Beat the long campaign, I had no crashes at all and the mod is in a good place. Some suggestions for further improving over the vanilla game:
- consider increasing the min delay between attacks of cavalry secondary weapons, especially horse archers and lower quality units. They tend to lawnmower infantry without needing to charge since the animation is so fast.
- the pagan magician ancillary trigger is quite weird
Code:
Trigger magician_pagan_vnv_trigger
WhenToTest CharacterTurnEnd
Condition not AtSea
and IsGeneral
and PopulationOwnReligion < 90
and PopulationHeretic >= 10
and not Trait Superstitious > 0
AcquireAncillary magician_pagan chance 5
requiring Superstitious to get the ancillary would make sense, or requiring its antitrait to be safe from it. Requiring Superstitious to be safe, not so much.
- not sure why the nun ancillary excludes greek and eastern_european cultures; the orthodox nun trigger is redundant as a result
- I would drop the occupation reputation bonus to ~0.02 (mirroring a sack) instead of 0.05 (mirroring extermination). One is after all still forcibly taking the settlement and reputation climbs a bit too fast imo
- not sure this one is vanilla, but greek firethrowers can be really finicky, especially with elevation. I've had battles where they refuse to fire until ~2/3 their range, and a sally defense in a different campaign where they wouldn't fire at all.