View Poll Results: What Era do you think this will be based on?

Voters
209. You may not vote on this poll
  • 500 A.D

    12 5.74%
  • 660 A.D

    20 9.57%
  • 720 A.D

    18 8.61%
  • 800 A.D

    37 17.70%
  • 900 A.D

    57 27.27%
  • 1000 A.D

    65 31.10%
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Results 201 to 212 of 212

Thread: TOTAL WAR: MEDIEVAL CHRISTENDOM - Introduction Preview [Still alive]

  1. #201

    Default Re: TOTAL WAR: MEDIEVAL CHRISTENDOM - Introduction Preview [Still alive]

    ^ :p


    I figured they would release a campaign DLC. The mod has been put on hault since then. the new models, armor and campaign features will certainly now make the modding much easier for us, i just hope we will be able to release asap. Been busy with private life!

  2. #202
    Indefinitely Banned
    Join Date
    Nov 2015
    Location
    United States
    Posts
    1,444

    Default Re: TOTAL WAR: MEDIEVAL CHRISTENDOM - Introduction Preview [Still alive]

    This mod has potential. Do not give up on it!

  3. #203

    Default Re: TOTAL WAR: MEDIEVAL CHRISTENDOM - Introduction Preview [Still alive]

    Will it be possible to convert the Danes back to Paganism? I'm sure by the 900s there'd have been enough of a population to convert, yes?

  4. #204

    Default Re: TOTAL WAR: MEDIEVAL CHRISTENDOM - Introduction Preview [Still alive]

    Ya, they won't be 100% Christian but rather 50/50 with paganism, so it is up to you to choose what you want from there.

  5. #205

    Default Re: TOTAL WAR: MEDIEVAL CHRISTENDOM - Introduction Preview [Still alive]

    Quote Originally Posted by Idreaus View Post
    Ya, they won't be 100% Christian but rather 50/50 with paganism, so it is up to you to choose what you want from there.
    Amazing. Will you guys let each religion have its own units? Similar to how in Empires of Sand, Aksum can have special units depending on religion.

    Example, perhaps if the Danes become Pagan they get Berserker units unlocked, and if they choose Christian they get perhaps a more "real" unit they had when they went Christian.

  6. #206

    Default Re: TOTAL WAR: MEDIEVAL CHRISTENDOM - Introduction Preview [Still alive]

    The idea of converting to Judaism and establishing a new temple appeals to me, but that could be a lot of work.

    Will alternate history options ever be considered? I cannot see it being something in the early releases.

  7. #207

    Default Re: TOTAL WAR: MEDIEVAL CHRISTENDOM - Introduction Preview [Still alive]

    still alive??

  8. #208

    Default Re: TOTAL WAR: MEDIEVAL CHRISTENDOM - Introduction Preview [Still alive]

    anything before 900ad is pretty familiar with charlemagne dlc. it'd be repetitive. if it was me, i'd start with the 1st crusade. total war hasn't had a good crusade game since kingdoms.

  9. #209

    Default Re: TOTAL WAR: MEDIEVAL CHRISTENDOM - Introduction Preview [Still alive]

    Quote Originally Posted by 213 View Post
    anything before 900ad is pretty familiar with charlemagne dlc. it'd be repetitive. if it was me, i'd start with the 1st crusade. total war hasn't had a good crusade game since kingdoms.
    ^^^this is a fantastic idea

  10. #210

    Default Re: TOTAL WAR: MEDIEVAL CHRISTENDOM - Introduction Preview [Still alive]

    Speak to us your highness.
    Art finds her own perfection within, and not outside of herself. She is not to be judged by any external standard of resemblance. She is a veil, rather than a mirror. -Oscar Wilde

  11. #211
    zboia's Avatar Foederatus
    Join Date
    Oct 2015
    Location
    Cheagriv,OPILLIA,Halytschyna,Königreich Galizien und Lodomerien,Austro-Hungary empire
    Posts
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    Default Re: TOTAL WAR: MEDIEVAL CHRISTENDOM - Introduction Preview [Still alive]

    guys wtf...
    3 yеars no nеws ,mod will bе or what? tw soon annoncmеnt Mеdiеval III.wtf?makе somеthing!
    [SPOILER]

  12. #212

    Default Re: TOTAL WAR: MEDIEVAL CHRISTENDOM - Introduction Preview [Still alive]

    Yeaah it's dead.

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