I got too sick of the inbalance in medieval 2 that I decided to stop playing vanilla once and for all and create my own mod.
Whats the damn point playing this game when there is literally zero strategy involved due to the inbalance of units.
Strategy is only possible when the game is balanced.
This mod focuses on balancing medieval 2. There is no point creating another Warhammer or Third Age Reforge mod, if everything stays the same and its basically just a reskin.
I tested a few mods recently and it only confirmed my opinion that all these mods for medieval 2 are useless since they don't focus on balance but creating a reskin of the current game, which is so dumb in my opinion, lol.
What medieval 2 really need is new tactical possibilities. Why not add new formations, special abilities of units, new siege weapons, and cool stuff? oh its not possible? Then why making a full new mod if all u do is reskinning.
Its dumb, sry but that's true.
If u feel same feel free to try out my mod. If there is people who are able to add cool new stuff hit me up and we can talk about it.
Current changes:
-Mongol spearmen = 150 units, +2 attack/defence (stats from crusades)
-Mongol Light lancer = +3 Defence
-Rocket Launcher = + accuracy
-Mongol horse Archer = +Long Range
-Elephant Artillery = removed
-camel gun = 13 attack
-janissary = 13 attack, same range as Arquebusers
-cossacks = 13 attack, same range as Arquebusers
-Turkish & Russian heavy cav = less attack
-armored sergeants = +2 attack, +3 defence (stats from crusades)
-german Reiter = +range (they actually shoot now)
-dismounted gothic knights, zweihaender, fornlorn hope = +effective against armor
-obudshaer = +1 attack, +2 defence (stats from crusades)
-norse archers = +long range
-noble highland archers = +long range
-highland nobles = +effective against armor
-north eastern spearmen = stats increased (stats from crusades)
-dismounted/mounted dvor = less missile and melee attack
-mortars = doubled
-Ribault & Monster Ribault = +range, doubled
-catapults & trebuchets = +accuracy
-ballista = +range, doubled
-reiters = +range (didn't shoot well before)
*****
-Aztecs = increased in numbers
*****
bug fixes:
-Musketeer work properly
-"2HSwordmen bug" this was no bug, They just had terrible stats
more changes are yet to come. For now I just wanna get people playing the mod, and then I'll take care of the rest.
Download: http://www.twcenter.net/forums/downl...o=file&id=4407
Installation:
1.Move the files into ur Medieval 2 Data folder
2.Add inside the preference.txt file the line
[io]
file_first = 1
Uninstall:
Remove these 2 txt files.
Images:
150 Spearmen will serve you well
Better torch effect, not implemented yet, but plan to work on it..
Massive Aztec Warriors
The more people play this mod the more im motivated to put effort into it to further improve it.