I don't think I've had a single general increase or decrease traits, despite tons of battles won and general kills of 200-500 per battle. I'm assuming a mod conflict or something on my end, but all I'm using is GEM and the official Hardcore submod. Also, when they do happen, is there a notification that pops up, or do you have to check your general's profile each turn?
Well Hardcore submod most likely uses same tables as beta pack.
Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
Official DeI Facebook Page! https://www.facebook.com/divideetimperamod
Galatian infantry that pergamon can recruit are classed as super heavy while only having 20 armour
That one actually has 0 impact on anything as it is only display thing.
Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
Official DeI Facebook Page! https://www.facebook.com/divideetimperamod
Anyone else notice that Households are missing? As in they appear in the event messages, but when I look at the corresponding general, they're missing. "Quicklimed Head" is one example. There are a few others too. I'm using the October 27th beta.
The pathfinding ones?
I've already tried to use them, but they don't work for the "flying" from sea issue.
Fact is that when you return on land through a city, there is no disembark event, it will simply give a boost to army's action point, not considering that they are effectively disembaring.
I've noticed that when I scripted an effect to be triggered on a disembarking event. And it didn't work.
The only work around would have been to change values (and rebalance movement consequently) into campaign_grounds_types, but any value you put here won't change anything in-game (dunno why, but dresden confirmed it too).
Maybe it was my campaign ground type changes, but you don’t think they change anything? They possibly might only work on new campaigns but I’m pretty sure I’ve gotten some results with them, or the pathfinding edits helped at least with land transitions
When are you going to get a discord Jake?! There is so many things I would to discuss over chat [emoji29]
"Maybe it was my campaign ground type changes, but you don’t think they change anything? They possibly might only work on new campaigns but I’m pretty sure I’ve gotten some results with them, or the pathfinding edits helped at least with land transitions"
Think they only change when you're disembarking from/to a beach, not through a city, I've tried them again with the same results.
"When are you going to get a discord Jake?! There is so many things I would to discuss over chat"
Never I think, I'm always going around with my old nokia boy and the smartphone is always in the office, so I can use whatsapp from the pc monitor, not bothering my life with job/not job people this way.
Use the devs threads, so other devs can discuss too. If you write on discord you can write on any site, or am I wrong?
How on earth are you supposed to use Iceni chariots in this beta please? I've tried loads and they just seem a bit worthless compared to cavalry, would someone please test it and see if it's not just in my head
@scipio
I don't really think that real time when modding a videogame is so necessary and I just like the way TWC is, but I'll have a look to that discord anyway.
Consider also that we have 7/8 hours of gmt delay, so when you're having lunch, I'm digesting dinner.
And my modding time is always (weekends excluded) after dinner, which would be in the middle of your afternoons.
Last edited by Jake Armitage; October 29, 2018 at 04:11 PM.
Charge into the enemy and plow through the formation. If you are able to keep them on the move, they wreck anything, although not as good as scythed chariots.
Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
Official DeI Facebook Page! https://www.facebook.com/divideetimperamod
Chariots was useless from the beginning. Its how they were made by CA. Weak and useless unless you constantly give them orders to attack and move
Sendt fra min SM-G930F med Tapatalk
I've been trying to use them for like the past hour, they cost 1,500 and tend to get almost no kills when i have them moving, they rout super quickly as well. The only thing i've been half successful with is moving through the back of one of my own units and an enemy's unit, but even then they take lots of casualties
They lose to other cavalry similarly priced
Their javelins are basically useless
To be fair, chariots were already considered obsolete by Alexander's time, and that takes place before this game. Maybe you're better off just using the chariot to mop up ranged and routed units?