Like in topic.
Anyone know how to disable skirmishing formation for AI units and want to share how to do that?
Or at last reduce skirmishing range?
BTW Any possibility to make horse archers reload and shot on the move for the AI?
Thanks in advance.
Like in topic.
Anyone know how to disable skirmishing formation for AI units and want to share how to do that?
Or at last reduce skirmishing range?
BTW Any possibility to make horse archers reload and shot on the move for the AI?
Thanks in advance.
"Its a GUNDAM!"
"Nope. This is Polish Winged Cavalry."
Hello Saris... I'll help you out some...
Yup, remove all ammo (it will produce that very result)... See column 42 in the "crusaders_unit_prod11.txt"-file using da Gnome-editor (for download, see stickied modding MTW-thread, post:2)....
See column 36 in the "crusaders_unit_prod11.txt"-file using da Gnome-editor... Reduce to 500 or something...
Nope...
- A
It is more correct to replace the projectile type on "NONE" (TYPE_PROJECTILE( NONE )). If you just delete the projectiles ammo (by writing AMMO( 0 )), but the projectile type is not set to NONE, you will still see inscriptions in the unit stats like "Armed with bows", "Shoot poorly in bad weather" and others, but most importantly the game will crash in battles where you have such units.
Stats for all types of projectiles can be edited in the file "PROJECTILESTATS.txt". To change the firing range, you need to edit the "Range" value for the type of projectiles you need.
Under patronage of General Brewster of the Imperial House of Hader.
How to make Morrowind less buggy for new players - Of course every player may find it useful.