Originally Posted by
Mr.Jox
It's easy:
Go to your rules.bob file and instead of "AnimationType = rome_man_game" write "AnimationType = shortbow_bendy" (or "AnimationType = longbow_bendy" depends what bow skeleton you used).
Ok Tried it. I think I'm doing it wrong. Is this the right code?
Code:
[+Texture]
MaxSize = 1024
[+Texture]
<Files> = ...*level*...,...*gloss*...
MaxSize = 1024
[+Texture]
<Files> = ...*specular*...
MaxSize = 256
[+RigidModelV2] <files> = ..._bendy.cs2
AnimationType = longbow_bendy