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September 29, 2022, 04:14 AM
#1
Re: Scripted 'Historical' Battles (v2.0)
I've recently updated the tutorial to v2.0, this is a first draft, so can you please give me feedback and whether it is clear enough for you to make a historical battle?
The template pack now includes quite a few cool scripts including:
- A script which makes it very easy way to position your units at the start.
- A script which automatically logs the co-ordinates, width, and orientation of every unit when you start the battle.
- A script which logs the camera's co-ordinates every time you press a certain button so you can create stunning cutscenes.
- A script which lets you spawn reinforcements
- A script which lets you kill off and/or damage certain units at the start of a battle, to make the difficulty level easier or harder
- A script which lets you prevent certain reinforcements from spawning, depending on the difficulty level chosen
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