@baron
do you maybe have access to another pc, where you can test if it works there?
I know it may sound far fetched, but i had once a similar problem between my desktop and my laptop with TVB.
@baron
do you maybe have access to another pc, where you can test if it works there?
I know it may sound far fetched, but i had once a similar problem between my desktop and my laptop with TVB.
Proudly under the patronage of King Athelstan of the Imperial House of Hader
Author of Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
Developer of Total Bananas mod for Medieval 2 - Kingdoms (beta)
Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2
Discord: zumi's cookie corner
Fighting for launch of "Cookie Friday" and "No Pants Saturday"
I finally manged to download your mod and now this
getting a medieval II encountered an unspecified error message when trying to launch the game
launching als administrator led to the cannot find medieval2.exe error
is this the log you need/want?
****************************************************************************************************Error, Geomod v0.6.18 2019-02-04 19:48:27
Das Kennzeichen 'sa
of Taranto' entspricht nicht irgendeinem Namen!
****************************************************************************************************
Error, Geomod v0.6.18 2019-02-04 19:48:30
Unbekannte Fraktion oderr Kultur '' gefunden in der EDU in Zeile 2156!
END
Rise of Mordor 3D Modelers Wanted
Massive Overhaul Submod Units!
Under the proud patronage of
Frunk of the house of Siblesz
@atthias
oh noes
but thats the wrong log
look where the medieval2 exe is located, the you will find the right log and post the last few lines, we will see if there is a solution.
At this point I suspect that there is a problem with the bat file working for the cd version. I suspect you are using the cd version?
Open up the provided bat with a editor notepad or something like this
delete everything in there and put this in instead:
cd ..\..
kingdoms.exe @mods\banana\medieval2.bananas.cfg
then try if it starts, otherwise post the log i mentioned above
Proudly under the patronage of King Athelstan of the Imperial House of Hader
Author of Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
Developer of Total Bananas mod for Medieval 2 - Kingdoms (beta)
Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2
Discord: zumi's cookie corner
Fighting for launch of "Cookie Friday" and "No Pants Saturday"
sorry for the late response
I am using steam on windows 10
here are the last few lines of the log set to trace
12:29:42.531 [system.io] [info] exists: missing mods/banana/data/ui/resources/resource_amber.tga
12:29:42.532 [system.io] [info] exists: found data/ui/resources/resource_amber.tga (from: D:\Steam\steamapps\common\Medieval II Total War)
12:29:42.532 [system.io] [info] exists: missing mods/banana/data/ui/resources/resource_coal.tga
12:29:42.532 [system.io] [info] exists: found data/ui/resources/resource_coal.tga (from: D:\Steam\steamapps\common\Medieval II Total War)
12:29:42.532 [system.io] [info] exists: missing mods/banana/data/ui/resources/resource_wool.tga
12:29:42.532 [system.io] [info] exists: found data/ui/resources/resource_wool.tga (from: D:\Steam\steamapps\common\Medieval II Total War)
12:29:42.532 [system.io] [info] exists: found mods/banana/data/ui/resources/resource_glass.tga (from: D:\Steam\steamapps\common\Medieval II Total War)
12:29:42.532 [system.io] [info] exists: found mods/banana/data/ui/resources/resource_glass.tga (from: D:\Steam\steamapps\common\Medieval II Total War)
12:29:42.532 [system.io] [info] exists: missing mods/banana/data/ui/resources/resource_honey.tga
12:29:42.533 [system.io] [info] exists: missing data/ui/resources/resource_honey.tga
12:29:42.533 [system.io] [info] exists: missing mods/banana/data/ui/resources/resource_gold.tga
12:29:42.533 [system.io] [info] exists: missing mods/banana/data/ui/resources/resource_salt.tga
12:29:42.533 [system.io] [info] exists: missing data/ui/resources/resource_salt.tga
12:29:42.533 [system.io] [info] exists: missing mods/banana/data/ui/resources/resource_gold.tga
12:29:42.533 [system.io] [info] exists: missing mods/banana/data/ui/resources/resource_trade_goods.tga
12:29:42.534 [system.io] [info] exists: found data/ui/resources/resource_trade_goods.tga (from: D:\Steam\steamapps\common\Medieval II Total War)
12:29:42.534 [system.io] [info] exists: missing mods/banana/data/descr_strat_sundries.txt
12:29:42.549 [system.io] [trace] file open,,127EF800,1805
12:29:42.549 [system.io] [info] open: found data/descr_strat_sundries.txt (from: D:\Steam\steamapps\common\Medieval II Total War)
12:29:42.549 [system.io] [info] exists: missing mods/banana/data/descr_names_lookup.txt
12:29:42.571 [system.io] [trace] file open,,1230F4C0,285464
12:29:42.571 [system.io] [info] open: found mods/banana/data/text/names.txt.strings.bin (from: D:\Steam\steamapps\common\Medieval II Total War)
12:29:42.583 [system.io] [info] exists: found mods/banana/data/descr_names.txt (from: D:\Steam\steamapps\common\Medieval II Total War)
12:29:42.607 [system.io] [trace] file open,,12527F68,91730
12:29:42.607 [system.io] [info] open: found mods/banana/data/descr_names.txt (from: D:\Steam\steamapps\common\Medieval II Total War)
12:29:42.645 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
and here is the error one
12:33:38.450 [data.invalid] [error] Target building level not allowed: The Tarascans, castle -> large_town, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
12:33:38.450 [data.invalid] [error] Target building level not allowed: The Tarascans, castle -> large_town, convert_to_city[2](castle_to_large_town) -> convert_to_castle[2](large_town_to_castle)
12:33:38.450 [data.invalid] [error] Target building level not allowed: The Tarascans, fortress -> city, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
12:33:38.450 [data.invalid] [error] Target building level not allowed: The Tarascans, fortress -> city, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
12:33:38.450 [data.invalid] [error] Target building level not allowed: The Tarascans, fortress -> city, convert_to_city[2](castle_to_large_town) -> convert_to_castle[2](large_town_to_castle)
12:33:38.450 [data.invalid] [error] Target building level not allowed: The Tarascans, citadel -> city, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
12:33:38.450 [data.invalid] [error] Target building level not allowed: The Tarascans, citadel -> city, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
12:33:38.450 [data.invalid] [error] Target building level not allowed: The Tarascans, citadel -> city, convert_to_city[2](castle_to_large_town) -> convert_to_castle[2](large_town_to_castle)
12:33:38.451 [data.invalid] [error] Target building level not allowed: Chichimec Tribes, village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
12:33:38.451 [data.invalid] [error] Target building level not allowed: Chichimec Tribes, town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
12:33:38.451 [data.invalid] [error] Target building level not allowed: Chichimec Tribes, large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
12:33:38.451 [data.invalid] [error] Target building level not allowed: Chichimec Tribes, large_town -> castle, core_building[1](wooden_wall) -> core_castle_building[2](castle)
12:33:38.451 [data.invalid] [error] Target building level not allowed: Chichimec Tribes, large_town -> castle, port[0](port) -> castle_port[0](c_port)
12:33:38.451 [data.invalid] [error] Target building level not allowed: Chichimec Tribes, large_town -> castle, hinterland_mines[0](mines) -> hinterland_castle_mines[0](c_mines)
12:33:38.451 [data.invalid] [error] Target building level not allowed: Chichimec Tribes, motte_and_bailey -> village, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
12:33:38.451 [data.invalid] [error] Target building level not allowed: Chichimec Tribes, wooden_castle -> town, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
12:33:38.451 [data.invalid] [error] Target building level not allowed: Chichimec Tribes, wooden_castle -> town, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
12:33:38.451 [data.invalid] [error] Target building level not allowed: Chichimec Tribes, castle -> large_town, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
12:33:38.451 [data.invalid] [error] Target building level not allowed: Chichimec Tribes, castle -> large_town, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
12:33:38.452 [data.invalid] [error] Target building level not allowed: Chichimec Tribes, castle -> large_town, convert_to_city[2](castle_to_large_town) -> convert_to_castle[2](large_town_to_castle)
12:33:38.452 [data.invalid] [error] Target building level not allowed: Chichimec Tribes, fortress -> city, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
12:33:38.452 [data.invalid] [error] Target building level not allowed: Chichimec Tribes, fortress -> city, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
12:33:38.452 [data.invalid] [error] Target building level not allowed: Chichimec Tribes, fortress -> city, convert_to_city[2](castle_to_large_town) -> convert_to_castle[2](large_town_to_castle)
12:33:38.452 [data.invalid] [error] Target building level not allowed: Chichimec Tribes, citadel -> city, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
12:33:38.452 [data.invalid] [error] Target building level not allowed: Chichimec Tribes, citadel -> city, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
12:33:38.452 [data.invalid] [error] Target building level not allowed: Chichimec Tribes, citadel -> city, convert_to_city[2](castle_to_large_town) -> convert_to_castle[2](large_town_to_castle)
12:33:38.872 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Rise of Mordor 3D Modelers Wanted
Massive Overhaul Submod Units!
Under the proud patronage of
Frunk of the house of Siblesz
Seems to be once again an issue with the names
Here try replacing the descr_names.txt and the names.txt
http://www.mediafire.com/file/z1nshd...names.txt/file
http://www.mediafire.com/file/q383a4...names.txt/file
Proudly under the patronage of King Athelstan of the Imperial House of Hader
Author of Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
Developer of Total Bananas mod for Medieval 2 - Kingdoms (beta)
Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2
Discord: zumi's cookie corner
Fighting for launch of "Cookie Friday" and "No Pants Saturday"
I have tried that but no difference
20:13:02.621 [data.invalid] [error] Target building level not allowed: Chichimec Tribes, large_town -> castle, port[0](port) -> castle_port[0](c_port)
20:13:02.621 [data.invalid] [error] Target building level not allowed: Chichimec Tribes, large_town -> castle, hinterland_mines[0](mines) -> hinterland_castle_mines[0](c_mines)
20:13:02.621 [data.invalid] [error] Target building level not allowed: Chichimec Tribes, motte_and_bailey -> village, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
20:13:02.621 [data.invalid] [error] Target building level not allowed: Chichimec Tribes, wooden_castle -> town, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
20:13:02.621 [data.invalid] [error] Target building level not allowed: Chichimec Tribes, wooden_castle -> town, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
20:13:02.621 [data.invalid] [error] Target building level not allowed: Chichimec Tribes, castle -> large_town, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
20:13:02.621 [data.invalid] [error] Target building level not allowed: Chichimec Tribes, castle -> large_town, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
20:13:02.621 [data.invalid] [error] Target building level not allowed: Chichimec Tribes, castle -> large_town, convert_to_city[2](castle_to_large_town) -> convert_to_castle[2](large_town_to_castle)
20:13:02.621 [data.invalid] [error] Target building level not allowed: Chichimec Tribes, fortress -> city, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
20:13:02.621 [data.invalid] [error] Target building level not allowed: Chichimec Tribes, fortress -> city, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
20:13:02.622 [data.invalid] [error] Target building level not allowed: Chichimec Tribes, fortress -> city, convert_to_city[2](castle_to_large_town) -> convert_to_castle[2](large_town_to_castle)
20:13:02.622 [data.invalid] [error] Target building level not allowed: Chichimec Tribes, citadel -> city, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
20:13:02.622 [data.invalid] [error] Target building level not allowed: Chichimec Tribes, citadel -> city, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
20:13:02.622 [data.invalid] [error] Target building level not allowed: Chichimec Tribes, citadel -> city, convert_to_city[2](castle_to_large_town) -> convert_to_castle[2](large_town_to_castle)
20:13:04.963 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
error log form the new crash not much changed I guess or do you need the trace one?
EDIT do they need to be tin the data folder or in the data/text folder? I put them in the first
Last edited by ♔atthias♔; June 21, 2019 at 01:27 PM.
Rise of Mordor 3D Modelers Wanted
Massive Overhaul Submod Units!
Under the proud patronage of
Frunk of the house of Siblesz
The data folder itself, and not sure if it's mentioned but maybe set those files to 'read only' as well?
I will do that thank you
Rise of Mordor 3D Modelers Wanted
Massive Overhaul Submod Units!
Under the proud patronage of
Frunk of the house of Siblesz
Yeah, I would need the trace. As the normal log indicates no error.
But I have the feeling that it will stop again at the derscr_names.txt.
Maybe the read only thing helps, let me know if that worked.
Proudly under the patronage of King Athelstan of the Imperial House of Hader
Author of Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
Developer of Total Bananas mod for Medieval 2 - Kingdoms (beta)
Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2
Discord: zumi's cookie corner
Fighting for launch of "Cookie Friday" and "No Pants Saturday"
17:32:18.278 [system.io] [info] exists: found data/ui/resources/resource_cotton.tga (from: D:\Steam\steamapps\common\Medieval II Total War)
17:32:18.278 [system.io] [info] exists: missing mods/banana/data/ui/resources/resource_amber.tga
17:32:18.278 [system.io] [info] exists: found data/ui/resources/resource_amber.tga (from: D:\Steam\steamapps\common\Medieval II Total War)
17:32:18.278 [system.io] [info] exists: missing mods/banana/data/ui/resources/resource_coal.tga
17:32:18.278 [system.io] [info] exists: found data/ui/resources/resource_coal.tga (from: D:\Steam\steamapps\common\Medieval II Total War)
17:32:18.278 [system.io] [info] exists: missing mods/banana/data/ui/resources/resource_wool.tga
17:32:18.278 [system.io] [info] exists: found data/ui/resources/resource_wool.tga (from: D:\Steam\steamapps\common\Medieval II Total War)
17:32:18.278 [system.io] [info] exists: found mods/banana/data/ui/resources/resource_glass.tga (from: D:\Steam\steamapps\common\Medieval II Total War)
17:32:18.278 [system.io] [info] exists: found mods/banana/data/ui/resources/resource_glass.tga (from: D:\Steam\steamapps\common\Medieval II Total War)
17:32:18.278 [system.io] [info] exists: missing mods/banana/data/ui/resources/resource_honey.tga
17:32:18.278 [system.io] [info] exists: missing data/ui/resources/resource_honey.tga
17:32:18.278 [system.io] [info] exists: missing mods/banana/data/ui/resources/resource_gold.tga
17:32:18.279 [system.io] [info] exists: missing mods/banana/data/ui/resources/resource_salt.tga
17:32:18.279 [system.io] [info] exists: missing data/ui/resources/resource_salt.tga
17:32:18.279 [system.io] [info] exists: missing mods/banana/data/ui/resources/resource_gold.tga
17:32:18.279 [system.io] [info] exists: missing mods/banana/data/ui/resources/resource_trade_goods.tga
17:32:18.279 [system.io] [info] exists: found data/ui/resources/resource_trade_goods.tga (from: D:\Steam\steamapps\common\Medieval II Total War)
17:32:18.279 [system.io] [info] exists: missing mods/banana/data/descr_strat_sundries.txt
17:32:18.279 [system.io] [trace] file open,,12E6B998,1805
17:32:18.279 [system.io] [info] open: found data/descr_strat_sundries.txt (from: D:\Steam\steamapps\common\Medieval II Total War)
17:32:18.279 [system.io] [info] exists: missing mods/banana/data/descr_names_lookup.txt
17:32:18.280 [system.io] [trace] file open,,12B6B320,285464
17:32:18.280 [system.io] [info] open: found mods/banana/data/text/names.txt.strings.bin (from: D:\Steam\steamapps\common\Medieval II Total War)
17:32:18.287 [system.io] [info] exists: found mods/banana/data/descr_names.txt (from: D:\Steam\steamapps\common\Medieval II Total War)
17:32:18.287 [system.io] [trace] file open,,12B95DB0,91730
17:32:18.287 [system.io] [info] open: found mods/banana/data/descr_names.txt (from: D:\Steam\steamapps\common\Medieval II Total War)
17:32:18.289 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
same issue even after the read only thing
Rise of Mordor 3D Modelers Wanted
Massive Overhaul Submod Units!
Under the proud patronage of
Frunk of the house of Siblesz
ok, next try would ne, delete the names.txt.strings.bin in the txt folder to let the game built it up again.
and could you send me your descr_names.txt so i can have a look at it
Proudly under the patronage of King Athelstan of the Imperial House of Hader
Author of Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
Developer of Total Bananas mod for Medieval 2 - Kingdoms (beta)
Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2
Discord: zumi's cookie corner
Fighting for launch of "Cookie Friday" and "No Pants Saturday"
that trick with the bin file did not help sadly
here is the descrnames.txt
Rise of Mordor 3D Modelers Wanted
Massive Overhaul Submod Units!
Under the proud patronage of
Frunk of the house of Siblesz
I will have a look and see if I can find the issue that plagues some people here.
Meanwhile you could try a clean Medieval 2 install, maybe that works.
Or hopp over to Total Vanilla Beyond 3.3.3 if you manage to download it and have some fun there
I will get back to you
Proudly under the patronage of King Athelstan of the Imperial House of Hader
Author of Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
Developer of Total Bananas mod for Medieval 2 - Kingdoms (beta)
Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2
Discord: zumi's cookie corner
Fighting for launch of "Cookie Friday" and "No Pants Saturday"
OK, it is a shot in the dark.
I removed the entries for normans and saxons, maybe that was the issue
take this and replace the old file
http://www.mediafire.com/file/2223g3...names.txt/file
Proudly under the patronage of King Athelstan of the Imperial House of Hader
Author of Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
Developer of Total Bananas mod for Medieval 2 - Kingdoms (beta)
Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2
Discord: zumi's cookie corner
Fighting for launch of "Cookie Friday" and "No Pants Saturday"
@Atthias, since you last installed a clean copy of Medieval 2 (disc or steam?) have you added or removed any mods? Some mods alter the files in the base game and make other mods unplayable sadly
should still be a clean steam copy aside from my own modification to the export buildings and export units files
@4zumi thanks I will try that
Last edited by ♔atthias♔; July 03, 2019 at 04:59 AM.
Rise of Mordor 3D Modelers Wanted
Massive Overhaul Submod Units!
Under the proud patronage of
Frunk of the house of Siblesz
still did not work sadly
shall I try verifying MTW2 files although I doubt it will do much sine it is a clean one aside from my own modifications
Rise of Mordor 3D Modelers Wanted
Massive Overhaul Submod Units!
Under the proud patronage of
Frunk of the house of Siblesz
Smooth, rich mod! But...why does the Teutonic Order has Mongol / North American Indian voices?!