Hey there Team, hi all.
The purpose of this thread is to discuss/debate/comment on the current state of DEI battles in 1.2 beta with the above mentioned settings. By "current state" I mean, the 'optics' of the battles as they unfold--kill rate, animations, etc.
Currently, as I experience them, DEI 1.2 Beta battles are missing that initial 'crush' in melee infantry engagements. You know, that red wave of death that ripples out to reduce the first two 1-2 front ranks of every unit to shreds within the 10-20 seconds of post-charge combat(pretty much: a slight formation penetration into lower middle rank that quickly leads to rapid cut downs on both sides until formations reform semi-naturally following the reduction of the charging front lines)? It's missing! My legionaries are wielding sharpened butter-knives I tell you! But praise Fortuna, the barbarians' swords have turnt to rubber; O, the inhumanity of it all! Now upon the fields of battle we play patty-cake for almost a minute before we start to shank each other, one slow, good Caesar at a time.
At the height of 1.1 I was using Human Factor DEI + a cinematic kill animation mod, and that initial crush was so evident it was almost palpable lol. However, cavalry, especially specialized cavalry & mounts still do a good crush/charge in 1.2beta, so those are fine. It's the 1.2beta infantry charge-crushes that need some... rekindling?
Now, that's my opinion of the change that needs to be made. I guess my point of discussion is in support of that change.
To me, the optics of the front, 1st-2nd ranks/rows of two melee infantry units being seriously reduced in a 10-20 second bloody cloud, is pretty realistic and should therefore be part and parcel of the DEI brand. And, additionally if albeit obviously, depending on combat status of units, whether they are in formation, at-the-ready, charging etc., the proportion of the losses would and should go to the side least prepared to receive the other, no?
Thank you Team for your continued dedication to what truly is shaping into a better and better masterpiece that ought, truly, to be credited with keeping the dream of R2 alive.