(7Zip is a freeware extract\compress utility)
Clouds-20190817 - addresses unit name issues. Place into the data\text directory of the mod and extract. Save game compatible.
Thank you, I absolutely love it.The feeling I get as Wallachia destroying the Hungarians is truly unique. It's almost compatible with that of Lithuania kicking Christian ass all day and night.
The only annoying things so far are:
-the occasional CTD,
-the lack of byzantine flamethrowers(albeit I can understand that)
-and the fact that the Khwaresmians and the Mongols are very passive.
I mean they start in the same part of the world at the same size and are surrounded by rebel settlements but as Wallachia is practically destroyed Hungary , Poland and gave the HRE a bloody nose on H/H before they conquered their 3'rd settlement. With Lithuania something similar happened. Are they only active when a player is near them or once a certain date had passed? I mean the game starts in 1080 by 1206 however both factions only had 2 settlements each, Scotland too now that I think about it only had 1 settlement when I checked.
The original game has no wars from the beginning, that may explain 'reluctant' expansion, the standing between those two factions is however extreme negative.
Random crashes do happen with mods, if they cannot be solved by loading the latest save then it's time to investigate them deeper.
The 'flame throwers' are a Kingdoms feature if I am not mistaken, hence why they are not in the game.
The problem is that I've seen other nations expand and starting wars is not something the AI is shy about from what I've seen. Those 3 factions however simply don't seem to want to expand in the beginning or are unable to.
Yeah, a shame about the flamethrowers, some factions Naffatun and/or guns and the byzantines get the short stick
Hmm perhaps giving both Khwarezm and Scotland another settlement and moving the Khwarezm south a bit might help?
Feel free to experiment. Let us know the result. Familiarizing yourself with the Geomod tool (manual here) should make your life easier, don't forget to move the faction's garrisons as well.
When I'll have the time to mod I'll try but it might take 2 weeks before I even have the time to give it a shot. Never modded something in my life
So if I wanted to add more settlements in the vanilla game what should I do?
Make your self aware of what is involved. There are some mapping tutorials in my collection that also cover the basics of the text entries. Start with this one.
Modding should be at your convenience and be fun. I started out all those years ago without a clue and the desire to place a watch tower on the Balearic Islands in RTW.
Woah Gigantus, just resurrecting a mod like that +rep
Member of the Beyond Skyrim Project
I wish Caliphate of Abbasid had more units and same with the other newer factions.
Well looking good but it gave me a CTD a weird I must say (First time) to the nations select screen and stuff so I don't know if I will manage to play it at the end. I have Steam version of the MTW2 - Definitive Edition but I know my luck with the MTW2 mods never working or working good and mods with ETW. I will verify integrity of game files i hope that will help me but again I know my luck with mods...!
It has been an issue with M2TW for as long as I can think back that if you click on several factions in a row on the selection screen (or go back and forth from there) that the game will crash without error message There is a dedicated tutorial on how to fix that. The only other time it may crash at the selection screen would be if the winning conditions are invalid - I'll cross check on that.
Edit: I crashed a total of three times when selecting the factions one after the other. But then I went always back 5 factions from the one where it crashed to rule out it was a win condition issue.
It ultimately boils down to how many map_[faction name].tga files are in the data\world\maps\campaign\imperial_campaign folder. You can quickly test that by renaming one to map_fe (the placeholder file) and removing the rest. You will not be able to cause a crash by clicking on the faction buttons in the selection screen.
That's basically what the tutorial does, it moves the files into a different folder via menu.lnt editing. Other mod's (my RotK included) have used a different approach: using only a large map_fe file but moving the buttons onto the map. See spoiler
Spoiler Alert, click show to read:
If you are having stability issues during game play then set the game's executable to 'admin' and the compatibility to 'win7'. See here how to do it.
Will u have any new updates for this mod or not? Just curious!?
Do you know anything about the Grand Faction mod by chance?