Ok. Try the same method to fix the "dy_your_house", although I don't think that is the problem, something else is missing.
Ok. Try the same method to fix the "dy_your_house", although I don't think that is the problem, something else is missing.
Script for selecting heir | Script for annexing faction by marriage ties | Unlock non playable factions
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Under the patronage of Mega Tortas de Bodemloze
Ah k will do that now, so in addition to copying the faction_political parties and political_parties files and also folders I'll include the names, names_groups and name_list etc
Tried it..and it worked somewhat: all non-royal family members, and all randomly generated/seeded characters seemto now pull their names properly from the custom_namegroup assigned to the faction...but those characters don't....going to add the "characters startpos file as well and see what happens?
It works well? How curious... Regarding the family, can it be some "starpos_characters" option? I have never created groups of names, I haven't needed them, I can't assure you where the fail comes from. By the way, in the process to fix the bug "dy_your_house", I always include all tables, except the "startpos", if you want try to see what happens... But the rest should be all, it's a failure of the Assembly Kit.
Script for selecting heir | Script for annexing faction by marriage ties | Unlock non playable factions
________________________________________
Under the patronage of Mega Tortas de Bodemloze
You're welcome. I'm glad it works well for you. It was not necessary copy the "startpos" tables, right?
Script for selecting heir | Script for annexing faction by marriage ties | Unlock non playable factions
________________________________________
Under the patronage of Mega Tortas de Bodemloze
Hello. I don't understand what you are referring to. What two factions are and which offices are you talking to me about?
Script for selecting heir | Script for annexing faction by marriage ties | Unlock non playable factions
________________________________________
Under the patronage of Mega Tortas de Bodemloze
The two factions that were unlocked with this mod https://steamcommunity.com/sharedfil...30&searchtext=
Munster and Bohemia were unlocked but the offices for them don't work. How can I fix them. I editing it for my own use.thanks.
It is changed in the "commander_unit_permissions" table but with the Assembly Kit before compiling the .PACK file, if you modify it through the PFM the game doesn't recognize the new bodyguard unit and the existing generals can not be moved. In the version I sent you the same thing happens? The solution is rename the bodyguard unit as in the vanilla.
Script for selecting heir | Script for annexing faction by marriage ties | Unlock non playable factions
________________________________________
Under the patronage of Mega Tortas de Bodemloze
If you change the name they can't be moved in strat map. For generals already created, they must have the vanilla bodyguard unit.
Script for selecting heir | Script for annexing faction by marriage ties | Unlock non playable factions
________________________________________
Under the patronage of Mega Tortas de Bodemloze
I am sorry but you can help me how to add mercenary pool unit array for Langobard. I was stuck in creating it because Langobard dont have mercenary pool unit array. And the start pos process failed that i cannot open( i am doing my mod base on http://www.twcenter.net/forums/showthread.php?782243-Tutorial-Creating-amp-Editing-Unit-Recruitment so i hope you can help me fix the error about start pos. TKs and appreciate
https://www.youtube.com/watch?v=7ngjqd2VU5E
Maybe this can be useful too
Script for selecting heir | Script for annexing faction by marriage ties | Unlock non playable factions
________________________________________
Under the patronage of Mega Tortas de Bodemloze
Hey
I was trying to make a faction playable for 1212 ad kingdom mod, but in the startpos only vanilla name are displayed
(same issue with th assembly kit, I can do what I need only for vanilla game)
Any reason why I cannot see the faction mod name instead of vanilla ones ?
Last edited by Gondolin; April 22, 2021 at 02:34 PM.