Code:
;==================================================================================================================================;=================== Stavkirke 1 (Village Stavkirke) ==========================================================================
;==================================================================================================================================
stavkirke1 requires event_counter dummy 1 or not building_present_min_level rus_monastery rus_monastery_1enclosure and factions { norway, } or factions { denmark, scotland, england, hre, france, jerusalem, pisa, venice, sicily, aragon, spain, portugal, hungary, poland, } and not building_present_min_level rus_monastery rus_monastery_1enclosure and hidden_resource norway
{
convert_to 0
capability
{
law_bonus bonus 1 requires factions { norway, denmark, scotland, england, hre, france, jerusalem, pisa, venice, sicily, aragon, spain, portugal, hungary, poland, kievan_rus, russia, byzantium, georgia, serbia, }
happiness_bonus bonus 1 requires not event_counter is_the_player 1
religion_level bonus 1 requires factions { norway, denmark, scotland, england, hre, france, jerusalem, pisa, venice, sicily, aragon, spain, portugal, hungary, poland, }
recruit_pool "Bondir" 0 0.04 0 0 requires factions { norway, } and hidden_resource norway
recruit_pool "Axe Militia" 0 0.04 0 0 requires factions { norway, } and not hidden_resource norway
;---------------------------------------------------------------------------------------------------------------------------------
; UPKEEP/INCOME 0
}
material wooden
construction 3
cost 1000
settlement_min village
upgrades
{
stavkirke2
}
}
;==================================================================================================================================
;=================== Stavkirke 2 (Town Stavkirke) =============================================================================
;==================================================================================================================================
stavkirke2 requires event_counter dummy 1 or not building_present_min_level rus_monastery rus_monastery_1enclosure and factions { norway, } or factions { denmark, scotland, england, hre, france, jerusalem, pisa, venice, sicily, aragon, spain, portugal, hungary, poland, } and not building_present_min_level rus_monastery rus_monastery_1enclosure and hidden_resource norway
{
convert_to 1
capability
{
law_bonus bonus 2 requires factions { norway, denmark, scotland, england, hre, france, jerusalem, pisa, venice, sicily, aragon, spain, portugal, hungary, poland, kievan_rus, russia, byzantium, georgia, serbia, }
happiness_bonus bonus 1 requires not event_counter is_the_player 1
religion_level bonus 1 requires factions { norway, denmark, scotland, england, hre, france, jerusalem, pisa, venice, sicily, aragon, spain, portugal, hungary, poland, }
recruit_pool "Bondir" 0 0.06 0 0 requires factions { norway, } and hidden_resource norway
recruit_pool "Axe Militia" 0 0.06 0 0 requires factions { norway, } and not hidden_resource norway
;---------------------------------------------------------------------------------------------------------------------------------
; UPKEEP/INCOME 0
}
material wooden
construction 4
cost 2000
settlement_min town
upgrades
{
stavkirke3
}
}
;==================================================================================================================================
;=================== Stavkirke 3 (Jarl's Stavkirke) ===========================================================================
;==================================================================================================================================
stavkirke3 requires event_counter dummy 1 or not building_present_min_level rus_monastery rus_monastery_1enclosure and factions { norway, } or factions { denmark, } and not building_present_min_level rus_monastery rus_monastery_1enclosure and hidden_resource norway
{
convert_to 2
capability
{
law_bonus bonus 3 requires factions { norway, denmark, scotland, england, hre, france, jerusalem, pisa, venice, sicily, aragon, spain, portugal, hungary, poland, kievan_rus, russia, byzantium, georgia, serbia, }
happiness_bonus bonus 1 requires not event_counter is_the_player 1
religion_level bonus 2 requires factions { norway, denmark, scotland, england, hre, france, jerusalem, pisa, venice, sicily, aragon, spain, portugal, hungary, poland, }
recruit_pool "Bondir" 0 0.08 0 0 requires factions { norway, } and hidden_resource norway
recruit_pool "Axe Militia" 0 0.08 0 0 requires factions { norway, } and not hidden_resource norway
agent diplomat 0 requires factions { norway, }
agent_limit diplomat 1 requires factions { norway, }
;---------------------------------------------------------------------------------------------------------------------------------
; UPKEEP/INCOME 0
}
material wooden
construction 5
cost 3500
settlement_min large_town
upgrades
{
stavkirke4
}
}
;==================================================================================================================================
;=================== Stavkirke 4 (Konungr's Stavkirke) ========================================================================
;==================================================================================================================================
stavkirke4 requires factions { norway, denmark, } and hidden_resource norway and hidden_resource capital and not building_present_min_level rus_monastery rus_monastery_1enclosure
{
convert_to 3
capability
{
law_bonus bonus 4 requires factions { norway, denmark, scotland, england, hre, france, jerusalem, pisa, venice, sicily, aragon, spain, portugal, hungary, poland, kievan_rus, russia, byzantium, georgia, serbia, }
happiness_bonus bonus 1 requires not event_counter is_the_player 1
religion_level bonus 2 requires factions { norway, denmark, scotland, england, hre, france, jerusalem, pisa, venice, sicily, aragon, spain, portugal, hungary, poland, }
recruit_pool "Bondir" 0 0.10 0 0 requires factions { norway, } and hidden_resource norway
recruit_pool "Axe Militia" 0 0.10 0 0 requires factions { norway, } and not hidden_resource norway
agent diplomat 0
agent_limit diplomat 1
;---------------------------------------------------------------------------------------------------------------------------------
; UPKEEP/INCOME 0
}
material wooden
construction 6
cost 6000
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}