After trying 3 games with rome, I didn't enjoy the game for certain reasons:
- I don't know that happened to garrison armies, but they were some of the worst and weakest units I've ever played. That's not necessarily bad, but didn't feel right.
- Slower combats are not bad by itself, but there was a weird feeling (not as natural as in other mods that try to make combats slow). I enveloped 3 cavalry units with 4 rorarii units and after more than one minute no raider had died and almost no rorarii had (but those that were damaged by the charge).
- The population mechanics are interesting, but in my opinion could be better implemented. For example money for recruitment and upkeep is very redundant. Some units used to be ridiculously expensive to represent their rarity.
- I personally prefer simple numbers that make easier to understand games in the UI. For example, I find very realistic population numbers 7571 nobiles, 34632 proletarii... but they're not too practical ingame. Maybe there could use some kind of graphics or something similar to make that information easier to understand. Some buildings have such an enormous amount of information that they don't fit my screen and cannot read the upper lines.
- I don't know if it's a bug, but I cannot set fortresses (I do choose the stance, but there's no fortress on the battle map). It used to be an interesting/challenging feature in the game.
- I suspect that AI cheats terribly. After building quite good buildings I cannot afford to keep 2 complete armies. Epirus launched 2 complete armies (the original and another filled with chalkaspides) + a 10 ship fleet. That's why I think they have too big cheats, their 2 provinces outrun my 6 in terms of economy. I know that a little cheat is necessary due to the impossibility to rework many aspects of AI, but most of my neigbours had larger armies than me.
- I don't know why, but triarii worked terribly bad on my combats, they always suffer a lot more casualties than princeps in any similar combat, I tried them on flanks, on the middle...
There's quite a bunch of great ideas in the mod: the population mechanics (maybe a bit too big for such a simple game), the buildings are quite interesting and ballanced (some of the best that I've ever seen)