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  1. #981

    Default Re: COW: Beginning of The End Times

    Maybe a sacrifice to Slaanesh, the keeper of secrets.

  2. #982

    Default Re: COW: Beginning of The End Times

    Quick question Wiff. Have you guys managed to handle the issue where ranged units on wall are more or less useless when it comes to ranged fire? as it is 90% of the shots are blocked :|

  3. #983

    Default Re: COW: Beginning of The End Times

    Quote Originally Posted by Javesh View Post
    Quick question Wiff. Have you guys managed to handle the issue where ranged units on wall are more or less useless when it comes to ranged fire? as it is 90% of the shots are blocked :|
    Partially, but there's only so much possible with the engine.

  4. #984

    Default Re: COW: Beginning of The End Times

    Hello.

    Total Warhammer is still next month so a few weeks ago I bought Stardew Valley in the hopes that it will keep me busy until then. Sadly I just finished the game today and now I have nothing to do. Now I want to play your mod because it lets me play as Skaven and I like the Skaven. May I ask when will this be coming out so I won't be bored anymore?

  5. #985
    Chris P. Bacon's Avatar Semisalis
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    Default Re: COW: Beginning of The End Times

    Quote Originally Posted by redness View Post
    Hello.

    Total Warhammer is still next month so a few weeks ago I bought Stardew Valley in the hopes that it will keep me busy until then. Sadly I just finished the game today and now I have nothing to do. Now I want to play your mod because it lets me play as Skaven and I like the Skaven. May I ask when will this be coming out so I won't be bored anymore?

    https://www.youtube.com/watch?v=AI922abKXaQ

  6. #986

    Default Re: COW: Beginning of The End Times

    Haha nice meme. Okay when can I play Skaven?

  7. #987

    Default Re: COW: Beginning of The End Times

    Quote Originally Posted by WhiffOfGrapeshot View Post
    Partially, but there's only so much possible with the engine.
    Still better than what is was. Thanks!

  8. #988

    Default Re: COW: Beginning of The End Times

    Quote Originally Posted by WhiffOfGrapeshot View Post
    Partially, but there's only so much possible with the engine.
    will this also allow guns to fire on walls like normal people instead of shooting directly in front of them? would be really nice
    Also, after seeing the bats new model i was wondering how are they animated

  9. #989

    Default Re: COW: Beginning of The End Times

    Quote Originally Posted by redness View Post
    Haha nice meme. Okay when can I play Skaven?

    If you read, pretty much every page has that answer. People are tired of answering the same question every day. and Chris P. Bacon, LMFAO

  10. #990

    Default Re: COW: Beginning of The End Times

    Quote Originally Posted by Jmoney740 View Post
    If you read, pretty much every page has that answer. People are tired of answering the same question every day. and Chris P. Bacon, LMFAO
    page 26 doesn't have the answer.

  11. #991
    Semisalis
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    Default Re: COW: Beginning of The End Times

    The previous one has it

  12. #992

    Default Re: COW: Beginning of The End Times

    Quote Originally Posted by redness View Post
    Haha nice meme. Okay when can I play Skaven?
    Just to let you know, we've modified the Skaven, adding new units, creating new visual effects, more settlements, etc., but the faction is already present and playable in the 1.6 beta of CoW.

    The CoW team also made some really cool scripts for Skaven that we're not using in this mod, so you should check them out in 1.6.

  13. #993

    Default Re: COW: Beginning of The End Times

    Quote Originally Posted by WhiffOfGrapeshot View Post
    Just to let you know, we've modified the Skaven, adding new units, creating new visual effects, more settlements, etc., but the faction is already present and playable in the 1.6 beta of CoW.

    The CoW team also made some really cool scripts for Skaven that we're not using in this mod, so you should check them out in 1.6.
    That's cool. What is your favorite Skaven clan? Mine is Skryre.

  14. #994

    Default Re: COW: Beginning of The End Times

    How does flying units work on the campaign map with movement speed if they are alone, will they have cav distance movement or even further movement. and if they are alone, will they be able to cross rivers small bodies of water? and will there be a difference depending on which kind of flying unit it is.
    I have been wondering as well whether flying units can fly over or onto the walls in siege and how will they do when flying over high rocky terrain. I'm guessing it's really difficult to make the flying happen so how much is possible?

  15. #995
    cenkiss's Avatar Domesticus
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    Default Re: COW: Beginning of The End Times

    Quote Originally Posted by Van View Post
    How does flying units work on the campaign map with movement speed if they are alone, will they have cav distance movement or even further movement. and if they are alone, will they be able to cross rivers small bodies of water? and will there be a difference depending on which kind of flying unit it is.
    I have been wondering as well whether flying units can fly over or onto the walls in siege and how will they do when flying over high rocky terrain. I'm guessing it's really difficult to make the flying happen so how much is possible?

    Flying units do not really fly in medieval 2 mods. They just hover above ground but affect other units below them. When you move your flying units over other units they may get knocked down like a cavalry charge. Flying units get affected by melee. Same applies in hyrule total war. They cant go over walls.

  16. #996

    Default Re: COW: Beginning of The End Times

    Quote Originally Posted by redness View Post
    That's cool. What is your favorite Skaven clan? Mine is Skryre.
    Skryre are getting the most new and modified toys in this submod, with automatic firing Ratling Guns, green flame spewing Warpfire Throwers, Doomwheels, and so on, and I love the hell out of those.

    Ninjas are cool, hulking frankenstein creations are great, and diseases are glorious, but there's something supremely satisfying about tying down a unit of another faction's elites with Skavenslaves and firing into the whole lot with machine guns and flamethrowers.

    Quote Originally Posted by Van View Post
    How does flying units work on the campaign map with movement speed if they are alone, will they have cav distance movement or even further movement. and if they are alone, will they be able to cross rivers small bodies of water? and will there be a difference depending on which kind of flying unit it is.
    I have been wondering as well whether flying units can fly over or onto the walls in siege and how will they do when flying over high rocky terrain. I'm guessing it's really difficult to make the flying happen so how much is possible?
    Other than the flying run/charge allowing them to quickly move into and out of combat in battles, they work exactly like any other cavalry. The game engine can't handle doing anything more robust than that. But as it is, it makes them great units, but not overpowered.

  17. #997

    Default Re: COW: Beginning of The End Times

    Are the Chaos Dwarves getting K'Daai Fireborn as an elite assault unit?

  18. #998

    Default Re: COW: Beginning of The End Times

    Quote Originally Posted by OhHaiEmma View Post
    Are the Chaos Dwarves getting K'Daai Fireborn as an elite assault unit?
    Wait...did I already ask this. Uh. If I did sorry, ignore me. I'm tired.

  19. #999

    Default Re: COW: Beginning of The End Times

    Quote Originally Posted by OhHaiEmma View Post
    Are the Chaos Dwarves getting K'Daai Fireborn as an elite assault unit?
    Planned if they can come out well, but not done yet.

  20. #1000

    Default Re: COW: Beginning of The End Times

    1000th!

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