Originally Posted by
mejobo
In Custom Battle, I experience a CTD when I try to select East or West Rome for the AI faction. I can choose either for my own faction. I haven't encountered this issue for any other factions.
In the list of mods you missed FotE patch 053 and my additional hotfix which are necessary and marked as "needed" during instalation process. That might be a reason you get CTDs. You have to add them to the list/use them without any questions (i suppose you also use MAGA for War Weariness to work). Anyway i checked WRE/ERE custom battles - they work properly, so you have to look for the cause - most probably you missed mentioned patches.
Originally Posted by
mejobo
I remain confident that there are issues with at least some Mercenary Stats. The two that have stood out to me are Mercenary Celtic Band and Mercenary Celtic Axe Band, which about double the melee attack and damage and charge bonus of equivalent non-mercenary units.
I can't remember why i left them, but that might be intentional as celtic units are pretty weak; don't look at mercenary counterparts, they may have identical names but not being identical. FotE does a lot of discrepancies about this, so probably they are not the same, if i corrected stats i looked at their tier first, it is possible mercenaries are lower tier.
Originally Posted by
mejobo
I'm not sure if its intended that some of the WRE garrison units start at low strength (I think ~33%) and others start at full strength.
All garrisons always start injured if they are added in mods. So original vanilla units start full health while new not. In vanilla all roman garrisons were about 33% health. There is another topic i asked this question and aswered myself .
Originally Posted by
mejobo
This could be a result of flatter shooting trajectory) and whatever combat animation mod I was using was slowing down the melee pace a little too, it seems. That said, I still haven't had a battle as short as 15-20 minutes!
That's pretty subjective, i have no idea what tactics you use, what units, battles can last hours if you try to move and position units tactically, there are many field factors which can provide you fight longer.
Originally Posted by
mejobo
I noticed that in one small battle even when a single unit remained on either side, neither unit had a morale subtraction for army casualties... are army casualties no longer considered?
No, morale works as always, some units panic faster, some stay longer (especially higher tiers and german), some, like berserker units fight to the last one.