won't be implementing any custom decals or
materials to the game. All of the assets I need are within the game, save: building and unit icons.
Is this too ambitious for me? What steps do I need to take first?
Factions contain within them units, faction traits, buildings and technologies. I hope to spend my time with each component as a learning experience itself
- to work my way up to a final product; finally combining all the sections together.
What I'm asking, is for information and support in a space that naturally demands little of people's time.
I would appreciate anything, from stories on the first large mod any of you have taken up (not restricted to Total War), tips and criticisms.
Something I would love even more, is if you ask me what I'd be doing so you can offer me information specifically to my aims and goals.
My biggest obstacles would be creating a new religion and coding how the AI would react to a new faction. I'm making the assumption that I'd have to write up
and script how factions will react and relate to my new faction.
But what I will say is that, regardless of the help and support people would have the time to offer me - I will be endeavoring the complete this ambition of mine either way.
The forums here are established and I've been a long time lurker, but now I feel that this is the most appropriate place to seek a consistent support group. I feel that I cannot find information, that my stubborn brain will take, on the complete process to modding, and I don't want my negativity to influence me into believing modding Total War is an old boy's club.
Much love, many hugs, maybe some kissing - Stanton.