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Thread: Judex-Rex - The original thread

  1. #301
    grif's Avatar Semisalis
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    Default Re: Judex-Rex - The original thread

    Quote Originally Posted by Diocle75 View Post
    Hi Grift, I begin to congratulate you for your great work. Exceptional !!! I wanted to ask you: but release a package of Roman units awaiting the release of version 1.0?! You would make many of us common mortals happy One last thing: but to make a spatha sheath model to be inserted on the left side of the unit and a pugio model to insert on the right flank ?! ... would be the top !!!!!! I am gratefully congratulating you for the wonderful work you have done so far... and sorry for my English !!and sorry for my English !!
    Thank you, but the Roman unit-pack
    we will not give! otherwise what do we have left?
    than we will be interesting to the players if all that we did would be for everyone?

    Scabbard can not be done on the other side, you need to change all elements of the animation!

    Mr.girf will you add sccabar to sword unit ?
    Can do it but it will be on the other side .. wrote above ^

  2. #302
    grif's Avatar Semisalis
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    Default Re: Judex-Rex - The original thread

    legio_XX
    Thank so much!
    That's what I understood, tell me if I was wrong!


    1. It is necessary to strengthen \ buff fractions:
    Sasanides, Franks. - I think need all the barbarians stronger!
    2. Need to creat conditions that AI hires good swordsmen.
    3. Add a variety of outfits, let it be more different. - we are already doing it!
    4. Need to talk with Sarzamin Javi

  3. #303
    legio_XX's Avatar Ordinarius
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    Default Re: Judex-Rex - The original thread

    Quote Originally Posted by grif View Post
    legio_XX
    Thank so much!
    That's what I understood, tell me if I was wrong!


    1. It is necessary to strengthen \ buff fractions:
    Sasanides, Franks. - I think need all the barbarians stronger!
    2. Need to creat conditions that AI hires good swordsmen.
    3. Add a variety of outfits, let it be more different. - we are already doing it!
    4. Need to talk with Sarzamin Javi

    You are correct!

    I might have found a bug.

    The East Roman empire when you claim your only family tree memeber as hier to the throne will have kids and they will always die before they come of age. I have had around five kids die so far. That or I am very unlucky.

    I will try to click end turn many times until my last child comes of age and see if she dies, if so I will report back to you. I am around 160 turns in.
    Last edited by legio_XX; September 11, 2017 at 07:37 AM.
    "ANY person,country or race who use's religion as a pretext to kill or conquer deserves neither Religion nore Name"

  4. #304
    mhawari's Avatar Miles
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    Default Re: Judex-Rex - The original thread

    *Nevermind*
    Last edited by mhawari; September 11, 2017 at 08:13 AM. Reason: mistake

  5. #305
    grif's Avatar Semisalis
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    Default Re: Judex-Rex - The original thread

    Unfortunately, we did not change the childbirth and the chance to not live. It's laid in vanilla, I do not know how to change it yet.

  6. #306
    mhawari's Avatar Miles
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    Default Re: Judex-Rex - The original thread


  7. #307
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    Default Re: Judex-Rex - The original thread

    KammHelm work in progress...




  8. #308
    legio_XX's Avatar Ordinarius
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    Default Re: Judex-Rex - The original thread

    Quote Originally Posted by grif View Post
    Unfortunately, we did not change the childbirth and the chance to not live. It's laid in vanilla, I do not know how to change it yet.

    My god then I think my Heir is murdering his children! lol.
    "ANY person,country or race who use's religion as a pretext to kill or conquer deserves neither Religion nore Name"

  9. #309
    CJiaBa's Avatar Libertus
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    Default Re: Judex-Rex - The original thread


  10. #310
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    Default Re: Judex-Rex - The original thread

    Quote Originally Posted by mhawari View Post
    Thank you! that's what we need!

  11. #311
    CJiaBa's Avatar Libertus
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    Default Re: Judex-Rex - The original thread

    This helmet for the cavalry and the infantry will not be. Although it is possible as a trophy of the barbarians



    Spoiler Alert, click show to read: 








    Last edited by CJiaBa; September 19, 2017 at 04:53 PM.

  12. #312

    Default Re: Judex-Rex - The original thread

    Hello . i see spear units with sling ?? what the sense? historical accurate ?

  13. #313
    grif's Avatar Semisalis
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    Default Re: Judex-Rex - The original thread

    Hello!
    The meaning is simple - the battle is 90% throwing the enemy all that is and only 10% hand-to-hand fighting! In history, people did not hurry to die!

  14. #314
    grif's Avatar Semisalis
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    Default Re: Judex-Rex - The original thread

    Version 0.4.5 - updated

    Units - version 2.0

    Update all units and their screenshots!
    More than half of all units visually and by parameters are improved / corrected!
    We conducted a global recycling of all elements of models of equipment and weapons of units!
    Since the mod has been done for a long time, our today's quality of units has grown significantly compared to earlier works, and many screenshots have long been out of date and have long been inconsistent with reality. During this time we made many new models and textures, so it's time to fix it and bring it to the present quality. We also made the detachments more diverse, corrected the mistake - the army of clones!
    Some units have been changed completely, which required making new icons for them, some others slightly.
    The remaining units will be changed gradually and not noticeable when there will be time and new models will appear for them.
    See the new screenshots here:
    http://www.twcenter.net/forums/showt...-Empires-Units

    Names:
    In black - old screenshots, units
    in blue - units - version 2.0

  15. #315
    grif's Avatar Semisalis
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    Default Re: Judex-Rex - The original thread

    Release: Chapter 5



    almost the site of the TWC does not work for me, so now I will not appear here! nothing works here! so I can not write almost anything!
    You can continue to read news about the mod on the official website:
    http://forum.late-roman.ru/viewtopic...3&t=9&start=30
    Last edited by grif; November 12, 2017 at 01:18 PM.

  16. #316

    Default Re: Judex-Rex - The original thread

    Hey grif, I remember that there is a link named "Full Site" at the bottom of the page, try to click that link.
    Last edited by CROWNROBIN; November 13, 2017 at 05:22 AM.

  17. #317
    grif's Avatar Semisalis
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    Default Re: Judex-Rex - The original thread

    CROWNROBIN
    Wonderful! Now works! Thank you very much!
    -----------------------------------

    Release: Chapter 5


    ______Judex - Rex_____
    Chapter V - Great Exodus




    Version - 0.5
    Large package of scripts:
    1.Spawn of the armies of the three Huns AI
    2.The immortality of some important characters
    3.Declaration of peace, war, vassalage
    4.Foederati pact
    5.Rise of insurgents (Roman insurgent, Greuthingi)
    6.Free units for 13 AI fractions of Exodus(immigrants)
    7.Revival and Spawn of 17 Exodus fractions - Exodus Units
    8.Free units for all AI factions

    Many other improvements:
    Added combat formations to all units of commanders, for all factions
    Significantly increased the limit of recruiting units
    Coordinately strengthened factions under the control of AI
    Increased chances of children reaching adulthood
    Fixed a bug in the genealogical tree of the Visigoths
    Fixed bug of armies of barbarians on the campaign map

    Added historical character for:
    Lakhmid rulers: Imru' al-Qays II ibn 'Amr

    and much more...

  18. #318
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    Default Re: Judex-Rex - The original thread

    Version 0.5.1 - FINAL

    Customization, tuning

    Fixed a critical error, sometimes leading to a crash: when loading a saved game and at the end of the battle
    Fixed loyalty of Theodosius, correcting him from becoming a rebel
    Fixed the starting positions of all Huns: their frequent movement to the south, towards the Sassanids - fixed
    Fixed errors of Russian localization
    The course of events has been corrected: Birth of Attila, Leader formation (leads horde) and so on.
    Fixed the loyalty of the AI armies
    Fixed a food shortage for the Huns
    The morale of all new units is increased in accordance with the units of other factions

    Updated several units to version 2.0:
    Legionis Arabum (limitan)
    Legionis Palaestinorum (limitan)
    Legionis Aegyptiorum (limitan)
    Equites Saraceni



    The campaign is finished! Now you can start a new campaign safely, the next update will not be soon! This year there will be no updates!
    The work is suspended for an indefinite period!

  19. #319

    Default Re: Judex-Rex - The original thread

    That is excellent news Grif.

    I look forward to trying a campaign using v0.5.1. Can you recommend what difficulty settings are best suited to "Judex Rex"?

  20. #320
    grif's Avatar Semisalis
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    Default Re: Judex-Rex - The original thread

    Yes, I set up under Normal difficulty.

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