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Thread: CTD when attacking Ogre settlements. Any known tricks/fixes except autocomplete?

  1. #1

    Default CTD when attacking Ogre settlements. Any known tricks/fixes except autocomplete?

    First of all, thank you alot for the amazing work. I am currently playing Chaosdwarfs and just had my first crash after hours and hours of playtime. When ever i attack any of the three Ogre settlements the game crashes with the endtime message. The Log says this: 05:52:12.276 [system.io] [info] open: found data/banners/main_spear.mesh (from: packs/data_0.pack) 05:52:12.277 [system.io] [info] exists: missing mods/COW_Beginning_Of_The_End_Times/data/Banners/textures/faction_variations/ogres/Faction_banner_england.texture 05:52:12.277 [system.io] [info] exists: missing mods/COW_Beginning_Of_The_End_Times/data/Banners/textures/faction_variations/ogres/winter/Faction_banner_england.texture 05:52:12.277 [system.io] [info] exists: missing mods/COW_Beginning_Of_The_End_Times/data/Banners/textures/winter/Faction_banner_england.texture 05:52:12.277 [system.io] [info] exists: missing data/Banners/textures/faction_variations/ogres/Faction_banner_england.texture 05:52:12.277 [system.io] [info] exists: missing data/Banners/textures/faction_variations/ogres/winter/Faction_banner_england.texture 05:52:12.277 [system.io] [info] exists: missing data/Banners/textures/winter/Faction_banner_england.texture 05:52:12.277 [system.io] [info] exists: found mods/COW_Beginning_Of_The_End_Times/data/Banners/textures/Faction_banner_england.texture (from: J:\Medieval II Total War) 05:52:12.278 [system.io] [info] exists: found mods/COW_Beginning_Of_The_End_Times/data/Banners/textures/Faction_banner_england.texture (from: J:\Medieval II Total War) 05:52:12.278 [system.io] [info] exists: missing mods/COW_Beginning_Of_The_End_Times/data/Banners/textures/faction_variations/ogres/Faction_banner_england_trans.texture 05:52:12.278 [system.io] [info] exists: missing mods/COW_Beginning_Of_The_End_Times/data/Banners/textures/faction_variations/ogres/winter/Faction_banner_england_trans.texture 05:52:12.278 [system.io] [info] exists: missing mods/COW_Beginning_Of_The_End_Times/data/Banners/textures/winter/Faction_banner_england_trans.texture 05:52:12.278 [system.io] [info] exists: missing data/Banners/textures/faction_variations/ogres/Faction_banner_england_trans.texture 05:52:12.278 [system.io] [info] exists: missing data/Banners/textures/faction_variations/ogres/winter/Faction_banner_england_trans.texture 05:52:12.278 [system.io] [info] exists: missing data/Banners/textures/winter/Faction_banner_england_trans.texture 05:52:12.279 [system.io] [info] exists: found mods/COW_Beginning_Of_The_End_Times/data/Banners/textures/Faction_banner_england_trans.texture (from: J:\Medieval II Total War) 05:52:12.279 [system.io] [info] exists: found mods/COW_Beginning_Of_The_End_Times/data/Banners/textures/Faction_banner_england_trans.texture (from: J:\Medieval II Total War) 05:52:12.279 [system.io] [trace] pack close,,data/banners/main_spear.mesh,,,-51473 05:52:12.525 [system.rpt] [error] We've failed to prevent The End Times! Chaos has doomed the world! The files do infact not exist. There are no subfolder called "faction_variations" in the banners/textures. Using Banners is already disabled in the cfg. Is there any trick like with the Nuln great canon? Thanks alot!

  2. #2

    Default Re: CTD when attacking Ogre settlements. Any known tricks/fixes except autocomplete?

    Might still be a bit sleepy but i cant find the edit button and the board softare keeps eating my paragraphs. This might be better readable. First of all, thank you alot for the amazing work. I am currently playing Chaosdwarfs and just had my first crash after hours and hours of playtime. When ever i attack any of the three Ogre settlements the game crashes with the endtime message.
    05:52:12.276 [system.io] [info] open: found data/banners/main_spear.mesh (from: packs/data_0.pack) 05:52:12.277 [system.io] [info] exists: missing mods/COW_Beginning_Of_The_End_Times/data/Banners/textures/faction_variations/ogres/Faction_banner_england.texture 05:52:12.277 [system.io] [info] exists: missing mods/COW_Beginning_Of_The_End_Times/data/Banners/textures/faction_variations/ogres/winter/Faction_banner_england.texture 05:52:12.277 [system.io] [info] exists: missing mods/COW_Beginning_Of_The_End_Times/data/Banners/textures/winter/Faction_banner_england.texture 05:52:12.277 [system.io] [info] exists: missing data/Banners/textures/faction_variations/ogres/Faction_banner_england.texture 05:52:12.277 [system.io] [info] exists: missing data/Banners/textures/faction_variations/ogres/winter/Faction_banner_england.texture 05:52:12.277 [system.io] [info] exists: missing data/Banners/textures/winter/Faction_banner_england.texture 05:52:12.277 [system.io] [info] exists: found mods/COW_Beginning_Of_The_End_Times/data/Banners/textures/Faction_banner_england.texture (from: J:\Medieval II Total War) 05:52:12.278 [system.io] [info] exists: found mods/COW_Beginning_Of_The_End_Times/data/Banners/textures/Faction_banner_england.texture (from: J:\Medieval II Total War) 05:52:12.278 [system.io] [info] exists: missing mods/COW_Beginning_Of_The_End_Times/data/Banners/textures/faction_variations/ogres/Faction_banner_england_trans.texture 05:52:12.278 [system.io] [info] exists: missing mods/COW_Beginning_Of_The_End_Times/data/Banners/textures/faction_variations/ogres/winter/Faction_banner_england_trans.texture 05:52:12.278 [system.io] [info] exists: missing mods/COW_Beginning_Of_The_End_Times/data/Banners/textures/winter/Faction_banner_england_trans.texture 05:52:12.278 [system.io] [info] exists: missing data/Banners/textures/faction_variations/ogres/Faction_banner_england_trans.texture 05:52:12.278 [system.io] [info] exists: missing data/Banners/textures/faction_variations/ogres/winter/Faction_banner_england_trans.texture 05:52:12.278 [system.io] [info] exists: missing data/Banners/textures/winter/Faction_banner_england_trans.texture 05:52:12.279 [system.io] [info] exists: found mods/COW_Beginning_Of_The_End_Times/data/Banners/textures/Faction_banner_england_trans.texture (from: J:\Medieval II Total War) 05:52:12.279 [system.io] [info] exists: found mods/COW_Beginning_Of_The_End_Times/data/Banners/textures/Faction_banner_england_trans.texture (from: J:\Medieval II Total War) 05:52:12.279 [system.io] [trace] pack close,,data/banners/main_spear.mesh,,,-51473 05:52:12.525 [system.rpt] [error] We've failed to prevent The End Times! Chaos has doomed the world!
    The files do infact not exist. There are no subfolder called "faction_variations" in the banners/textures. Using Banners is already disabled in the cfg. Is there any trick like with the Nuln great canon? Thanks alot!

  3. #3

    Default Re: CTD when attacking Ogre settlements. Any known tricks/fixes except autocomplete?

    There is a bug with minor Northern culture settlements (both castles and towns) that causes CTDs when entering a battle. You have to edit "descr_strat" and replace "level town" with "level large_town" for chaos factions, ogres and Norse rebels (or all rebels to be sure). Do not change it for other factions/cultures as they should work fine. It is not save game compatible so you have to start a new campaign. Maybe it's fixed in 1.5 now.

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