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November 16, 2022, 09:35 PM
#1
How to remove capes from units that do not have a cape entry in their Variantmeshdefinitions?
Ran into an issue where I wanted to remove the capes from Nurgle Chaos Warriors and noticed, unlike their regular chaos counterparts, thy do not have a cape entry to fiddle with.
It's a similar issue I ran in with Tsar Guards and their capes, or Gryphon Knight helmets with their crests
Whats the alternative to removing these parts?
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November 16, 2022, 10:49 PM
#2
Re: How to remove capes from units that do not have a cape entry in their Variantmeshdefinitions?
If it is integrated in the base model, you'd have to edit it using AssetEditor.
In the case of Tzar Guard, there are actually two models, one with the cape and one without. So you'd need to be sure you only use the correct one in your variant mesh definition.
I suspect this has something to do with the "cloth" effect.
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December 01, 2022, 02:00 PM
#3
Re: How to remove capes from units that do not have a cape entry in their Variantmeshdefinitions?
thanks a bunch! It helped clear up what was happening
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