XAI: Vanilla Units Optimization
The units in vanilla have a lot of discrepancies as I am sure you are aware.
In vanilla there are over 1000 units and I have no interest in balancing every single units stats as I have a lot of projects to work on, also I have a personal life.
I know there will be discrepencies in this module because I saw many units the may not have had their training properly categorized.
There are 4 levels of initial training; Poorly, trained, well, and elite. If they were mis-categorized by this then their moral level will be wrong. It is up to you guys to report these to me so I can correct them. So, I will leave this thread opened.
I did not see a need to do any changes to the basic units stats like melee and stuff at this point. Morale is the biggest issue with the units, and I have now calibrated them to the XAI system of morale.
Here are the changes:
Poorly trained got a big boost of moral from 23 to 35, the wavering threshold in my mod is set at 15 now, which is approx 42% of your initial moral. So they will fight longer before breaking. I do not want to vary too much from the 15 as the wavering threshold, because people will use XBAI on it's own. I may lower the poorly trained number if needed.
Trained is now set to 45
Well trained is at 55
Elites are all now at 65!! No more ridiculous numbers like 108!! This is where the biggest discrepancies were. Your generals are about where they should be now, and all those uber units only have their other stats to fall back on. They are now breakable but it will take some doing I am sure.
I have also changed the upkeep of units as well, to be 50% of the buy cost. That way it will work well with my dynamic stances mod! There were a lot of discrepancies in that as well.
If someone is really good at balancing units, then this will give you a great place to start. Or if someone knows of a really good units mod that had balanced units, then I can get permission to mod their files. So give me your feedback.
This module should work great, and I will have to make some other modules (I think for the add on packs). So this is purely a beta module right now.
It should make combat much better overall, as no units should be unbreakable. 65 points of moral is still quite a bit to overcome, but it is possible. Especially, if you are winning the battle. That was one of my biggest concerns, as those uber units would not leave the battlefield when the army was in defeat. I am sure some would argue that point.
After I do some testing of this module, I will post it as a separate download for you guys to beta test.
OK it seems to work fine.
I need your opinion though because I am torn about making a generals units elite or leave them as is, most are well trained.
It is located in the same place as XAI, there is no fancy graphic or anything, so you may need to enable out of date mods.
HERE
This is still a WIP