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Thread: Having Problems with a Custom Bow....

  1. #1

    Default Having Problems with a Custom Bow....

    Hello been taking a tutorial on how to make a custom bow: http://www.twcenter.net/forums/showt...m-animated-bow . Sadly, I have done all it said, the picture shows the settings and everything for the model. But, it keeps saying this on export in BoB:

    Texture folder: variantmeshes/_variantmodels/man/weapons/tex

    ** Processing WARSCAPE::RS_WEIGHTED_V5 **
    The following bones have a different translation from the reference skeleton 'rome_man_game' or are missing : ref_skeleton ;
    Please see Greg Alston or Chris Waller for more info.
    Error: Miss-matched skeleton reference 'rome_man_game'
    Failed.

    =====================================
    Duration: 83 msec(s)

    What is wrong? and how do I get BoB to export it. Plus what dose it mean by "Miss-matched skeleton reference 'rome_man_game'. I looked into the CAT Bones in the file and nothing was there. What is missing?
    Attached Thumbnails Attached Thumbnails Setting 3ds max.jpg  

  2. #2
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: Having Problems with a Custom Bow....

    It's easy:
    Go to your rules.bob file and instead of "AnimationType = rome_man_game" write "AnimationType = shortbow_bendy" (or "AnimationType = longbow_bendy" depends what bow skeleton you used).

  3. #3

    Default Re: Having Problems with a Custom Bow....

    Quote Originally Posted by Mr.Jox View Post
    It's easy:
    Go to your rules.bob file and instead of "AnimationType = rome_man_game" write "AnimationType = shortbow_bendy" (or "AnimationType = longbow_bendy" depends what bow skeleton you used).
    Ok Tried it. I think I'm doing it wrong. Is this the right code?

    Code:
    [+Texture]
        MaxSize = 1024
    
    [+Texture]
        <Files> = ...*level*...,...*gloss*...
        MaxSize = 1024
    
    [+Texture]
        <Files> = ...*specular*...
        MaxSize = 256
    
    [+RigidModelV2]    <files> = ..._bendy.cs2
       AnimationType = longbow_bendy

  4. #4

    Default Re: Having Problems with a Custom Bow....

    Also am I suppose to make a new bob rule file? For I did that for the weapons file.

  5. #5

    Default Re: Having Problems with a Custom Bow....

    Quote Originally Posted by Lastonestand26 View Post
    Also am I suppose to make a new bob rule file? For I did that for the weapons file.
    Got it. it's Fixed. that you

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