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Thread: Ayyubid Units RELEASED for BC 2.4.2: Unit Model Improvement Project

  1. #201

    Default Re: Unit Model Improvement Project

    . Latin Mercenary Knights (are these what they call Latinkon?)




    NOW, with this unit finished, the first release...

  2. #202
    Marplatense's Avatar Libertus
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    Default Re: Unit Model Improvement Project

    The shields looks excellent, worn out and dusty.

  3. #203

    Default Re: Unit Model Improvement Project

    great unit,the name looks correct too me,could be too frankish knights.

  4. #204
    Marplatense's Avatar Libertus
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    Default Re: Unit Model Improvement Project

    Quote Originally Posted by stevietheconquer View Post
    great unit,the name looks correct too me,could be too frankish knights.
    Maybe: Milites Franchorum

  5. #205

  6. #206

    Default Re: Unit Model Improvement Project

    Quote Originally Posted by Dolen View Post
    . Latin Mercenary Knights (are these what they call Latinkon?)




    NOW, with this unit finished, the first release...
    When will release the submod?

  7. #207

    Default Re: Unit Model Improvement Project

    I'm doing the final polishing, along with making unit cards. Be patient!

  8. #208

    Default Re: Unit Model Improvement Project

    Quote Originally Posted by Dolen View Post
    I'm doing the final polishing, along with making unit cards. Be patient!
    THX your effort!Is it compatible with Buff and Shine submod?

  9. #209
    Libertus
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    Jun 2010
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    Kyiv, Ukraine, Europe
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    Default Re: Unit Model Improvement Project

    THX your effort!

  10. #210

    Default Re: Unit Model Improvement Project

    Quote Originally Posted by HuoShan View Post
    THX your effort!Is it compatible with Buff and Shine submod?
    One thing I can say for sure at the moment is the first release will be for vanilla 2.4.2.

  11. #211
    denk87's Avatar Foederatus
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    Default Re: Unit Model Improvement Project

    this is fantastic, cannot wait

  12. #212
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Feb 2007
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    Default Re: Unit Model Improvement Project

    Dolen exelent work. One nottice though. When you use other modders creations please post some credits (for example material from Sumskilz's Arab units).
    Exelent work on the latinikon shields too.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  13. #213

    Default Re: Unit Model Improvement Project

    Quote Originally Posted by AnthoniusII View Post
    One nottice though. When you use other modders creations please post some credits (for example material from Sumskilz's Arab units).
    Thanks! Please tell me if I missed any other person to give credit to.

  14. #214
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Unit Model Improvement Project

    Pacco created some serius good looking Knights for BC couple of years ago (I remembered that he asked me to puthis models under Realism/Gravity project.
    Ask him that material to help your work too.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  15. #215

    Default Re: Unit Model Improvement Project

    I've checked lot of M&B mods, and I have to say that Sands of Faith have best looking Ghulam/Mamluk units, as well as other units. I suggest using units from this mod to maximum.

  16. #216

    Default Re: Unit Model Improvement Project

    very impressive work

    realistic looking units is just what i needed as i am trying to make a mtw2 movie, this looks perfect for the job

    btw please for the love of God get a flash drive and save these units, dont be the 1000000000th modder that loses all his work because computer died or something like that

  17. #217

    Default Re: Unit Model Improvement Project

    Quote Originally Posted by achilles-91 View Post
    I've checked lot of M&B mods, and I have to say that Sands of Faith have best looking Ghulam/Mamluk units, as well as other units. I suggest using units from this mod to maximum.




    very true, they might even be too high resolution for this xD, played that mod with the less demanding version and was still lagging during battles lmao

  18. #218

    Default Re: Unit Model Improvement Project

    It doesnt lag for me, i've turned off shadows. Units are just perfectly looking. all of that units should be used in broken crescent as they fit perfectly for this era

  19. #219

    Default Re: Unit Model Improvement Project

    hello how its going ?

  20. #220

    Default Re: Unit Model Improvement Project

    btw please for the love of God get a flash drive and save these units, dont be the 1000000000th modder that loses all his work because computer died or something like that
    I think it rarely happens... I hope.

    hello how its going ?
    I'm getting much less free time, however, it's almost there.

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