Originally Posted by
Zharrazul
Hello and thank you for this wonderful sub-mod.
Even though this has been a great experience , i do have a few issues that i would like to adress for the sake of feedback.
Note that none of those makes the game unplayable , but still - i believe it's worth discussing.
First of all and most importantly , i don't think i can get this mod to fully load.
Things like recruitment times , battle changes , building tweeks etc seem to load just fine but starting money is always 21k. Wasn't it supposed to be 15k ?
That makes me suspect other things are not fully loaded as well.
I've tried getting the steam version of DEI and this mod AND the forum uploads , both of which provided the same results.
I also tried disabling and even manually deleting all other mods in fear of a mod conflict.
Also used both launchers and i am playing on normal.
Nothing changed.
Secondly , kids. A lot of births but also a lot of deaths. Only around 5%-10% of my kids survive to adulthood. My initial leader as Royal Scythia lost all of his kids and the family tree advanced only thanks to adoptions. It might seem like a little thing but it kind of breaks immersion. I've also seen this mentioned before , i would very much appreciate less kids and less mortality. I guess this is one of the downsides of 12 tpy but it should be fixable , right ?
Also , about 12 tpy , you can easily finish the whole campaign without a single person in your family dying to natural causes ( i just did it with Scythia ). It's hard to find a middle ground with these things , i know , but it just feels wrong. Only Alexander the great would be able to reach campaign victory conditions within his lifetime.
Third , Scythioi logades. This is the best foot unit i have available as Scythia that can actually hold a line. The problem is , it does it way too well - meaning OP..
It doesn't have an hoplite phalanx ( not sure that matters ) only a formation attack , but for god's sake , this unit NEVER breaks. The only scenario this unit goes down is when i use it offensively , then sure , it just gets demolished vs swords etc , but when it plays defense ? NO WAY , those guys are somehow better than spartans. Getting surrounded , cav charged and barely get any losses. I'VE NEVER seen this unit route when it plays defence , N E V E R . I take on battles while outnumbered 4 to 1 or more , this is absolutely crazy. I am not sure if this applies to more similar units but i believe this needs a nerf or it's simply a problem on my end.
Number 4 , arrows and projectiles. I like the increase in ammunition , but when you play vs AI , this is simply too much of an advantage.
For example , a couple of trash sword/axe units costing only 60$ upkeep have enough javelin ammo to drop a similar enemy unit to 60% or so , basically a free routing. By just skirmishing... Again , all these are observations by me playing as royal scythia , which defo have an extra advantage on this matter due to technologies and faction traits.
Also , elite archers get ~600 kills per unit on an open battle and ~750 on settlement battles using focus fire on stupid AI that stucks up like crazy.
Yes , my armies are built for it , general traits like missile dmg/ammunition , armies traits like missile dmg and similar technologies are all used. But still , too much imo.
All of the above are mostly result to increased ammunition.
Number 5 , banditry. On the last couple of imperiums its very hard to manage it , due to not having the minus banditry option from the provincial capital main building.
I noticed that we have 3 options on tier 3 , +4 - +4 and +6 banditry only. I strongly believe that the option with the least income ( usually the fortified option ) should offer +0 banditry , if not -8 like DEI.
Lastly , number 6 , diplomacy. I love it but there is still one thing i hate. Sniper declare war from the other side of the map for absolutely no reason.
Example : i discover iweriu on turn 90 or so , BOOM , they declare war. We don't have a conflict of interests or anything , we are just neutral and they are on the other side of the map ffs. Then on next turn i offer them peace and they are willing to PAY me 5k for it and then pay more to trade with me. How does that make any sense ?
I am not trying to be overly critical , as i said at the start i really LOVE this mod and i appreciate the free time you invested into this.
Just my 2 cents. Thanks bud !